I'm on the Beta, too, but I'm pretty busy, so I'm mostly waiting for them to iron out some of the kinks before I really try to test anything.
So far, trying to play their introductory video makes Flash crash every time, and I can't figure out how to turn off Snap To Grid.
I don't know how fast their rev cycle is, but I'm not playing an actual game with it until next Tuesday evening - we'll have to see what is fixed/updated by then. I spent a couple hours fooling around with it with my brother (one of my remote players); we experimented with most of the features, and found some issues. Nothing that was really a bug
, but more of a "that's not how MapTool
does it!" thing - a foiled expectation, more, and some UI decisions that I thought should have been handled differently (in other words, pretty much what I expect for a beta!). But it's pretty tight even so, and I cannot get over the background music option (seriously, I'm like a kid in a candy store with that, and it's such a small thing).
I hope they loosen up the player capabilities, because right now, all players can do is move their tokens, assign a state, and use chat. Players can't edit their tokens even when they're the controlling player, which - to me - is weird (but to the designers, is "working as intended"; different mindset/expectations).
For the snap-to-grid thing, it looks like your option is basically this (at this time): disable the grid on the page, and then use an image with a baked-in grid. When you turn the grid off, it does smooth movement without any weird snapping. But with a grid on, snap-to-grid appears to be assumed.