jfrazierjr wrote:I look at Maptool, and it just kind of makes sense, but some people who may not be very computer literate may get overwhelmed with all the features and think its to complex and I want us as a community to try to mitigate that.
And I just wanted to insert here just how commendable that goal is. This is a great community. With all the active threads going on this board, there has only one been that has any hint of contention.. and ironically that thread had nothing to do with VTTs.
If 1.4 really makes MapTool as accessible as Trevor would like it to be, and
perception of complexity can be mitigated.. this community has the opportunity to do something absolutely amazing.
That is, if one of the most superior VTTs on the market is also a free one, RpTools will be defining this niche. WOTC and other companies will have to exceed the benchmark that MapTools will set. I realize that is not the goal here, but rather to make the best VTT possible, but gosh what a wonderful side-effect.
And part and parcel to that is making what you have done accessible. But you know that..
I originally looked at GIMP (since it was free!) and thought "this is to complex" and ended up buying another software package that is symbol based to do my mapping(which is a fine program). After a while, I found that I had some needs it was not meeting and gave GIMP a try again and slowly but surely, I learned GIMP and rarely ever touch that other application any more. And this is from a techie who programs for a living.
That is where I'm at. I'll admit it, Fantasy Grounds looks tempting sometimes. But it's not cheap, and I have not in good conscience seriously tried to use MapTools. So I read your words and take them as a good reminder not to give in, just because the alternative might be 'easier'.
I think it boils down to many people skim feature lists and don't really "read" all of them and the longer the feature list is, the less people read the whole thing. To me, I think the less we give someone to learn to be able to start up a game the better as there are many people who seem to see 50 features and feel that they would have to understand every single feature to be able to use Maptool and that's sad.
There is some solid wisdom there.
That is how I feel sometimes. That if I can't use someone's campaign framework right out of the box, then MapTools is too much. Part of the dialogue we're having is not me arguing with the community about how hard it is, but getting you guys to tell me that I'm going about this the wrong way.
And I'm listening.
I've decided that I'll just try the to use the mapping functions. I'd like to incorporate Vision Blocking and Lighting if I can. I'll use another piece of software to manage the encounters, initiative, and "macroey stuff." Given time, I'll eliminate that other piece of software and do it all with MapTools. That's my tenative plan anyway.
BTW, I believe Maptool is the only VTT that does Vision blocking, so it's not like an industry standard thing...
Pygon of Paizo has one.. TTopRPG
Find it here.
I believe Trevor knows about it. I have seen him post a question to Pygon about it over at the Paizo community. I am investing my time in MapTools for the first go around because it is so strongly supported. However Pygon appears to be quite active with his project.