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Joined: Sun Dec 02, 2012 3:01 pm
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 Post subject: Fog exposure on facing change
PostPosted: Wed Aug 14, 2013 3:58 pm 
Hello there, I'm Altrunchen and I've recently been addicted to enhancing my campaign macros so my players can feel a bit more immersed in their gameplay.

Recently, I have adapted the usage of library tokens and macros into my game. This has allowed me to automatically expose the fog of war whenever a token moves.

But the FOW is not automatically exposed if a token changes its facing direction.

I was hoping that someone here might be able to help me figure out how to program a macro that causes for the FOW to expose the current visible area for a token when they change their facing direction.

Is this even possible to do?

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Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: Fog exposure on facing change
PostPosted: Thu Aug 15, 2013 3:09 am 
Altrunchen wrote:
But the FOW is not automatically exposed if a token changes its facing direction.

Give the token a light source and allow players to expose FOW. :)


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Fog exposure on facing change
PostPosted: Thu Aug 15, 2013 3:27 am 
Azhrei wrote:
Altrunchen wrote:
But the FOW is not automatically exposed if a token changes its facing direction.

Give the token a light source and allow players to expose FOW. :)

It won't go automatically though. But that is currently not possible.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Sun Dec 02, 2012 3:01 pm
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 Post subject: Re: Fog exposure on facing change
PostPosted: Thu Aug 15, 2013 7:15 am 
wolph42 wrote:
Azhrei wrote:
Altrunchen wrote:
But the FOW is not automatically exposed if a token changes its facing direction.

Give the token a light source and allow players to expose FOW. :)

It won't go automatically though. But that is currently not possible.


Blast. If only we could define our own events for library tokens :T

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Joined: Tue Sep 11, 2007 6:31 pm
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 Post subject: Re: Fog exposure on facing change
PostPosted: Thu Aug 15, 2013 11:27 pm 
wolph42 wrote:
Azhrei wrote:
Altrunchen wrote:
But the FOW is not automatically exposed if a token changes its facing direction.

Give the token a light source and allow players to expose FOW. :)

It won't go automatically though. But that is currently not possible.


Since when? When I programmed conic vision to go with conic light Trevor was working on at the time it worked... If it no longer reveals AND everything else is set up correctly then its a bug

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I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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 Post subject: Re: Fog exposure on facing change
PostPosted: Fri Aug 16, 2013 1:39 am 
Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Tue Sep 11, 2007 6:31 pm
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 Post subject: Re: Fog exposure on facing change
PostPosted: Fri Aug 16, 2013 8:16 am 
wolph42 wrote:
Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)


I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Fog exposure on facing change
PostPosted: Fri Aug 16, 2013 3:11 pm 
jfrazierjr wrote:
wolph42 wrote:
Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)


I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.


Well, you could be right. I hardly ever use coned light so I might simply have it wrong. I'm currently not at means to test this.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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