MapTool 1.3 Development Build 51

New build announcements plus site news and changes.

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cubeblue
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Re: MapTool 1.3 Development Build 51

Post by cubeblue »

I'll try....

OK, I just tried to do the same exact steps, but no error this time.

If it happens again, I'll capture the log.txt immediately and post up more details.
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plothos
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Re: MapTool 1.3 Development Build 51

Post by plothos »

Just so I'm perfectly clear, and so that I know what changes to submit for the main site, are we saying that b.50 saves can't be loaded into b.51, or that they can't be loaded without running in this new "compatibility mode", or just that the old saves run fine but that b.50 can't handle b.51 saves at all?

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IMarvinTPA
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Re: MapTool 1.3 Development Build 51

Post by IMarvinTPA »

I believe the option it so allow you to save a campaign in b51 that b50 can load. B51 can load b50 saves, but b50 cannot load a standard b51 save.

IMarv

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plothos
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Re: MapTool 1.3 Development Build 51

Post by plothos »

Cool. Thanks, IMarv.
Now,
trevor wrote:* Default properties will now be evaluated on the statsheet if there is no value in the property. Even from within evaluated properties.
How does this work, exactly? I take it this is so that coded properties using if() and such don't break the statsheet, but are empty properties in the argument treated as =0 or what?

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trevor
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Re: MapTool 1.3 Development Build 51

Post by trevor »

You'll have to ask Craig :)
Dreaming of a 1.3 release

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plothos
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Re: MapTool 1.3 Development Build 51

Post by plothos »

trevor wrote:You'll have to ask Craig :)
I choose to see this statement as a test of my commitment to your omniscience, rather than an admission of any kind. My faith remains unshaken.

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trevor
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Re: MapTool 1.3 Development Build 51

Post by trevor »

LOL :)
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Daeger
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Re: MapTool 1.3 Development Build 51

Post by Daeger »

@Daeger I thought I had killed that one, could you look in your campaign file, pull out the content.xml and do a search for <z> ? see if they are '0' or if they have a value
No idea how to do that.

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Re: MapTool 1.3 Development Build 51

Post by dorpond »

Daeger wrote:
@Daeger I thought I had killed that one, could you look in your campaign file, pull out the content.xml and do a search for <z> ? see if they are '0' or if they have a value
No idea how to do that.
Make a copy of the broken campaign file.
Rename it to.zip
Open the zip file and go into content.xml with something like wordpad or something.
Do a search for <z>
Tell Trevor is there are and 0's or if there are values like 3, 5, etc. 0's means it forgot the order of the images for whatever reason. We have been trying to figure out what causes these zeros but we cannot seem to reproduce it in a test environment.
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trevor
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Re: MapTool 1.3 Development Build 51

Post by trevor »

dorpond wrote: Tell Trevor is there are and 0's or if there are values like 3, 5, etc.
specifically, here are some examples:

<z>5</z>
<z>45</z>

I'm interested whether they are all:

<z>0</z>
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Daeger
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Re: MapTool 1.3 Development Build 51

Post by Daeger »

None of them were 0's. I even disconnected and started the server back up so they would get all misordered again and then saved, still no <z>0 in the xml file.

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Re: MapTool 1.3 Development Build 51

Post by Suddry »

This build makes me a happy DM.

On a side note.. how did things go with auras? Are we saying auras are simply square (D&D 4E) lights attached to the token or are they a separate entity? I see conic lights in the notes but nothing specifically about auras.

Keep up the awesome work folks!


edit: typos
Last edited by Suddry on Tue Mar 03, 2009 3:38 pm, edited 1 time in total.

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trevor
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Re: MapTool 1.3 Development Build 51

Post by trevor »

Daeger wrote:None of them were 0's. I even disconnected and started the server back up so they would get all misordered again and then saved, still no <z>0 in the xml file.
Do they get out of order every time ? does the ordering seem random ? Could you send me your campaign file ? trevor at croft family dot net
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Daeger
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Re: MapTool 1.3 Development Build 51

Post by Daeger »

I'll get that to you. It's random each time.

Also, a minor bug, when you hit 'Add' when you're adding Token States, the opacity will reset to 100, which makes it a bit annoying to add multiple token states that have transparency.

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trevor
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Re: MapTool 1.3 Development Build 51

Post by trevor »

When you send it, could you include something specific to look for, perhaps even send a screenshot of what it's supposed to look like ?
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