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Dragon
 
Joined: Mon Apr 12, 2010 1:05 am
Posts: 448
 Post subject: [GURPS 4e Farscape] Closed.
PostPosted: Wed Dec 07, 2011 9:45 pm 
Farscape: Arcanum Invictus

Simply said; Arcanum is a myth, a legend of the first among Leviathans....their Patriarch.
Progenitor Alpha of his kind and all that followed....even Talyn.
Tales handed down from generation to generation....5000000 cycles of old folklore and rumor.
At least was thought to be a myth, until now....

Set 100 cycles after the Peacekeeper Wars in the heart of the Uncharted Territories.
The loss of the Katratzi Chrystherium has begun to wear heavily upon the Scarren Empire. They spend more time quelling social unrest amongst their own I.Q. dimming populations and the time of expansion has quickly ground to a halt.
Peacekeeper Command is unable to take advantage of this as the legacy of Mele-On Grayza splits the Corps. Those who wish to uphold racial purity and those who wish to mingle with the many "kissing cousin" species of the Territories like the Breakaway Colonies or the Royal Planet itself, to replenish its diminishing ranks.
Into this comes news that in the remote space lanes between Royal and Peacekeeper sectors that leviathan convoys are being attacked. No escort vessals are found intact, no survivors found but the biomechanoids themselves seem to be "missing" in both debris or entirity.
Crichton's daughter (who will one day rule the Royal Planet and its vassel systems) somehow retains a portion of the Ancient's Knowledge and has bestowed it to her people just as it seemed the Peacekeepers (Grayza's faction) would triumph. Now the power has shifted in favor of the Genite Breakaway Colonies and flushed to avenge the assasination of her mother, the Princess pushes her advantage by exposing the past treachery and readjusting the allegiance of the Luxan's.
The Hynerians have also chosen to rebel against Peacekeeper domination after their inability to intervene in the Illanic/Scorvian War results in the extinction of both peoples.
The players must somehow breach Royal "Peaceforcer" space and discover what threat now faces the Peacekeepers from the dark unknown depths of its own long forgotten past.
But all is not as it seems....

The group may choose to either:

Be from Earth in the only group to "think" it has finally suceeded in reproducing the original Farscape Project and ushering in the age of practical FTL travel.
(250 points limit with -50 in Disadvantages & Quirks)
A "high-end" military player would be an Air Force Officer/Test Pilot-type but an Astronaut (Lens; Real Astronaut) fits nicely into the point requirement and still leaves a few points to play around with.
Essentially anything goes but Cinamatic Advantages are limited....at first!

Or....

Be from the Farscape Universe as one of your favorite species trying to hire onto the ship that will embark upon putting a face to the primordial menace that is Arcanum....a 5000000 cycle old Leviathan....Patriarch of Biomechanoid-kind.
(300 points limit with -75 in Disadvantages & Quirks and considering the scope of Farscape lifeforms, thats a REALLY "tight fit"!)
Now, that "sounds" like a good deal but even a decent Banik Stykari (who is a devout pacifist) costs like 750 points so....
Essentially anything goes but Cinamatic Advantages are limited....at first!

The game works well with either group alone but works best with both in conjunction.

Some will be confused and it will sound something like this: "Farscape is D20 3e, how the frak does GURPS 4e figure into that?"

Pirate, Commando, Aristocrat, Scientist, Scavenger, Rogue, Mystic or Priest and Warrior still translate quite well and relatively painless in any GURPS sence....so do the species, for that matter. As long as they meet base requirements, anything goes within the budget given. Be creative....no one says you have to play an existing Farscape alien....you could even create your own. Barring unusual circumstances only 1 in 1000000 physiologies can't accept translator microbes....unless you choose to be, you are not automatically one of them!
Cyberwear is very unnatural in look and nature and in current society is less a sign of pure combat augmentation and more a sign of past injury or infirmity however, "Shine Jobs" are still commonplace on the darker worlds.

NPC Cast consists of:
- Captain Elden; Ex-Peacekeeper Special Forces Commando Elite Officer who was forced out of service in disgrace over "vague" circumstances. Current skipper of The Sitting Duck. Has actively sided with the Royal Planet in the past to escape Peacekeeper persecution and actively works against its interests, but is still unclear at present, if given the chance (after all that has happened) would he go back? (Maptools Token: Jason Statham)
- Second in Command (Simply honerary to keep the him from eating the rest of the crew); Azanth a Scarren warrior. Supposedly had his heat-producing organ removed but genetic defect saw that it remains despite the "botched" surgery. Only the crew of the Duck know he isn't "fixed". (Maptools Token: Scarren Elite Guard)
- San-San; At one time a Pilot and gearhead for the Cartels, she now "slums around" on the Duck for Elden. Pure Sebacen but Genite not Peacekeeper. Takes perverse delight in crossing Peacekeepers but never lets it show. (Maptools Token: Christina Cox)
- Maladie; Xeno-Specialist and currently Doctor of the Duck....the only one of them all that leasts looks in good company but is probably more twisted than the lot of them combined. (Maptools Token: Deliah Blue) All the three unlikely "permanant crew" seem to share a single common trait....

They were all caught (at one point or another) by Elden when he still served Peacekeeper Command!

Transmission as follows:

"Looking for some muscle on a project...."
"The Kryndars are there but its danger close all day long....anyone with problems crossing either the Peacekeepers or Peaceforcers need not apply."
"Recon and Intel only....all contact with a secret Expiramental Research Base (r.e.: Gammak) has been lost and certain parties wish an answer as to why (call it their need to know) deep in the heart of Restricted Zone." (Sung to the tune of "Deep in the heart of Texas")

Most people who do this brand of work are never heard from again but MOST of all....

"WHO do I have to FRAK to get THE FREL OFF OF DAM-BA-DA!!!"
"One more day of blinding sunspots here and I'm going to blow my frelling head right off!!!"
"I'm not kidding a-and the sand.....it-gets-EVERYWHERE....its-in-EVERYTHING!!!"
"I wish something exciting would happen for once....even if it was death....just to break up the sunspots and the sand!!!"

XD

4e Books required:

GURPS Space
GURPS Ultratech
GURPS Corebooks (Player/Campaigns)
GURPS Tactical Shooting
GURPS Martial Arts
GURPS Powers (if a Mystic or even a Priest)

Sounds like a lot of reading but it just gives you a lot of leeway when creating your character.
(Not like you can get into a lot of trouble with only 300 points each!)
Anyone missing needed SJG "literature" shouldn't have any problems.Most, if not all, relevant material gets included on the tokens as par for the course.
Those not wishing to create their own character will have an entire bar populated with alien denizens to choose from at the Dam-Ba-Da Cantina with point values ranging from 300-350 up for grabs.
Only the Kahanu are considered "illegal" for character concepts....A.K.A. "Leviathan Builders"....they would be too unbalencing given the nature of this adventure but a Kahanu Patron may indeed be workable providing "direct intervention" is not a direct aspect of the Advantage.
(Ironically enough, despite being in a Farscape game, most intelligent species in the galaxy regard the idea of incorporeal godlike creatures to be more the work of bad science fiction and less the nature of true reality!)
As a rule of thumb....if it was ever in the series and you can build it for less than 300 points....rock on with your bad self!
A typical Peacekeeper (no such thing you'll find) weighs in at about 200 "combat-oriented" points making even a simple 2 vs 1 situation something to be quite worried about after factoring in the armor and heavy weaponry. More than a match for the heroic 250 point civilian Astronaut Terrans that might just be in the wrong place at the wrong time!

Players required:

1) Must be of legal age wherever you may live as some of the tokens used have "freak" nudity and sometimes horrific acts of violence depicted on them, which leads to the second requirement....
2) Mature players ONLY...."casual" gamers need not apply....if you can't commit to weekly or bi-monthly game then this is not the group for you.
3) Lets try and keep the player group "local"....disparate timezones can make a game very difficult to find a game day for and someone ALWAYS ends up getting hosed even under the best of circumstances. It will be up to them to set the time and day amongst themselves....I am nothing if not accomodating.
4) Never tried GURPS before? This is NOT a problem. It looks intimidating with all that reading but like anything else, best way to learn is to just "dive straight into the deep end".
5) Players may be called upon to use or even make choices for some NPC opposition they encounter....and by "may", I mean its a forgone absolute mathematical certainty! If it bothers you to possibly have "your hand on the knife" that killed a fellow player, thats alright. In my experience there is ALWAYS someone willing to do that part! Primary reason is that large "movie-like" casts in adventures means that it possible for a signifigant span of action to occur that has NOTHING to do with the players but everything to do with the story. This way, no matter what, the players are always active in the story (even when its not directly them) and in some cases more responsible for their own fates than I am! If that is something you don't like, then perhaps this game isn't for you.
6) 4 player maximum occupancy.

Software required:

Skype
Maptools (I'll have to check the build version....been a while)

This is my idea of a "Holiday" game thread and it would take a few months to finish.
Any questions of queries can be posted in thread or by PM.

Peace & Understanding

_________________
"I drank what?" - Socrates


Last edited by Eryiedes on Sat Jan 28, 2012 2:04 pm, edited 9 times in total.

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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Wed Dec 07, 2011 11:39 pm 
Hello!

This sounds like it might be something I'd be interested in; I've been interested in playing a more science-fiction type game. While I'm not very familiar with Farscape, I have regularly played GURPS.

It would, of course, depend on the schedule. I'm not sure what you're considering as local here; I'm in PST, but work graveyards so my schedule is a bit odd at best -- on non-work days, though, I can accommodate must schedules.


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Thu Dec 08, 2011 2:49 pm 
GrenDrake wrote:
Hello!

This sounds like it might be something I'd be interested in; I've been interested in playing a more science-fiction type game. While I'm not very familiar with Farscape, I have regularly played GURPS.

It would, of course, depend on the schedule. I'm not sure what you're considering as local here; I'm in PST, but work graveyards so my schedule is a bit odd at best -- on non-work days, though, I can accommodate must schedules.



This is good news.
You would be the first player thus far.
I live in North Amerika so a west coast player is not a faux-pas.
Any idea what type of character you would wish to portray?

Peace & Understanding

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"I drank what?" - Socrates


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Thu Dec 08, 2011 11:42 pm 
Haven't really decided what kind of character I want; I do like the second of the options you've got listed ("Be from the Farscape Universe as one of your favourite species...") more, though, even not being all that familiar with the species in the setting.

Hopefully you'll get some more interested players soon, too.


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Fri Dec 09, 2011 3:57 pm 
GrenDrake wrote:
Haven't really decided what kind of character I want; I do like the second of the options you've got listed ("Be from the Farscape Universe as one of your favourite species...") more, though, even not being all that familiar with the species in the setting.

Hopefully you'll get some more interested players soon, too.


Hola,

This is not a problem.
I have a few of the Farscape races set up as templates so once you have decided on a "species", if you have chosen one I have already converted (i.e.; Zenetan, Sheyang, Tavlek, Scarren, Charrid, Sebacean, Banik, etc...) then I can impart a base set of advantages and disadvantages.
If you can create a better version (i.e.; a template that encompasses a better version than those established for a more economic point expenditure) then the player version will be taken over any existing racial template.
Farscape Classes (according to D20 rules) translate almost perfectly into GURPS so not much need be added by me on this topic. I will answer any questions should any be forthcoming.
Finally, yes....we will hopefully have a few more players join. The game is designed to run with 4 but 3 players can complete the adventure with the addition of an NPC.
The only silly question is an unasked one.
They can be posted to me by post in thread or by PM.
I shall be lurking.

Peace & Understanding

_________________
"I drank what?" - Socrates


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Tue Dec 13, 2011 8:18 pm 
Heippa,

Submitted for your approval, a sample Terran Astronaut....of sorts. This NPC is supposed to be "less than average" but not "handicapped". His backgound story should undoubtedly provide insight into this.
Although there is room for a maximum of (4) Earthlings, he (or someone just like him) MUST be one of those four!.
He's just an NPC, and so, does not exactly follow the parametres set for player submissions. Primarily 50 points under a player and with an extra -19 points in disadvantages, Backer is meant to be more trouble than he is worth.

Name: D.E. Backer
Race: Terran

Attributes [140]
ST 10
DX 12 [40]
IQ 14 [80]
HT 12 [20]

HP 10
Will 14
Per 14
FP 12

Basic Lift 20
Damage 1d-2/1d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native/Native) [0].

Advantages [74]
Appearance (Attractive) [4]
Charisma (2) [10]
Luck (Extraordinary) [30]
Status (1) [0]
includes: +1 from 'Wealth'
Wealth (Very Wealthy) [30]

Disadvantages [-69]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Compulsive Behavior (Overeaction) (9 or less) [-7]
Delusion (Aliens are Real) (Major) [-10]
Honesty (9 or less) [-15]
Low TL (-2) [-10]
Overconfidence (9 or less) [-7]
Post-Combat Shakes (12 or less) [-5]
Sense of Duty (Clients) (Small Group) [-5]
Sense of Duty (Friends) (Small Group) [-5]

Quirks [-6]
Broad-Minded [-1]
Careful [-1]
Dislikes Liars [-1]
Distinctive Feature (One Blue Eye & One Green) [-1]
Duty (Legal Ethics) [-1]
Minor Handicap (Knee acts up when it Rains) [-1]

Packages [0]
Defense Attorney (Mysteries) [0]

Skills [61]
Acting IQ/A - IQ+0 14 [2]
Astronomy/TL8 (Observational) IQ/A - IQ-1 13 [1]
Brawling DX/E - DX+0 12 [1]
Carousing HT/E - HT+0 12 [1]
Climbing DX/A - DX+0 12 [2]
Computer Operation/TL8 IQ/E - IQ+0 14 [1]
Criminology/TL8 IQ/A - IQ+0 14 [2]
Detect Lies Per/H - Per-2 12 [1]
Diplomacy IQ/H - IQ-1 13 [2]
Driving/TL8 (Automobile) DX/A - DX-1 11 [1]
Fast-Talk IQ/A - IQ+0 14 [2]
Finance IQ/H - IQ-2 12 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 14 [1]
Forensics/TL8 IQ/H - IQ-2 12 [1]
Free Fall DX/A - DX-1 11 [1]
Guns/TL8 (Pistol) DX/E - DX+0 12 [1]
Holdout IQ/A - IQ-1 13 [1]
Interrogation IQ/A - IQ+0 14 [2]
Jumping DX/E - DX+0 12 [1]
Law (Criminal) IQ/H - IQ+1 15 [8]
Law (Maritime Admirality) IQ/H - IQ+0 14 [4]
Navigation/TL8 (Land) IQ/A - IQ-1 13 [1]
Performance IQ/A - IQ+0 14 [1]
Psychology (Human) IQ/H - IQ-2 12 [1]
Public Speaking IQ/A - IQ+3 17 [4]
includes: +2 from 'Charisma'
Research/TL8 IQ/A - IQ-1 13 [1]
Running HT/A - HT+0 12 [2]
Scaling (Climbing) Tech/H - def+1 10 [2]
Scuba/TL8 IQ/A - IQ-1 13 [1]
Search Per/A - Per-1 13 [1]
Spacer/TL8 IQ/E - IQ+0 14 [1]
Stealth DX/A - DX+0 12 [2]
Streetwise IQ/A - IQ+0 14 [2]
Survival (Woodlands) Per/A - Per-1 13 [1]
Swimming HT/E - HT+0 12 [1]
Throwing DX/A - DX-1 11 [1]
Vacc Suit/TL8 DX/A - DX-1 11 [1]
Writing IQ/A - IQ-1 13 [1]

Stats [140] Ads [74] Disads [-69] Quirks [-6] Skills [61] = Total [200]

Hand Weapons

Ranged Weapons
1 Glock 17, 9x19mm LC:3 Dam:2d+2 pi Acc:2 Range:160 / 1800
RoF:3 Shots:17+1(3) ST:8 Bulk:-2 Rcl:2 $600 Wgt:1.9 Notes:[4]

Armor & Possessions
1 Advanced Flight Helmet (TL 9) $6000 Wgt:4 Location:head
1 Cell Phone $0 Wgt:.2 Location:
1 Cigarette Lighter (Zippo) $30 Wgt:0 Location:
1 Cloth Cap (Mission Cap) $15 Wgt:0 Location:skull
1 Computer, Wearable (iPatch) $3000 Wgt:1.3334 Location:
1 Fanny-Pack $30 Wgt:0 Location:
1 Fireproof Flightsuit (DR 4/1 vs Fire) $4000 Wgt:8 Location:full suit
1 First Aid Kit $250 Wgt:2 Location:
1 Flashlight, Mini $30 Wgt:.2 Location:
1 Holster, Shoulder $75 Wgt:.6667 Location:
1 Leather Jacket (Bomber) $100 Wgt:4.8 Location:arms, torso
1 Ordinary Clothes $1200 Wgt:1.6 Location:
1 Reinforced Boots $225 Wgt:2.4 Location:feet
1 Web Gear $50 Wgt:2 Location:
1 Wristwatch $12000 Wgt:0 Location:



Background Story:

D.E. hails from a moderately afluent family.
Since he was a child, he always wanted to go into space but was told it was a foolish pursuit.
He then wanted to become a professional football athlete but was too small.
He tried to become a pilot but lacked the patience to complete his private licence.
He figured he would become a criminal lawyer but soon discovered that the law, at its core, is just another scam. After seeing the lie of the legal system he was led to the "Lie of Finance".
Lying is something he was never good at but you do the best you can with what you got.
After making an fortune in the precious metals market as a result 9/11, he became self-made in his own right. None of it brought him any happiness.
So, when he discovered that 3 of his schoolmates were struggling to keep their submission in the "International Civilian Farscape Project" afloat, he saw a chance to make his childhood dreams take flight, literally;

"You need money or your project (and maybe its team) gets scrapped by the CIA or whoever your slumming for....serves you right for dealing with monkeys. I want to go into space....make that happen and I'll get you any amount of financing you need. I don't even have to do anything....I just want to BE there when it happens. What do you say?"

And THAT is how you become an Astronaut!
It isn't marked on his sheet but he has a sipbag of Jack Danials included in his gear.
Much like the whiskey, no one knows about the Glock either.


Peace & Understanding

_________________
"I drank what?" - Socrates


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Wed Dec 14, 2011 6:56 pm 
Orale,

Next up on the Hit Parade, a Sheyang Raider. Part-Pirate/Part-Scavenger but for ease of use in GCA4, I modified the "Soldier of Fortune" template appropriately.
Although created as an NPC, this is an example of a player usable "Bar Denizen".
This is a variant of Sheyang that has slightly enhanced plasma capability....all of their kind can generate plasma but these ones specialize in scorching enemies.
Any Sheyang raiding party will have a few of these mixed in with the regular raiders and they will ALWAYS use their natural ability over their rifle if given a choice.

Name: Raider Plasmacaster
Race: Sheyang

Attributes [160]
ST 16 [60]
DX 13 [60]
IQ 10
HT 14 [40]

HP 18 (Hit Points includes +2 from 'Extra Hit Points')
Will 10
Per 10
FP 16 (Fatigue Points includes +2 from 'Extra Fatigue Points')

Basic Lift 51
Damage 1d+1/2d+2

Basic Speed 6.75
Basic Move 5 (Basic Move includes -1 from 'Reduced Basic Move')

Ground Move 5
Water Move 5/10

Social Background
TL: 10 [0]
Cultural Familiarities: Sheyang (Native) [0].
Languages: Sheyang (Native/Native) [0].

Advantages [263]
Amphibious [10]
Burning Attack (16) (Accurate (+5); Armor Divisor (2); Costs Fatigue (+1); Explosive (Damage / 3xYards); Incendiary; Jet; Racial; Reduced Range (x1/2); Requires Concentrate (Takes 5 minutes for 10 turns of Plasma)) [148]
Damage Resistance (2) [10]
Dark Vision [25]
Enhanced Move (Water) (1) [20]
Extra Fatigue Points (2) (Affects displayed FP score) [6]
Extra Hit Points (2) (Affects displayed HP score) [4]
Fearlessness (2) [4]
Hard to Subdue (3) [6]
Luck [15]
Rapid Healing [5]
Resistant (Disease) (Occasional) (+3) [3]
Resistant (Poison) (Rare) (+3) [1]
Teeth (Sharp Teeth) [1]
Tough Guy (1) [5]

Perks [2]
Penetrating Voice [1]
Pressure Tolerant Lungs (Dense) [1]

Disadvantages [-166]
Appearance (Monstrous) [-20]
Bad Sight (Farsighted) [-25]
Bad Temper (12 or less) [-10]
Bloodlust (12 or less) [-10]
Bully (12 or less) [-10]
Code of Honor (Sheyang) [-15]
Cold-Blooded (You "stiffen up" below 50°) [-5]
Compulsive Spending (12 or less) [-5]
Fanaticism (Sheyang Ways) [-15]
Fragile (Explosive) [-15]
Impulsiveness (12 or less) [-10]
Intolerance (Weak Species) [-5]
Overconfidence (12 or less) [-5]
Overweight [-1]
Reduced Basic Move (-1) (Affects displayed Basic Move score) [-5]
Reputation (Opportunistic Foragers) (-1) (All the time; Almost everyone) [-5]
Trademark (Burns Victems) (Simple) [-5]

Quirks [-4]
Bowlegged [-1]
Doesn't like the Cold [-1]
Dull [-1]
Proud [-1]

Packages [0]
Soldier of Fortune (Basic Set) [0]

Skills [70]
Brawling DX/E - DX+1 14 [2]
Carousing HT/E - HT+0 14 [1]
Climbing DX/A - DX-1 12 [1]
Computer Operation/TL10 IQ/E - IQ+0 10 [1]
Detect Lies Per/H - Per-2 8 [1]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 10 [2]
Escape DX/H - DX-1 12 [2]
Fast-Draw (Long Arm) DX/E - DX+0 13 [1]
First Aid/TL10 (Sheyang) IQ/E - IQ+0 10 [1]
Forced Entry DX/E - DX+2 15 [2]
includes: +1 from 'Tough Guy'
Free Fall DX/A - DX-1 12 [1]
Gesture IQ/E - IQ+0 10 [1]
Gunner/TL10 (Cannon) DX/E - DX+0 13 [1]
Gunner/TL10 (Rockets) DX/E - DX+0 13 [1]
Guns/TL10 (Pistol) DX/E - DX+2 15 [4]
Guns/TL10 (Rifle) DX/E - DX+2 15 [4]
Hiking HT/A - HT+0 14 [2]
Innate Attack (Breath) DX/E - DX+2 15 [4]
Intimidation Will/A - Will+5 15 [4]
includes: +3 from 'Appearance', +1 from 'Tough Guy'
Knife DX/E - DX+1 14 [2]
Leadership IQ/A - IQ+0 10 [2]
Navigation/TL10 (Space) IQ/A - IQ+0 10 [2]
Observation Per/A - Per+0 10 [2]
Piloting/TL10 (Aerospace) DX/A - DX-1 12 [1]
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX+0 13 [2]
Piloting/TL10 (Low-Performance Spacecraft) DX/A - DX-1 12 [1]
Scrounging Per/E - Per+2 12 [4]
Search Per/A - Per+0 10 [2]
Soldier/TL10 IQ/A - IQ+0 10 [2]
Spacer/TL10 IQ/E - IQ+0 10 [1]
Stealth DX/A - DX-1 12 [1]
Tactics (Scavenger) IQ/H - IQ+0 10 [4]
Throwing DX/A - DX-1 12 [1]
Tracking Per/A - Per+0 10 [2]
Traps/TL10 IQ/A - IQ-1 9 [1]
Wrestling DX/A - DX+1 14 [4]

Stats [160] Ads [263] Disads [-166] Quirks [-4] Skills [70] = Total [325]

Hand Weapons
1 Kukri LC:4 $400 Wgt:1.8
swing Dam:2d+3 cut Reach:C, 1 Parry:10 ST:7 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
thrust Dam:1d+2 imp Reach:C Parry:10 ST:7 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3

Ranged Weapons
1 Gauss Rifle, 4mm LC:2 Dam:6d+2 (3) pi- Acc:7+2 Range:1200 / 4800
RoF:12 Shots:60(3) ST:10† Bulk:-4 Rcl:2 $3550 Wgt:12.75 Notes:[3]

Armor & Possessions
1 C-Cell $10 Wgt:.5 Location:
1 Fireproof Suit $400 Wgt:4.8 Location:full suit
1 Fur Tunic $25 Wgt:3.6 Location:torso
2 Gauss Rifle, 4mm (Ammunition) $56 Wgt:2.8 Location:
1 Heavy Leather Leggings $60 Wgt:4 Location:legs
1 Leather Helmet $40 Wgt:1.2 Location:skull
1 Mail Shirt $300 Wgt:19.2 Location:torso
1 Web Gear $100 Wgt:2.4 Location:
1 Translator Microbes $500 Wgt: Location:


Background Story:

Shokk is the largest and strongest sole surviving sibling from a brood of 12.
He killed and ate all but one of his brothers and sisters to survive childhood.
Needless to say, he is very sensitive about discussing his family.
Shokk is not one for being subtle.
What Shokk wants....Shokk gets and may the Gods have mercy if what he wants happens to belong to you.
He lives by no rules save his own.
After a failed bid to commandeer a Cutter left him stranded on Dam-Ba-Da, Shokk has learned a single painful lesson. It's better to be dead than stranded on Dam-Ba-Da. Sheyang have bad eyesight even under favorable conditions, let alone constant under solar flares.
While he could make a lucrative living as an enforcer on the dusty planet, he's virtually blind most of the time (even with the anti-glare goggles) and suffers from constant blinding headaches once the flares become active.
He adorns his personal Battle Armor with small trophies & trinkets from his past kills and it cultivates a real "wasteland warrior" look under the thick layer of dust.
If he percieves weakness in a person, he will never trust them and will ultimately betray them regardless of past alligences.
It's nothing personal....its just the "Sheyang Way"....however, to escape Dam-Ba-Da, he would consider temporarily "lowering his standards".
Eats a LOT!


Peace & Understanding

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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Wed Dec 14, 2011 10:58 pm 
Since you're posting character designs is it safe to presume you've found more players?

Reading through the Farscape RPG book, the Vorcarians sound like the most interesting race.

(Just editing this to add that the days I have off are Monday/Tuesday)


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 Post subject: Re: [GURPS 4e Farscape] LFP....Details to be Discussed
PostPosted: Thu Dec 15, 2011 3:20 pm 
GrenDrake wrote:
Since you're posting character designs is it safe to presume you've found more players?


Hey,

Alas, there have been no new player notifications.
Just shameless thread bump attempts.
The game could start with 2 more players.

Peace & Understanding

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 Post subject: Re: [GURPS 4e Farscape] LF2P....Details to be Discussed
PostPosted: Thu Dec 22, 2011 1:09 am 
Hey,

Another shameless thread bump, this time in the form of a Tavloid (TAVLEK....whatever!) Warrior. In this case a somewhat exceptional one. Hes too expensive for player purchace but is an prime example of a "moderate" foe typical of the storyline, with respect point cost and combat lethality. At 475 points, he is more than a match for a Terran (250 pts) and would probably even cause a Farscape alien character (300-350* pts) to think twice before attacking. His stats indicate he is a veteran soldier and a master of combat.... a bit smarter than the average of his species. Only cooperation between multiple characters would be able to handle this guy....he could seriously frel up someones day.
(More like the one who helped them rescue Crichton from the Shadow Depository and not the ones who kidnapped Rygel for ransom!)

Name: Vakesh
Race: Tavlek
Attributes [240]
ST 14 [30] (ST includes +1 from 'Extra ST')
DX 16 [120]
IQ 13 [60]
HT 14 [30] (HT includes +1 from 'Extra HT')

HP 16 (Hit Points includes +2 from 'Extra Hit Points')
Will 14 (Will includes +1 from 'Extra Will')
Per 14 (Perception includes +1 from 'Extra Perception')
FP 16 (Fatigue Points includes +2 from 'Extra Fatigue Points')

Basic Lift 45
Damage 1d/2d

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Tavlek (Native) [0].
Languages: Tavlek (Native/Native) [0].

Advantages [235]
Ambidexterity [5]
Crushing Attack (The Gauntlet) (4) (Armor Divisor (3); Explosive (Damage / 3xYards); Extra Recoil (Rcl 2); Increased Range (x2)) [50]
Damage Resistance (1) [5]
Danger Sense (Superscience) [14]
Enhanced Block (4) [20]
Enhanced Time Sense (The Gauntlet) (Superscience) [41]
Extra Fatigue Points (2) (Affects displayed FP score) [6]
Extra Hit Points (2) (Affects displayed HP score) [4]
Extra HT (1) (Affects displayed HT score) [10]
Extra Perception (1) (Affects displayed Per score) [5]
Extra ST (1) (Affects displayed ST score) [10]
Extra Will (1) (Affects displayed Will score) [5]
Fearlessness (2) [4]
Fit [5]
High Pain Threshold (Superscience) [9]
Lifting ST (1) [3]
Luck [15]
Night Vision (6) [6]
Rapid Healing [5]
Resistant (Drugs & Herbal Mixtures) (Occasional) (+3) [3]
Wealth (Comfortable) [10]

Perks [5]
Armor Familiarity (Tavlek Battle Armor) [1]
Cloaked [1]
Fearsome Stare [1]
Special Exercises (Lifting ST +1) [1]
Style Familiarity (Wrestling - Combat Wrestling) [1]

Disadvantages [-123]
Addiction (The Gauntlet) (Very Expensive) (Highly addictive; Stimulating; Illegal) [-25]
Appearance (Ugly) [-8]
Bad Temper (12 or less) [-10]
Callous [-5]
Code of Honor (Mercenary's) [-10]
Discipline of Faith (Ritualism of Tahru) [-5]
Duty (Military) (15 or less (almost always)) [-15]
Fanaticism (To the Cause) [-15]
Greed (12 or less) [-15]
Sense of Duty (Comrades) (Small Group) [-5]
Social Stigma (Outlaw) [-10]

Quirks [-2]
Proud [-1]
Uncongenial [-1]

Packages [0]
Soldier (Space) [0]
Soldier - Infantry (Space) [0]
Soldier - Veteran (Space) [0]
Wrestling - Combat Wrestling (Martial Arts) [0]

Skills [120]
Arm Lock (Wrestling) Tech/A - def+1 18 [1]
Armoury/TL10 (Body Armor) IQ/A - IQ-1 12 [1]
Armoury/TL10 (Heavy Weapons) IQ/A - IQ-1 12 [1]
Beam Weapons/TL10 (Projector) DX/E - DX+2 18 [4]
Brawling DX/E - DX+2 18 [4]
Breakfall (Wrestling) Tech/A - def+1 18 [1]
Camouflage IQ/E - IQ+2 15 [4]
Carousing HT/E - HT+0 14 [1]
Choke Hold (Wrestling) Tech/H - def+1 15 [2]
Climbing DX/A - DX+0 16 [2]
Computer Operation/TL10 IQ/E - IQ+0 13 [1]
Connoisseur (Weapons) IQ/A - IQ+1 14 [4]
Detect Lies Per/H - Per-2 12 [1]
Disarming (Judo) Tech/H - def+1 16 [2]
Driving/TL10 (Hovercraft) DX/A - DX+0 16 [2]
Elbow Strike (Brawling) Tech/A - def+1 17 [1]
Electronics Operation/TL10 (Electronic Warfare) IQ/A - IQ+0 13 [2]
Explosives/TL10 (Demolition) IQ/A - IQ+1 14 [4]
Fast-Draw (Pistol) DX/E - DX+1 17 [1]
includes: +1 from 'Enhanced Time Sense (The Gauntlet)'
Fast-Draw (Sword) DX/E - DX+1 17 [1]
includes: +1 from 'Enhanced Time Sense (The Gauntlet)'
First Aid/TL10 (Tavlek) IQ/E - IQ+1 14 [2]
Forced Entry DX/E - DX+0 16 [1]
Forward Observer/TL10 IQ/A - IQ+0 13 [2]
Gunner/TL10 (Beams) DX/E - DX+2 18 [4]
Hammer Fist (Brawling) Tech/A - def+1 18 [1]
Head Lock (Wrestling) Tech/H - def+1 15 [2]
Hiking HT/A - HT+0 14 [2]
Intimidation Will/A - Will+1 15 [4]
Judo DX/H - DX-1 15 [2]
Jumping DX/E - DX+1 17 [2]
Kicking (Brawling) Tech/H - def+1 17 [2]
Knee Drop (Wrestling) Tech/H - def+1 14 [2]
Knee Strike (Brawling) Tech/A - def+1 18 [1]
Meditation Will/H - Will-2 12 [1]
Naturalist (M-Class) IQ/H - IQ-1 12 [2]
Navigation/TL10 (Land) IQ/A - IQ+0 13 [2]
Neck Snap (Wrestling) (ST Based, +0) Tech/H - def-1 12 [2]
includes: -2 from 'Neck Snap (Wrestling)'
Philosophy (Tah'Ru) IQ/H - IQ-1 12 [2]
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX-1 15 [1]
Piloting/TL10 (Low-Performance Spacecraft) DX/A - DX-1 15 [1]
Running HT/A - HT+0 14 [2]
Savoir-Faire (Dojo) IQ/E - IQ+1 14 [2]
Scrounging Per/E - Per+1 15 [2]
Shield (Force) DX/E - DX+2 18 [4]
Shortsword DX/A - DX+0 16 [2]
Soldier/TL10 IQ/A - IQ+2 15 [8]
Spacer/TL10 IQ/E - IQ+2 15 [4]
Stamp Kick (Brawling) Tech/H - def+1 16 [2]
Stealth DX/A - DX+0 16 [2]
Survival (Desert) Per/A - Per+0 14 [2]
Survival (Woodlands) Per/A - Per+0 14 [2]
Targeted Attack (Brawling Punch/Face) Tech/H - def+1 14 [2]
Theology (Tah'Ru) IQ/H - IQ-1 12 [2]
Throwing DX/A - DX-1 15 [1]
Traps/TL10 IQ/A - IQ-1 12 [1]
Wrestling DX/A - DX+1 17 [4]

Stats [240] Ads [235] Disads [-123] Quirks [-2] Skills [120] = Total [475]

Hand Weapons
2 Large Katar LC:4 $14400 Wgt:2.6668
swing Dam:2d+1 (2) cut Reach:1 Parry:12 ST:8 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3 Notes:[5, 6, 11]
thrust Dam:1d+3 (2) imp Reach:1 Parry:12 ST:8 Skill:Sword!, Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3

Ranged Weapons
1 Heavy Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:8 Bulk:-6 Rcl: $150 Wgt:4 Notes:[1]/[4]
1 The Gauntlet (Holds 10 Doses, "Hotshot") LC:2 Dam:4d (3) Cru Exp Acc:3 Range:20 / 200
RoF:1 Shots:100 (25) ST:10 Bulk:-2 Rcl:2 $10000 Wgt:3.6

Armor & Possessions
1 Battle Visor $750 Wgt:3.3335 Location:skull
1 Boots, Jungle $150 Wgt:3.6 Location:feet
1 Cloth Armor $45 Wgt:4.0002 Location:torso, groin
1 Filter Mask $100 Wgt:3 Location:eyes, face
1 First Aid Kit $50 Wgt:2 Location:
1 Fur Tunic $50 Wgt:2.4 Location:torso
1 Heavy Leather Leggings $60 Wgt:4 Location:legs
1 Leather Jacket $50 Wgt:4 Location:arms, torso
1 Leather Pants $40 Wgt:3 Location:legs, groin
1 Web Gear $100 Wgt:2.4 Location:
1 Translator Microbes $500 Wgt:0 Location:

Merry Winter Solstice

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 Post subject: Re: [GURPS 4e Farscape] LF2P....Details to be Discussed
PostPosted: Sun Dec 25, 2011 10:37 pm 
Hola,

I have just send pm's to 2 new players.
Satheyo and Fhionn.
This means we have the three quarters occupancy minimum to start the game.
I have recieved one submission so far.
When possible, I hope everyone involved will repost their availablity.
(I believe GrenDrake mentioned that mondays and tuesdays are his best days)
My skype name is the same as my name in the forums should the new group have any questions.
Send me a notification when y'all can and we'll get things rolling.
The game can accept one more player should someone be so inclined.
I shall be lurking.

Happy Life Day

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 Post subject: Re: [GURPS 4e Farscape] 1 More Possible..Details being Discu
PostPosted: Mon Dec 26, 2011 4:08 pm 
Frel me dead....

A tidbit of Boxing Day silliness.
I have decided (like every other adventure I run) upon the "offical game soundtrack".
In the first online game I ran, it was a combination of videogame and movie scores....like F.E.A.R. or the actual Homeworld game music or even some of the music from the Transformers movie.
In my second game, it was a similar combination of musical scores (such as Jin-Roh: Wolf Brigade) but combined with the fictional band whose lead member was mainly responsible for the Gamma World apocalypse....personified by the alternative band "Tool". Too bad it "died" before the adventure really started.
The third game (conspiracy oriented) never got off the drawing boards but featured music from the soundtrack of "Confessions of a Dangerous Mind". I guess american gamers were too afraid of DHS to even entertain such a game. I wonder if it would fly now?
The fourth was a Star Wars oriented game and as we all know, there is only one series of melodies that could do such a game justice. Unfortunately it also suffered a premature demise much like the one before it.
In THIS game, I have decided to go with the Icelandic band Sigur Rós. Something about this group screams "Dark Farscape" to me. The tunes "Hjartað Hamast (Bam Bam Bam)" and "Avalon" spring to mind as perfect to the mood of the game I wish to strike. Plus, as an extra added bonus, the Icelandic language (at least when sung) reminds my egg-nog addled brain of the Sebacean tongue.
(I am certain this only because I have never been to Europe!)
Still one last opening at the game left.
Any questions may be posted in thread or by PM.
I lurk, therefore I am.

Peace & Understanding

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 Post subject: Re: [GURPS 4e Farscape] 1 More Possible..Details being Discu
PostPosted: Mon Dec 26, 2011 5:48 pm 
Hey now,

Thought I would take a moment to post another sample NPC since it appears the time for an actual game draws closer to being a reality. This time our alien comes from The Peacekeeper Wars mini-series and in this case, I present an example of a Treigan Mercenary. At 200 points he is not exceptionally dangerous, considering the starting value of the campaign. A resourceful Terran would be able to dispose of such a foe in short order and a 300-350* point Farscape character would likely make minced meat out of him....but they always travel in "packs"! This one also utilizes the now outdated double barrel pulse carbine as a primary weapon. Although almost an "antique" 100 cycles into the future, it can still spit out fire at twice the rate of a normal pulse carbine and as anyone who uses GURPS can tell you, a fully automatic blaster rifle is something to be very, very afraid of. He also has cybernetic occular implants (as do most of his kind that contract off-world) which, by default, makes them good nightfighters. As a player, he is a bit unsuitable but by adding 100 more points to the build he would be a frightening addition to any group....aside from that, he's cannon fodder!
Built (as are all cast & crew) with GCA4.

Name: Shago
Race: Treigan

Attributes [130]
ST 13 [20] (ST includes +1 from 'Extra ST')
DX 14 [80]
IQ 11 [20]
HT 12 [10] (HT includes +1 from 'Extra HT')

HP 13
Will 11
Per 11
FP 12

Basic Lift 34
Damage 1d/2d-1

Basic Speed 6.5
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Treigan (Native) [0].
Languages: Treigan (Native/Native) [0].

Advantages [52]
Bionic Eye (Two) [0]
Combat Reflexes [15]
Damage Resistance (1) [5]
Extra HT (1) (Affects displayed HT score) [10]
Extra ST (1) (Affects displayed ST score) [10]
Nictitating Membrane (2) [2]
Night Vision (4) (Temporary Disadvantage (Electrical)) [4]
Protected Vision [5]
Telescopic Vision (1) (Temporary Disadvantage (Electrical)) [4]
Temperature Tolerance (2) [2]
Wealth (Comfortable) [10]

Perks [2]
Accessory (Ocular Implants) [1]
Fur [1]
Intron Messages [0]

Disadvantages [-40]
Bad Temper (12 or less) [-10]
Blindness (Mitigator (Cybernetics)) [-15]
Bloodlust (12 or less) [-10]
Code of Honor (Mercenary) [-10]
Ham-Fisted (-1) [-5]
Overconfidence (12 or less) [-5]

Quirks [-2]
Competitive [-1]
Seldom Jovial [-1]

Packages [0]
Soldier of Fortune (Basic Set) [0]

Skills [58]
Armoury/TL10 (Small Arms) IQ/A - IQ-1 10 [1]
Beam Weapons/TL10 (Pistol) DX/E - DX+2 16 [4]
includes: -6 from 'Blindness', +6 from 'Blindness'
Beam Weapons/TL10 (Rifle) DX/E - DX+2 16 [4]
includes: -6 from 'Blindness', +6 from 'Blindness'
Brawling DX/E - DX+0 14 [1]
includes: -6 from 'Blindness', +6 from 'Blindness'
Computer Operation/TL10 IQ/E - IQ+0 11 [1]
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 10 [1]
Electronics Operation/TL10 (Security) IQ/A - IQ-1 10 [1]
Explosives/TL10 (Demolition) IQ/A - IQ+1 12 [4]
Fast-Draw (Long Arm) DX/E - DX-2 12 [1]
includes: +1 from 'Combat Reflexes', -6 from 'Blindness', +6 from 'Blindness', -3 from 'Ham-Fisted'
First Aid/TL10 (Treigan) IQ/E - IQ+1 12 [2]
Forced Entry DX/E - DX+1 15 [2]
Free Fall DX/A - DX+0 14 [2]
Guns/TL10 (Light Anti-Armor Weapon) DX/E - DX+1 15 [2]
includes: -6 from 'Blindness', +6 from 'Blindness'
Intimidation Will/A - Will+1 12 [4]
Jumping DX/E - DX+1 15 [2]
Knife DX/E - DX+1 15 [2]
includes: -6 from 'Blindness', +6 from 'Blindness'
Observation Per/A - Per-1 10 [1]
Savoir-Faire (Military) IQ/E - IQ+0 11 [1]
Search Per/A - Per-1 10 [1]
Soldier/TL10 IQ/A - IQ+1 12 [4]
Spacer/TL10 IQ/E - IQ+1 12 [2]
Stealth DX/A - DX-1 13 [1]
Streetwise IQ/A - IQ+0 11 [2]
Survival (Arctic) Per/A - Per+1 12 [4]
Survival (Radioactive Wasteland) Per/A - Per+0 11 [2]
Swimming HT/E - HT+0 12 [1]
Throwing DX/A - DX-1 13 [1]
includes: -6 from 'Blindness', +6 from 'Blindness'
Tracking Per/A - Per+1 12 [4]

Stats [130] Ads [52] Disads [-40] Quirks [-2] Skills [58] = Total [200]

Hand Weapons
1 Large Knife LC:4 $480 Wgt:1.2
swing Dam:2d-1 (2) cut Reach:C,1 Parry:10 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
thrust Dam:1d+2 (2) imp Reach:C Parry:10 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1]

Ranged Weapons
1 Blaster Carbine (MK II Pulse Carbine) LC:2 Dam:5d (5) burn sur Acc:11+1 Range:500 / 1500
RoF:6 Shots:85(3) ST:5† Bulk:-3 Rcl:1 $62560 Wgt:6.72
1 Heavy Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:8 Bulk:-6 Rcl: $100 Wgt:6 Notes:[1]/[4]
1 Large Knife LC:4 Dam:1d+2 (2) imp Acc:0 Range:10.4 / 19.5
RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $480 Wgt:1.2

Armor & Possessions
3 Blaster Rifle (Ammunition) $90 Wgt:2.0001 Location:
1 DAP $400 Wgt:6 Location:arms
1 Fur Tunic $50 Wgt:2.4 Location:torso
1 Heavy Leather Leggings $120 Wgt:4.8 Location:legs
1 Leather Gloves $60 Wgt:0 Location:hands
1 Leather Pants $80 Wgt:3.6 Location:legs, groin
1 Portable Terminal (Control Band) $150 Wgt:.44 Location:
1 Reinforced Boots $150 Wgt:3.6 Location:feet
1 Web Gear $100 Wgt:2.4 Location:
1 Translator Microbes Wgt: Location:

Last moment submission. All this time I have been going off on Farscape....and haven't once posted a Luxan Warrior. Must be all the egg-nog....I swear! Fashioned on one of the assualt commandos from Jothee's crew. (The actual series name was K'tell Lryko I believe....I just liked K'tell). As with any of the npc's submitted here, if the players can cite another ability to a specific race I have neglected, please tell me and I will amend the appropriate tokens. As his character was quoted for saying: "We just like to fight"....this build relects that....not as strong as D'argo was but possibly more than any one player could handle.
Once more....a bit too expensive for a player to select unless toned down by 50 points.

Name: K'Tell
Race: Luxan

Attributes [200]
ST 15 [40] (ST includes +1 from 'Extra ST')
DX 14 [80]
IQ 11 [40] (IQ includes -1 from 'Reduced IQ')
HT 15 [40] (HT includes +1 from 'Extra HT')

HP 17 (Hit Points includes +2 from 'Extra Hit Points')
Will 13 (Will includes +2 from 'Extra Will')
Per 11
FP 15

Basic Lift 45
Damage 1d+1/2d+1

Basic Speed 7.25
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 10 [0]
Cultural Familiarities: Luxan (Native) [0].
Languages: Luxan (Native/Native) [0].

Advantages [175]
Acute Taste and Smell (1) [2]
Affliction (Tongue Sting) (1) (Accurate (+3); Unconsciousness; Melee Attack: Reach 1; Resistible (HT) (HT-5)) [29]
Combat Reflexes [15]
Damage Resistance (1) [5]
Daredevil (1) [15]
Discriminatory Smell [15]
Enhanced Block (1) [5]
Extra Arms (Tongue) (1) (Extra-Flexible; Short; Switchable; Weak (¼ ST)) [6]
Extra Hit Points (2) (Affects displayed HP score) [4]
Extra HT (1) (Affects displayed HT score) [10]
Extra ST (1) (Affects displayed ST score) [10]
Extra Will (2) (Affects displayed Will score) [10]
Hard to Kill (1) [2]
High Pain Threshold [10]
Prehensile Tongue [10]
Pressure Support (2) [10]
Status (1) [0]
includes: +1 from 'Wealth'
Tough Guy (1) [5]
Wealth (Wealthy) [20]

Perks [5]
Courtesy Military Rank (1) [1]
Fearsome Stare [1]
Style Familiarity (Sword-and-Shield Fighting) [1]
Sure-Footed (Uneven) [1]
Weapon Bond (Two-Handed Sword) [1]

Disadvantages [-95]
Bad Temper (12 or less) [-10]
Berserk (Hyper-Rage) (12 or less) [-10]
Callous [-5]
Code of Honor (Soldier's) [-10]
Honesty (12 or less) [-10]
Reduced IQ (-1) (Affects displayed IQ score) [-20]
Secret Disadvantages (Mental Instability) (-1) [-10]
Social Stigma (Criminal Record) [-5]
Truthfulness (12 or less) [-5]
Xenophilia (12 or less) [-10]

Quirks [-5]
Chauvinistic [-1]
Distinguishing Marks (Rank Tattoo) [-1]
Forgetful [-1]
Likes adult entertainment [-1]
Proud [-1]

Packages [0]
Sword-and-Shield Fighting (Martial Arts) [0]
Warrior (Basic Set) [0]

Skills [120]
Area Knowledge (Illanicon) IQ/E - IQ+0 11 [1]
Area Knowledge (Luxan) IQ/E - IQ+0 11 [1]
Armoury/TL10 (Melee Weapons) IQ/A - IQ+0 11 [2]
Armoury/TL10 (Small Arms) IQ/A - IQ+0 11 [2]
Beam Weapons/TL10 (Rifle) DX/E - DX+2 16 [4]
Brawling DX/E - DX+2 16 [4]
Broadsword DX/A - DX+2 16 [8]
Carousing HT/E - HT+1 16 [2]
Climbing DX/A - DX+0 14 [2]
Counterattack (Wrestling) Tech/H - def+2 12 [3]
Counterattack (Two-Handed Sword) Tech/H - def+1 12 [2]
Counterattack (Broadsword) Tech/H - def+1 12 [2]
Dual-Weapon Attack (Broadsword) Tech/H - def+1 13 [2]
Dual-Weapon Defense (Broadsword) Tech/H - def+1 12 [2]
Electronics Operation/TL10 (Communications) IQ/A - IQ+0 11 [2]
Electronics Operation/TL10 (Sensors) IQ/A - IQ+0 11 [2]
Electronics Repair/TL10 (Communications) IQ/A - IQ+0 11 [2]
Electronics Repair/TL10 (Sensors) IQ/A - IQ+0 11 [2]
Engineer/TL10 (Combat) IQ/H - IQ+0 11 [4]
Explosives/TL10 (Demolition) IQ/A - IQ+0 11 [2]
Explosives/TL10 (Nuclear Demolition) IQ/A - IQ+0 11 [2]
Fast-Draw (Long Arm) DX/E - DX+2 16 [2]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Sword) DX/E - DX+2 16 [2]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Two-Handed Sword) DX/E - DX+2 16 [2]
includes: +1 from 'Combat Reflexes'
Feint (Wrestling) Tech/H - def+1 16 [2]
Feint (Two-Handed Sword) Tech/H - def+1 17 [2]
Feint (Broadsword) Tech/H - def+1 17 [2]
Flying Lunge (Two-Handed Sword) Tech/H - def+1 13 [2]
Flying Lunge (Broadsword) Tech/H - def+1 13 [2]
Intimidation Will/A - Will+2 15 [4]
includes: +1 from 'Tough Guy'
Jumping DX/E - DX+1 15 [2]
Knife DX/E - DX+2 16 [4]
Mathematics/TL10 (Applied) IQ/H - IQ-1 10 [2]
Navigation/TL10 (Space) IQ/A - IQ+0 11 [2]
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX+0 14 [2]
Piloting/TL10 (Low-Performance Spacecraft) DX/A - DX-1 13 [1]
Shield (Shield) DX/E - DX+2 16 [4]
Soldier/TL10 IQ/A - IQ+1 12 [4]
Spacer/TL10 IQ/E - IQ+0 11 [1]
Stealth DX/A - DX+0 14 [2]
Survival (Jungle) Per/A - Per+0 11 [2]
Survival (Tropical Lagoon) Per/A - Per+0 11 [2]
Swimming HT/E - HT+0 15 [1]
Throwing DX/A - DX+0 14 [2]
Tracking Per/A - Per+0 11 [2]
Traps/TL10 IQ/A - IQ+0 11 [2]
Two-Handed Sword DX/A - DX+2 16 [8]
Wrestling DX/A - DX+1 15 [4]

Stats [200] Ads [175] Disads [-95] Quirks [-5] Skills [120] = Total [400]

Hand Weapons
1 Greatsword (Qualta) LC:4 $0 Wgt:8.4
swing Dam:2d+6 (2) cut Reach:1,2 Parry:12 ST:12† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4
thrust Dam:1d+3 (2) cr Reach:2 Parry:12 ST:12† Skill:Sword!, Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4
1 Large Knife (Tokkar) LC:4 $240 Wgt:1
swing Dam:2d+1 (2) cut Reach:C,1 Parry:11 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3
thrust Dam:1d+3 (2) imp Reach:C Parry:11 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:[1]

Ranged Weapons
1 Heavy Cloak LC: Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:8 Bulk:-6 Rcl: $100 Wgt:6 Notes:[1]/[4]
1 Large Knife (Tokkar) LC:4 Dam:1d+3 (2) imp Acc:0 Range:12 / 22.5
RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $240 Wgt:1
1 Qualta LC:3 Dam:10d (3) Cru Exp Acc:10 Range:100 / 300
RoF:1 Shots:83 ST:12† Bulk:-5 Rcl:2 $32000 Wgt:8.4

Armor & Possessions
1 Gauntlets $100 Wgt:2 Location:hands
1 Mail Suit (Battle Armor) $1935 Wgt:38.6686 Location:all
1 Reinforced Boots $150 Wgt:3.6 Location:feet
1 Web Gear $50 Wgt:2 Location:
1 Translator Microbes $500 Wgt: Location:

Peace on Earth
Understanding for all mankind

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"I drank what?" - Socrates


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Giant
 
Joined: Fri Sep 25, 2009 10:40 am
Posts: 119
Location: Salt Lake City, Utah
 Post subject: Re: [GURPS 4e Farscape] 1 More Possible..Details being Discu
PostPosted: Mon Dec 26, 2011 9:43 pm 
I'm available: Monday & Tuesday

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"Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live only to serve. Our lives are yours." -Words to the D'Haran devotion
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Kobold
 
Joined: Mon Jun 30, 2008 3:20 pm
Posts: 13
 Post subject: Re: [GURPS 4e Farscape] 1 More Possible..Details being Discu
PostPosted: Tue Dec 27, 2011 3:55 am 
Tuesday would be my preference, but Monday remains quite doable.


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