MapTool 1.1 Development Release Build 20

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

MapTool 1.1 Development Release Build 20

Post by trevor »

By request, here is a build that includes a couple new features and bug fixes:

Build 20 (9/27/06)
* Remember local images when adding image explorer roots (don't have to request from server)
* Show individual roll values when rolling
* Reduce memory usage on quickmap menu items
* Fix Stamp tool tooltip
* Disable selecting layer via token tree
* Add README and MapTool.bat (launch script) to zip file

NOTES:

- To get an image tree to remember the images, you'll have to drop and re-add the image root
Dreaming of a 1.3 release

Richard Weimer
Cave Troll
Posts: 62
Joined: Mon Jun 12, 2006 4:39 pm
Location: Peoria, AZ

Post by Richard Weimer »

Thanks for the update! I'll try it out and see how it works out. One little thing I noticed right away...whenever I install the latest version, I open the menu item of "Help/About" and verify that the installation is the latest version. When I did this with this latest update, the window that opened is empty (other than the <OK> button).

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Richard Weimer wrote:Thanks for the update! I'll try it out and see how it works out. One little thing I noticed right away...whenever I install the latest version, I open the menu item of "Help/About" and verify that the installation is the latest version. When I did this with this latest update, the window that opened is empty (other than the <OK> button).
weird. Let me look.
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Sure enough. the build script didn't copy the credits file over.

Bummer.

If that's the only snag on this build I'll be happy :)

Since it doesn't affect game play, I'm going to wait until the next build to fix (instead of an emergency patch).

Thanks for the catch. What else can you guys find ?
Dreaming of a 1.3 release

Styles2304
Giant
Posts: 134
Joined: Fri Sep 15, 2006 8:37 am
Contact:

Post by Styles2304 »

trevor wrote:Sure enough. the build script didn't copy the credits file over.

Bummer.

If that's the only snag on this build I'll be happy :)

Since it doesn't affect game play, I'm going to wait until the next build to fix (instead of an emergency patch).

Thanks for the catch. What else can you guys find ?
What?!?! Are you crazy?! This deserves an IMMEDIATE emergency patch! Nah, hahaha I'm just kiddin'. But I swear, I can hardly keep up with your releases! That's a good thing I'm sure, keep it up!

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

heh :)
Dreaming of a 1.3 release

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Generates an exception on start:

java.lang.IllegalArgumentException: Input stream cannot be null
at net.rptools.lib.FileUtil.getBytes(FileUtil.java:132)
at net.rptools.lib.FileUtil.loadResource(FileUtil.java:58)
at net.rptools.maptool.client.ui.MapToolFrame.<init>(MapToolFrame.java:217)
at net.rptools.maptool.client.MapTool.initialize(MapTool.java:138)
at net.rptools.maptool.client.MapTool.main(MapTool.java:510)
* Remember local images when adding image explorer roots (don't have to request from server)
I have thousands of maps and graphics in my main Gaming resources directory. I added that directory and after scanning a couple directories the scanning process died when it hit one of the big maps.

Exception in thread "Thread-11" java.lang.OutOfMemoryError: Java heap space

By bumping up the memory to 512MB I was able get through the scan of that map.

Maybe this caching thing should be optional. I don't see it doing anything for those using MT in face-to-face tabletop games.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

The stack trace is the reason for the missing credits: it can't find the file.

That's interesting about the large image issue. What is the size of the image ? The recognizer should only be dealing in bytes, not image data so I would not have expected a memory issue. I might also have a bug that is holding onto information too long. I'll take a look.

Thanks for the update
Dreaming of a 1.3 release

User avatar
IMarvinTPA
Dragon
Posts: 467
Joined: Mon Sep 11, 2006 10:12 am
Contact:

Post by IMarvinTPA »

What happens when you add a file to an existing folder?

Do I have to remove and re-add it too?

IMarv

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Trevor wrote:That's interesting about the large image issue. What is the size of the image?
It's a big 'un. 6400x8000 A 150MB raw bitmap file.

Forunately the scanning speed isn't two bad. Once I bumped the memory up enough that it didn't freeze up, it scanned 12000+ files (8GB) in less than a minute on my current system.

During the scan the max memory got pushed to 347MB which is probably why it died when the max was set to 256MB.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

ouch, that's a big file. 150 on disk ? whew. I'm gonna have to think a bit on that one.
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

IMarvinTPA wrote:What happens when you add a file to an existing folder?

Do I have to remove and re-add it too?
Right now, yes. In the future, no.

I released this version a bit earlier than I normaly would so that it could start being tested.
Dreaming of a 1.3 release

User avatar
Jester
Cave Troll
Posts: 74
Joined: Sat Sep 23, 2006 3:30 pm
Contact:

Post by Jester »

First test of the image add worked perfectly. It ripped through about 200 tokens and 20 maps in less than two seconds. Fabulous! :shock:

Full combat test tonight at 8pm Eastern, giant robots! Whee!
Now Playing:
Role-Playing

Good v. Evil, GM, Custom Fantasy Setting (On-line)
Black Talons 05, Player, Heavy Gear 3E Role-Playing (On-line)

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Cool, looking forward to hearing how it goes.
Dreaming of a 1.3 release

User avatar
Steel Rat
Great Wyrm
Posts: 1765
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Post by Steel Rat »

trevor wrote:
IMarvinTPA wrote:What happens when you add a file to an existing folder?

Do I have to remove and re-add it too?
Right now, yes. In the future, no.

I released this version a bit earlier than I normaly would so that it could start being tested.
You don't need to remove and re-add, as far as I know. If you add a file to an existing folder just click on a different folder and then come back to the original one, the file should be there.
Steel Rat
-----------
RPGMapShare.com - RPG Maps and Mapping objects.
Discord Server

Post Reply

Return to “Announcements”