MapTool 1.1 Development Release Build 19

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

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trevor
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Post by trevor »

Big_Mac wrote:Trevor does not seem to dislke lots of testing infomation results. Good and Bad.
Yup, love the feedback, all kinds !
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trevor
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Post by trevor »

dorpond wrote:You might want to release a quick fix update just to make the original pointer function as you thought it was. Perhaps change the name of the new pointer too - this way we can test it as you wanted us to do.
I'm planning a new build some time around Wed, I'll get the updates in there.
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Post by dorpond »

You are a trooper Trevor, that is for sure! Rock On!

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Post by Guest »

Yes much better thank you.
Seems to be a very nasty stomach bug going around, nearly every second child in the ward had it.

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Post by lichking »

That was me. Must have logged off. :oops:

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Post by Dracorat »

trevor wrote:making the tokens translucent is a good idea. I had thought about removing them entirely, but that didn't feel right either.

When you set a stamp/background to freesize, when selected a resize icon will show up in the bottom right corner, just click and drag. Hold CTRL to snap to cell sizes.
Ah, I was expecting to be able to freesize pogs. When I make one a stamp, it freesizes correctly. Carry on. =)

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trevor
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Post by trevor »

Dracorat wrote: Ah, I was expecting to be able to freesize pogs.
Let me know if this is important, it seemed that actual tokens would want to have a size based on the grid while the world would not be thus constrained. But I'm open to discussion on that point.
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Post by Dracorat »

You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)

Personally, however, I don't usually run in to that. It was more a misconception on my part.

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trevor
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Post by trevor »

Dracorat wrote:You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)

Personally, however, I don't usually run in to that. It was more a misconception on my part.
Of course, now that I think about it, you could always work around it by making the token a stamp, then resizing it, then changing it back to a token.
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Post by Dracorat »

trevor wrote:
Dracorat wrote:You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)

Personally, however, I don't usually run in to that. It was more a misconception on my part.
Of course, now that I think about it, you could always work around it by making the token a stamp, then resizing it, then changing it back to a token.
=) Now you just need rotation and you are golden! Hehe. =)

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trevor
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Post by trevor »

Dracorat wrote:
=) Now you just need rotation and you are golden! Hehe. =)
A simplified way anyway, you can rotate by right click->Set Facing. Hold CTRL to free-rotate.
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Post by Dracorat »

trevor wrote:
Dracorat wrote:
=) Now you just need rotation and you are golden! Hehe. =)
A simplified way anyway, you can rotate by right click->Set Facing. Hold CTRL to free-rotate.
OOoooh. AAaaaah. =)

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Post by Big_Mac »

Having a dense moment but what the hell are "pogs"? I have seen the term used a number of times here.
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trevor
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Post by trevor »

Pogs == Token

Some VTs use Pogs instead of Tokens (Gametable I think)
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Post by Jester »

And the expression "Pog" comes from an actual physical game piece that resembles a poker chip but is made out of cardboard or light plastic. Tokens strongly resemble them.

http://en.wikipedia.org/wiki/Pogs
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