MapTool 1.1 Development Release Build 29
Moderators: dorpond, trevor, Azhrei, Craig
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.1 Development Release Build 29
Here it is, 1.1b29. As always, give it a try, beat on the new features, and let me know how it goes !
Build 29
* Introduce token halos
* Linked client view (Enforce View Continuous) now anchors to the center of the screen instead of the top left
* Add "close" button to adjust grid dialog
* Add popup menu to token properties Notes and GMNotes text areas: Send to Chat, Send as Emit
* Set token type to TOP DOWN when changing from Token to Background/Stamp
* SHIFT during mouse wheel will rotate the facing of any selected tokens at grid cell facing
* SHIFT CTRL during mouse wheel will rotate the facing of any selected tokens at 5 degree increments
* Change Adjust Grid keystroke to CTRL-SHIFT-G
* Clarify the language for Enforce View (Once) and (Continous) as "Switch players to this map" and "Player view follows GM view"
* Fix "Center Players on Current View" to work properly
* Add additional repaint events when changing zones to avoid the "Loading" is stuck bug
Build 29
* Introduce token halos
* Linked client view (Enforce View Continuous) now anchors to the center of the screen instead of the top left
* Add "close" button to adjust grid dialog
* Add popup menu to token properties Notes and GMNotes text areas: Send to Chat, Send as Emit
* Set token type to TOP DOWN when changing from Token to Background/Stamp
* SHIFT during mouse wheel will rotate the facing of any selected tokens at grid cell facing
* SHIFT CTRL during mouse wheel will rotate the facing of any selected tokens at 5 degree increments
* Change Adjust Grid keystroke to CTRL-SHIFT-G
* Clarify the language for Enforce View (Once) and (Continous) as "Switch players to this map" and "Player view follows GM view"
* Fix "Center Players on Current View" to work properly
* Add additional repaint events when changing zones to avoid the "Loading" is stuck bug
Dreaming of a 1.3 release
LOL Sweet, wil run it through it's paces tonight.
Just under the wirePosted: Tue Oct 31, 2006 11:42 pm
• snikle •
snikle.wordpress.com
snikle.wordpress.com
I would be happy to only have hex-shaped halos on Medium sized or smaller until these issues can be resolved.trevor wrote:This was the one reason that I haven't done them until now, I was sure how to do large shaped hex tokens. I decided to just go ahead and put in halos, and then let you guys help me figure out the more tricky parts.
Until MapTool has the ability to handle figures that occupy an arbitrary number of hex cells putting halos on larger figures will be tough.