Fair enough. Here's a link to the Spycraft 3rd Edition forum.
There aren't many posts in it yet, but Pat and Alex are very active on there and you'll find instances of them mentioning their plans for the system. But really, FantasyCraft gives you the best possible preview at the moment of what's to be expected from SC3, as FantasyCraft is the first game on the "MasterCraft" engine, and SC3 will be following suit. One thing to note is that SC3 is going back towards SC1's espionage centered roots, and away from SC2's d20 modern replacement vibe. They have stated that this is to allow greater focus on the multitude of spy movie and book types and less on the general stuff. This could be good or bad depending on your view (Personally I call it mostly a plus because 80% or more of what I use SC2 for is high-Espionage/Conspiracy games, but I will miss the extreme flexibility SC2 has).
Specifically, they talk about simplifying gear (which I'm sure you'll agree is one of the hardest parts of SC2 for a newbie. I've been using the game for years and it's still a bit of a stumbling block, tbh), as well as toning down the over-specialization of classes (at creation, you choose several non-class skills and MAKE them class skills, thus enabling a more rounded character who can fit your concept better). Like Spycraft, but unlike D&D, there are classes dedicated to conversation, and classes dedicated to knowledge/making things. It's a relatively recent announcement so details are still scarce, but it's one to keep your eye on perhaps.
Many of the changes are subtle, but they are, on the whole massive improvements over SC2, which is a system I already loved. *Shrug* Perhaps wait for a sale or something. But I'm sure you wouldn't be disappointed if you tried it. Oh, and here's the official page.
There's a download available of a 14 page free preview. Might spark something for you. If you hold out for a month or two, they'll be releasing a second printing with errata and whatnot.
AD&D 2nd Edition. It got me started, I have fond memories... I have no desire to ever play it again.
(Player, Really bad/noobish DM)
TMNT yes, it's Palladium. (Player)
D&D 3.0 (Player, DM)
Spycraft (Player, GC)
OWoD, specifically Vampire, Hunter, and Wraith. Yes, OWoD has an apocalypse book, that's how they rebooted it to NWoD. It's ok, but not my cup of tea. (Player)
Aftermath! VERRRRRY crunchy post-apocalypse game. Fun as hell once you get used to it. (GM)
D&D 3.5 (Player, DM)
HERO System (Player)
NWoD, specifically Vampire. Just joined a Hunter game last week. (Player)
Spycraft 2.0 (Player, GC)
Star Wars Saga Ed. (Player, was supposed to GM but the group never happened).
Serenity (GM for a brief time. Two of my players had to drop because of outside commitments, but fun while it lasted).
Aces and Eights. Also VERRRRY crunchy, this one a western. Also very fun once you got used to it. (GM)
Shadowrun (Player, only lasted one session)
D&D 4E (DM, Player currently semi-regularly)
Call of Cthulhu (Currently playing. Hate the system, love my group, so I endure.)
Legend of the Five Rings (Player)
Games I have but have never played but want to: Exalted 2nd Edition, Hellas, All Flesh Must Be Eaten, Dresden Files.
Sounds like we have somewhat similar game taste.
There's probably some others I've left off here. Whatever
Growing up I had a large group of friends who RP'ed so I could constantly switch games and systems. It was nice. Then since I joined the military, a lot of the game switching was prompted by moving. Really, only D&D and Spycraft have truly endured with me over the years, but I always try to find new games, if only to find new ways to think about the same old problems, you know what I mean?