4th Edition D&D: Get Your Macros Here

Doc requests, organization, and submissions

Moderators: dorpond, trevor, Azhrei

User avatar
emirikol
Dragon
Posts: 708
Joined: Sun Jan 13, 2008 5:52 pm
Location: Lakewood, CO North America
Contact:

4th Edition D&D: Get Your Macros Here

Post by emirikol »

I did some macros for the pregenerated FIGHTER character of Keep on the Shadowfell. PLEASE CONTRIBUTE MORE! Remember to check "Disable HTML in this post."

<b>Melee Basic Attack: (Maul)</>[d20+6]
<u><b>Damage:</b>[2d6+3]</u>

<b><I> Ranged Basic Attack: (Crossbow)</I></b>[d20+3]
<b><u>Damage: </b>[d8]</u>

FIGHTER
<i><b>Cleave </b> You hit one enemy, then cleave into another.</i>
<b>Melee Power Attack: (Maul)</>[d20+6]
<u><b>Hit:</b> normal damage, and an enemy adjacent to you takes 3 damage.[2d6+3]</u>

<i><b>Reaping Strike </b> You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.</i>
<b>Melee Power Attack: (Maul)</>[d20+6]
<u><b>Hit:</b> normal damage[2d6+3]</u>
<u><b>Miss:</b>3 damage</u>

<i><b>Spinning Sweep </b> You spin beneath your enemy’s guard with a long, powerful cut, and then sweep your leg through his an instant later to knock him head over heels.</i>
<b>Melee Power Attack: (Maul)</>[d20+6]
<u><b>Hit:</b> normal damage, and knock the target prone. [2d6+3]</u>

<i><b>Brute Strike </b> You shatter armor and bone with a ringing blow.</I>
<b>Melee Power Attack: (Maul)</>[d20+6]
<u><b>Hit:</b> normal damage, and knock the target prone. [2d6+3]</u>

<i><b>Unstoppable </b> You let your adrenaline surge carry you through the battle.</I>
<u><b>Power Effect:</b> gain temporary hit points [2d6+3]</u>

<i><b>Crushing Blow </b> You wind up and deliver a devastating blow with your weapon.</I>
<b>Melee Power Attack: (Maul)</>[d20+7]
<u><b>Hit:</b> extra damage [4d6+8]</u>
Yes, I'm a chiropractor. Gamer fitness at Hafner Chiropractic in Lakewood, CO: http://www.HafnerChiropractic.com

User avatar
Veggiesama
Dragon
Posts: 619
Joined: Wed Aug 29, 2007 1:18 am

Post by Veggiesama »

Very nice. I would suggest adding variables to the end of all of the dicerolls so that the macro doesn't need to be edited each time a player charges, for instance.


Ex.

[d20+6] becomes [d20+6+atkmod]
[2d6+3] becomes [2d6+3+dmgmod]

User avatar
emirikol
Dragon
Posts: 708
Joined: Sun Jan 13, 2008 5:52 pm
Location: Lakewood, CO North America
Contact:

Post by emirikol »

Yea, I left that for YOU guys to do :)

jh
Yes, I'm a chiropractor. Gamer fitness at Hafner Chiropractic in Lakewood, CO: http://www.HafnerChiropractic.com

User avatar
UntoldGlory
Great Wyrm
Posts: 1649
Joined: Sun Mar 16, 2008 8:12 pm

Post by UntoldGlory »

Keep in mind that those rolls are simplified from the actual powers.

Like, Cleave is actually "Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier
Increase damage to 2[W] + Strength modifier at 21st level." So a token macro with token properties for weapondamage and a calculated strength mod would be useful to prevent work when levelling up. Like my 3.5 macos look like this:

Melee Attack:
/me attacks with his <b>Longsword</b>! [d20+StrBon+BaseAtt+Weap1Bonus+MiscAttBonus]

Melee Damage:
/me hits with his <b>Longsword</b>, dealing [Weap1Dam+StrBon+MiscDamBonus] damage!

Fort Save:
/me rolls a <b>Fortitude</b> save: [d20+ConBon+Fort+MiscSaveBonus]



Though there are a staggering number of properties you'd need for a 4E token really. I talk about that a bit more HERE

User avatar
hennebeck
Dragon
Posts: 394
Joined: Sun Jun 01, 2008 12:06 am
Location: THe City of Roses

Post by hennebeck »

Has anyone finished working on the Player's Powers yet?
I don't want to redo the work if it's already done.

User avatar
hennebeck
Dragon
Posts: 394
Joined: Sun Jun 01, 2008 12:06 am
Location: THe City of Roses

Fighter Powers - Up to Level 2.

Post by hennebeck »

Since default text is black, I chose to use Gray for the Daily Powers.
I also put the word Damage at the end of the line because it will be helpful when you start adding keywords like Fire and Radiant.

<DIV style="color:green"><b>Melee Attack: (Maul)</>[d20+WeaponBonus1+StrBonus+LevelBonus] vs. <b>AC</> <br>[WeaponDamage1+StrBonus]<b>Damage.</> </DIV>

<DIV style="color:green"><b>Ranged Attack: (Dagger)</>[d20+WeaponBonus4+DexBonus+LevelBonus] vs. <b>AC</> <br>[WeaponDamage4+DexBonus] <b>Damage.</> </DIV>

<DIV style="color:green"><b>Cleave</>[d20+WeaponBonus1+StrBonus+LevelBonus] vs. <b>AC</> <br>[WeaponDamage1+StrBonus] <b>Damage</> and an enemy adjacent to you takes 3 damage. </DIV>

<DIV style="color:green"><b>Reaping Strike</>[d20+WeaponBonus1+StrBonus+LevelBonus] vs. <b>AC</> <br>[WeaponDamage1+StrBonus] <b>Damage.</> <br>3 Damage on a Miss. </DIV>

<DIV style="color:red"><b>Spinning Sweep</>[d20+WeaponBonus1+StrBonus+LevelBonus] vs. <b>AC</> <br>[WeaponDamage1+StrBonus] <b>Damage</> and you knock the target prone. </DIV>

<DIV style="color:gray"><b>Brute Strike</>[d20+WeaponBonus1+StrBonus+LevelBonus] vs. <b>AC</> <br> [WeaponDamage1+WeaponDamage1+WeaponDamage1+StrBonus] <b>Damage.</> </DIV>

<DIV style="color:gray"><b>Unstoppable</>[2d6+3] temporary hp. </DIV>

Fobbo
Giant
Posts: 196
Joined: Wed Feb 01, 2006 2:11 pm

Post by Fobbo »

hennebeck - you might want to keep your eye on the maptool forum as I have been working on getting a few in already.

If you want to keep working on the fighter powers that would be great. I have started the paladin and will be working on the cleric ones shortly.

We should also decide on a common set of campaign properties to use.

Also are you creating Token Macros or just regular Macros?

User avatar
hennebeck
Dragon
Posts: 394
Joined: Sun Jun 01, 2008 12:06 am
Location: THe City of Roses

Post by hennebeck »

I don't know.
I made Macros for the Fighter Token.
I also have my campaign Properties, posted below.
I am only making those which I need right now.
As I sit around at work, I'll probably get to more down the line.
As for Feats, Like Dwarven Weapon Training, I added that as a Campaign Property, but figured I only need to fill that in on those characters that take it.
And on the powers, well, I just figure I have a set of Fighter ones, and then, I'll add the Dwarven Weapon Training on in the specific Token that has it.
No point in adding that variable to the main Fighter Powers if only 1/8 even use it.


Level
*HP
*@#Bloodied
*@#Healing_Surge
*@#Surges_Per_Day
*@#Action_Points
*AC
*Fortitude
*Reflex
*Will
*Speed
MiscAttBonus
MiscDamBonus
MiscSaveBonus
ArmorCheckPenalty (ACP)
WeaponBonus1 (WB1)
WeaponBonus2 (WB2)
WeaponBonus3 (WB3)
WeaponBonus4 (WB4)
WeaponDamage1 (WD1)
WeaponDamage2 (WD2)
WeaponDamage3 (WD3)
WeaponDamage4 (WD4)
Strength (Str)
Dexterity (Dex)
Constitution (Con)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
StrBonus
DexBonus
ConBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
DwarvenWeaponTraining
Discription (Disc)

Afiz
Kobold
Posts: 2
Joined: Tue Jun 03, 2008 7:39 am
Location: Grenoble - France -

Post by Afiz »

Don't forget Initiative :D

User avatar
hennebeck
Dragon
Posts: 394
Joined: Sun Jun 01, 2008 12:06 am
Location: THe City of Roses

Post by hennebeck »

I removed it on purpose for some reason.
Now, I don't remember why.
I'll add that back in. Thanks.

User avatar
hennebeck
Dragon
Posts: 394
Joined: Sun Jun 01, 2008 12:06 am
Location: THe City of Roses

Post by hennebeck »

How do you make something use either/or?

Like for saving throws. 10 + half your level + str/con.

User avatar
jay
RPTools Team
Posts: 1767
Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

Post by jay »

There are min and max functions in the parser.

MacPharlan
Giant
Posts: 172
Joined: Sat Jun 14, 2008 10:44 pm

Consolidate the list

Post by MacPharlan »

Dramorez has been pulling together the different lists into one. I thought posting it here would be a good idea so folks can add to it in one thread.

-------------------|CORE|-------------------
Level
ClassHP
HP
*#CurrentHP
Bloodied
Healing_Surge
Surges_Per_Day
*#Surges_Left
Action_Points
Initiative
*#RollInitiative
AC
*#CurrentAC
Fortitude
Reflex
Will
SavingThrows
*#Speed
----------------|EQUIPMENT|-----------------
MiscAttBonus
MiscDamBonus
MiscSaveBonus
ArmorCheckPenalty (ACP)
WeaponBonus1 (WB1)
WeaponBonus2 (WB2)
WeaponBonus3 (WB3)
WeaponBonus4 (WB4)
WeaponDamage1 (WD1)
WeaponDamage2 (WD2)
WeaponDamage3 (WD3)
WeaponDamage4 (WD4)
Armor
Shield
----------------|ATTRIBUTES|----------------
Strength (Str)
Dexterity (Dex)
Constitution (Con)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
------------------|SKILLS|------------------
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
------------------|BONUS|-------------------
StrBonus
DexBonus
ConBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
FireDmgBonus
LightningDmgBonus
AcidDmgBonus
ColdDmgBonus
------------------|FEATS|-------------------
DwarvenWeaponTraining
Discription (Disc)

Last edited by Dramorez on Mon Jun 16, 2008 10:42 am

MacPharlan
Giant
Posts: 172
Joined: Sat Jun 14, 2008 10:44 pm

question

Post by MacPharlan »

Also, I am new to this macro thing what do these signify (* and *@# vs just the name)
*HP
*@#Bloodied

User avatar
Dramorez
Cave Troll
Posts: 79
Joined: Fri Jun 13, 2008 6:07 pm

Post by Dramorez »

These define if and who can see the property next to the picture of the token when you hover over it with your mouse. Check the 'edit campaign properties' in the edit menu.

Actually, my properties that have *# should have the @ thing in front of them as well. Players can see their own properties ;).

The reason why I have such things as CurrentHP and CurrentAC is because I use formula for the values of AC and HP. I don't want those to show when you hover over the token, but I would like to see my AC and HP get calculated automatically.

I uploaded the TEMPLATE we've been designing for new player characters to the monstertokens group files:

http://groups.google.com/group/monstertokens

EDIT: The list above isn't up to date anymore. Unfortunately I can't change it because I didn't post it. A more up to date with comments from our hero UntoldGlory can be found in this post:

http://forums.rptools.net/viewtopic.php?t=4171
DM: The guards are about to break open the door! What do you do?
Male wizard: I get naked and pretend to be the owner of the house!

http://groups.google.com/group/monstertokens

Post Reply

Return to “Documentation Requests/Discussion”