All seems to be fixed (great work), save for how you treat/implement the Besieged Foe power. Still a Personal Power, with no method to apply a mark.
No range value was found because the range was "target within sight". Range is now 40 in the absence of range values and "sight" is the given range, which allows a target to be selected.
When the keywords get implemented, they are not Capitalized.
Keywords are now capitalized
The Infernal Thunderclap power was implemented with a Conditions Applied to Allies: Reminder1 "Storm Devil-Infernal Thunderclap".
Is that by design?
After a fashion, yes. The importer sees dazed until the end of its next turn
and is expecting it to be the enemy's next turn, but "it's" could in some rare cases be the monster's next turn. In those cases, the reminder would be useful. If the power read like this: the monster prevents the target from moving closer until the beginning of it's next turn
, is that the monster's next turn, or the target's? Since applying the reminder to the ally is a step that can be safely ignored, it hedges it's bets and adds that reminder in general.
The power is a Free action, but it was implemented as a Immediate interrupt.
A Prone condition is applied to Allies in addition to Targets, but the power does not select targets.
The power will now be set as a Free action
Prone now checks if enemies or allies are the target (it used to assume prone was enemy only, so the check was not implemented. Since allies can
in fact be affected in some powers, I added allies to those affected, but had not implemented "exclusion" checking -which says I see allies in the line, but are they the actual target?
No range value was found because the range was "adjacent to". Range is now 1 in the absence of range values and "adjacent" is the given range, which allows a target to be selected.
I wonder if this could get changed to "No Save", as a workaround to a bug with Special conditions not always being cleared with an extended rest?Special
is now replaced as No Save