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Fog exposure on facing change

Posted: Wed Aug 14, 2013 4:58 pm
by Altrunchen
Hello there, I'm Altrunchen and I've recently been addicted to enhancing my campaign macros so my players can feel a bit more immersed in their gameplay.

Recently, I have adapted the usage of library tokens and macros into my game. This has allowed me to automatically expose the fog of war whenever a token moves.

But the FOW is not automatically exposed if a token changes its facing direction.

I was hoping that someone here might be able to help me figure out how to program a macro that causes for the FOW to expose the current visible area for a token when they change their facing direction.

Is this even possible to do?

Re: Fog exposure on facing change

Posted: Thu Aug 15, 2013 4:09 am
by Azhrei
Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Give the token a light source and allow players to expose FOW. :)

Re: Fog exposure on facing change

Posted: Thu Aug 15, 2013 4:27 am
by wolph42
Azhrei wrote:
Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Give the token a light source and allow players to expose FOW. :)
It won't go automatically though. But that is currently not possible.

Re: Fog exposure on facing change

Posted: Thu Aug 15, 2013 8:15 am
by Altrunchen
wolph42 wrote:
Azhrei wrote:
Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Give the token a light source and allow players to expose FOW. :)
It won't go automatically though. But that is currently not possible.
Blast. If only we could define our own events for library tokens :T

Re: Fog exposure on facing change

Posted: Fri Aug 16, 2013 12:27 am
by jfrazierjr
wolph42 wrote:
Azhrei wrote:
Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Give the token a light source and allow players to expose FOW. :)
It won't go automatically though. But that is currently not possible.
Since when? When I programmed conic vision to go with conic light Trevor was working on at the time it worked... If it no longer reveals AND everything else is set up correctly then its a bug

Re: Fog exposure on facing change

Posted: Fri Aug 16, 2013 2:39 am
by wolph42
Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)

Re: Fog exposure on facing change

Posted: Fri Aug 16, 2013 9:16 am
by jfrazierjr
wolph42 wrote:Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)
I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.

Re: Fog exposure on facing change

Posted: Fri Aug 16, 2013 4:11 pm
by wolph42
jfrazierjr wrote:
wolph42 wrote:Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)
I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.
Well, you could be right. I hardly ever use coned light so I might simply have it wrong. I'm currently not at means to test this.