dorpond wrote:You might want to release a quick fix update just to make the original pointer function as you thought it was. Perhaps change the name of the new pointer too - this way we can test it as you wanted us to do.
I'm planning a new build some time around Wed, I'll get the updates in there.
trevor wrote:making the tokens translucent is a good idea. I had thought about removing them entirely, but that didn't feel right either.
When you set a stamp/background to freesize, when selected a resize icon will show up in the bottom right corner, just click and drag. Hold CTRL to snap to cell sizes.
Ah, I was expecting to be able to freesize pogs. When I make one a stamp, it freesizes correctly. Carry on. =)
Dracorat wrote:
Ah, I was expecting to be able to freesize pogs.
Let me know if this is important, it seemed that actual tokens would want to have a size based on the grid while the world would not be thus constrained. But I'm open to discussion on that point.
You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)
Personally, however, I don't usually run in to that. It was more a misconception on my part.
Dracorat wrote:You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)
Personally, however, I don't usually run in to that. It was more a misconception on my part.
Of course, now that I think about it, you could always work around it by making the token a stamp, then resizing it, then changing it back to a token.
Dracorat wrote:You are correct, but it would be an easy way to make pogs for things the players may be able to manipulate but aren't squares, or for things that consume spaces larger than the traditional collosal size. =)
Personally, however, I don't usually run in to that. It was more a misconception on my part.
Of course, now that I think about it, you could always work around it by making the token a stamp, then resizing it, then changing it back to a token.
=) Now you just need rotation and you are golden! Hehe. =)
And the expression "Pog" comes from an actual physical game piece that resembles a poker chip but is made out of cardboard or light plastic. Tokens strongly resemble them.