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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Tue Feb 10, 2009 7:24 am 
Phergus wrote:
Here is my Design-A-RPG-While-The-Server-Is-Down RPG rules.

Should allow for the demonstration of dice rolls, dice rolls with modifiers, states, modifying attributes when enabling/disabling states, determining damage, applying damage, healing, initiative and, with appropriate maps, vision, lighting.

No real attempt made at balance or internal logic so it should be crunched or playtested before use.

Code:
=== Characters ===
[Primary Attributes]
Strength, Dexterity, Intelligence, Endurance
Total of 14 points.  Minimum of 1.  Maximum of 6.

[Derived Attributes]
Hit Points   - (Endurance)d6
Armor        - (varies)
Movement     - Dexterity in Squares/Hexes

=== Combat ===
[Initiative]
Each combatant rolls for initiative at the beginning of each round.  Initiative roll is 1d6 + Dexterity.  Each combatant acts in order of initiative, highest to lowest, each round.

[Attack Rolls]
An attack is made with a Power (see below).
Melee Attacks - Roll 1d6 + Strength + Power Attack Bonus
Ranged Attack - Roll 1d6 + Dexterity + Power Attack Bonus
Spell Attack - Roll 1d6 + Intelligence + Power Attack Bonus

A 9+ on the attack roll hits.

[Damage Roll]
Damage from an attack = 1d6 + (Weapon/Spell Damage Bonus) + (Attackers Relevant Attribute) - Armor

Resulting Damage is subtracted from Hit Points.

=== PC Classes ===
PCs have 4 possible classes:  Warrior, Rogue, Wizard, Priest

Class     Beginning Powers
Warrior   Sword, Shield Bash, Bow, Shield, Torch
Rogue     Dagger, Hide, Backstab, Pick Lock, Torch
Wizard    Dagger, Staff, Light, Lightning Bolt, Fire Ball
Priest    Mace, Heal, Protect, Banish Undead, Torch

=== Powers ===
PCs/NPCs have Powers that represent their attacks and abilities.  Beginnning PCs have 5 powers.  NPCs will have a variable number but at least 1.  Two types of powers: Attack & Other. During any combat round a PC/NPC may have 1 non-attack Power active and may use 1 Power to attack.

Attack           Attack   Damage
Powers           Bonus    Bonus   Range  Special
Backstab           +4       2x           Must attack from rear and have been hidden previous round.
Banish Undead      +0       +8      4    Only works on Undead. With a roll of 6 on a d6 the Undead is Enraged and gains +2 damage for 3 rounds.
Bite I             -1       -2           
Bite II            -1       -1           Infects target on a roll of 5+, reduces Strength by 2.
Bow                +0       +1      8
Chilling Touch     -1       +2           Freezing touch does damage and reduces Dexterity by 2.
Claw               -2       +2
Curse              +0       +0      3    Pain from attack reduces Intelligence by 2.
Dagger             +0       -1      2    Melee or ranged.
Fire Ball          -1       +0      4    Does damage to target and all in the immediately adjacent squares/hexes.
Heal                *        -      4    Heals target (self/other) for 2d6. *No roll to hit.
Lightning Bolt     +1       +4      6    Single target
Mace               +1       +1
Shield Bash        -1       1/2          Stuns foe with a 4+ on a d6 for 3 rounds.
Staff              +0       +0
Summon Undead       -        -      2    Summons 1 zombie.
Sword              +2       +2

Powers (Other)  Range   Special
Hide                    Hides Rogue from enemies.  Cannot attack except for Backstab.
Light             6     Illuminates a 6 square/hex radius around Wizard
Pick Lock               Opens Lock on 1d6 + Dexterity > Lock Difficulty
Protect           4     Gives +4 Armor to target (self/other).
Shield                  Adds +2 Armor. Can't be used with Shield Bash.
Torch             3     Illuminates a 3 square/hex radius around character.

[Scenario]
Characters fight giant rats in ruins of abandoned barn.
Characters fight zombies and lich in dungeon beneath barn.

Characters [S,D,I,E], {HP,Armor,Move}, Powers
Warrior - [5, 3, 2, 4], {18, 6, 3}, as above
Rogue   - [2, 6, 3, 3], {12, 2, 6}, as above
Priest  - [4, 2, 4, 4], {16, 4, 2}, as above
Wizard  - [2, 3, 6, 3], {12, 1, 3}, as above

Foes
Giant Rats - [1, 4, 1, 1], {4, 1, 4}, Bite I
Zombies    - [4, 2, 1, 3], {11, 2, 3}, Claw, Bite II
Lich       - [2, 2, 6, 6], {30, 5, 2}, Staff, Curse, Summon Undead, Chilling Touch


Almost certainly inspired/derived/ripped-off from any of a hundred or so RPGs I've played over the years.



I know its been a while and that's pretty much my fault since the last set of additions and bug fixes took longer than expected (as well as life getting in the way). But I have just sent of a patch to Trevor with the last significant lot of changes I plan to make to macros in 1.3. So now I can get started on this again. Is there an any updates to the system? Also the patch I sent contains functions to get the distance between tokens if you wanted to put this into the system


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Deity
 
Joined: Fri May 12, 2006 7:56 pm
Posts: 6300
Location: Las Cruces, NM
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Tue Feb 10, 2009 8:48 am 
There are some tweaks to be made but I won't be able to post them till tonight.

Okay. I edited the original post to change the attack roll and target number. This allows the lowliest creature some chance to hit and those with max stats some chance to miss.

_________________
Call me, Hex Boy.

Visit http://www.darkisle.com for photos of castles, cairns, standing stones, and other ancient sites in the British Isles.


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Dragon
 
Joined: Sun Mar 22, 2009 1:25 am
Posts: 957
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Wed Mar 25, 2009 9:18 am 
Phergus wrote:
There are some tweaks to be made but I won't be able to post them till tonight.

Okay. I edited the original post to change the attack roll and target number. This allows the lowliest creature some chance to hit and those with max stats some chance to miss.
It was mentioned in another post that your ruleset might not be complete; I had already added it to the wiki http://lmwcs.com/rptools/wiki/Sample_Ruleset ... could you confirm whether it is or not?

_________________
My Wiki User Page


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Deity
 
Joined: Fri May 12, 2006 7:56 pm
Posts: 6300
Location: Las Cruces, NM
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Wed Mar 25, 2009 4:27 pm 
The ruleset in the earlier post was updated with the latest changes. It looks like the wiki has the same stuff.

As for complete...

Well, how about sufficient for the purpose.

_________________
Call me, Hex Boy.

Visit http://www.darkisle.com for photos of castles, cairns, standing stones, and other ancient sites in the British Isles.


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Kobold
 
Joined: Tue Sep 02, 2014 10:44 am
Posts: 3
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Wed Sep 03, 2014 12:03 am 
Hello there, I'm Zul, new French guy to Maptool.
I'm wandering if someone as still the framework available in is hard drive, I cannot find it around here.
Thanks by advance !


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Kobold
 
Joined: Sat Nov 19, 2016 12:52 am
Posts: 18
 Post subject: Re: Documentation Wiki - Idea
PostPosted: Sat Mar 11, 2017 12:52 pm 
Hello All,

Does someone have this or know where to get this as I am trying to create a framework for a system I am creating for my players and I would like to see this as an example to learn how to code in maptools.

ralstad


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