I am not trying to be a butt here, but the above is immaterial. Internally, the tokens are stored by name, you try to get by name, you get the one on the top of the list every time, it has no clue that there might be 1 or 1000 with the same name and need to treat them separately. There has been some talk about this before (I made the exact same mistake 9 months ago). Again, the end result is that the macros have ZERO context as to which specific token was run other than the name and if the name is duplicated, then you will pretty much have every macro act on the first token of that name.cubeblue wrote:I'm not selecting a token from a list (as you would be in a targeting scenario perhaps), I'm running a macro that lives on the token itself. I've clicked "apply to token" or whatever in the macro. When I run a macro on a token, I expect it to affect that token regardless of it's name.jfrazierjr wrote:Not a bug... don't do that. All tokens need unique names, especially if your going to be doing some macro stuff. There is also a practical aspect to this. Imagine you have player targeting, how do you know which one is which if they all have the same name???
My statement however was specifically and directly referencing IF you (as some people do, like myself for example) allow your players to get a drop down box that let's them select the target they want to put the attack against. Again, while this may annoy some people, there is a VERY practical purpose for not changing this behavior, because then those who target creatures would have no clue which one is which if they all have the same name. Yes, we can now filter by range, but what if they are all the same range, etc?
cubeblue wrote: It doesn't say "apply to the first instance of a token with the same name as the currently selected token" it says (something along the lines of) "apply to the currently selected token".
It can be worked around of course, but there's the issue of players seeing Beast 1 and assuming there must be a Beast 2, etc. somewhere.
Then turn on random naming and warn them not to meta game, say for example if they see beast 45, does not mean there are at least 44 other beasts. Alternatly, just give them all unique names(I assume you don't have a totally different image for each creature of the same type??? )