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Joined: Mon Jul 19, 2010 11:55 pm
Posts: 14
 Post subject: Cago (GURPS)
PostPosted: Fri Aug 13, 2010 2:50 am 
I've so far run 4 sessions of my GURPS campaign in the past 3 weeks, and have announced that I'm taking a week or two off from running it so I can build up the framework a bit more. A two-hour combat with 20 participants was waaaaay too long, and there's too much "Oh you're attacking? Hit the 3d6 button," for my tastes. Running pretty well so far I think.

The main campaign page: http://cago.ranter.net

The MapTool posts: http://cago.ranter.net/category/maptool/

I'm logging my experiences with MapTool and building my framework (hampered by my relative lack of coding talent) to keep track of what I did, what mistakes I make, and how I fix them. If someone sees a way to improve things and make them easier, great. If someone can pick up something useful from my experiences, even better.

PS: Thanks to gmjasongurps for letting me lurk one of his Wandered Roads sessions. Much better use of the kit than I was using, gave me a lot of good ideas.

The page where I chronicle my MT/Skype GURPS campaign and whine a lot about the framework: http://cago.ranter.net

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