Yay b89

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masterclif
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Yay b89

Post by masterclif »

1. Ctrl+Z isn't working any more.


2. Just tried it out. Macros seem to be repeating.
And this one looks horrible. The top part is fine, but when it gets away from the table, it is no longer lined up.
The first one is using b87. Um, I did forget to shorten the thing. But shortened worked as well in b87.

<table border="0">
<tr bgcolor="#004F00">
<table width="100%">
<tr>
<td style="padding:0px 5px;">
<span style="color:white"><b>MBA</b></font>
</td>
<td style="padding:0px 5px;" align=right>
<span style="color:white">Action Type "Standard"</font>
</td>
</tr>
</table>
</tr>
<tr>
<td>
<I>You know it's bad when the bird has to make a melee basic attack.</I><BR>
<b>Power type "At-will" - Divine Weapon - Melee 1</b><br>
<b>Attack</b>: ([1d20+4+AtkMod]) vs. AC<br>
<b>Oath</b>: ([1d20+4+AtkMod]) vs. AC<br>
<b>Damage</b>: ([1d12r3+0+Unity]) damage! ([Target])<BR>
<B>Censure of Unity</B>: +1 damage for each ally adjacent to the enmity target.<BR>
</td>
</tr>
</table>
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wolph42
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Re: Yay b89

Post by wolph42 »

Ctrl z Will be repaired in b90. There is a current work around but you'll have to search the forum.
The double text is a smiley bug, just turn it off in the settings.

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masterclif
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Re: Yay b89

Post by masterclif »

Alright, thanks.
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Azhrei
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Re: Yay b89

Post by Azhrei »

masterclif wrote:1. Ctrl+Z isn't working any more.
It never really worked correctly. It wasn't per-map, it didn't clear when you changed maps, it treated everyone's drawing using a single list (so you could undo someone else's drawing), and many other problems.

Lee has implemented a fix and I've (finally!) looked through the code and decided it can go into MT. I have a few things on my plate but then I will have time to patch this up and test it, hopefully followed soon by the b90 release. (The Testers forum has had a b90 test version for awhile.)

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