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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Sun Jun 09, 2013 3:59 pm 
Deadolus wrote:
Explosive Shards was also setup as a Immediate interrupt... In this case should be No Action.

And on powers that trigger on "first bloodied" or is "reduced to 0 hit points", could those be Daily or Encounter powers?

Immediate interrupts are now No Action when indicated
Powers that trigger on "first bloodied" or "is reduced to 0 hit points", are now Encounter powers if they were At-Will

Also, I really appreciate you finding these. I had gotten to the point were each NPC I was testing was passing the part I was checking, and areas of powers that I expected to work were too bothersome to recheck for each creature (I'd grow sleepy).

I'd rather spend my time coding and tweaking than go through lists of NPCs, reading every line, and confirming the result. :)


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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Sun Jun 09, 2013 6:45 pm 
Longshot wrote:
Also, I really appreciate you finding these. I had gotten to the point were each NPC I was testing was passing the part I was checking, and areas of powers that I expected to work were too bothersome to recheck for each creature (I'd grow sleepy).

I'd rather spend my time coding and tweaking than go through lists of NPCs, reading every line, and confirming the result. :)

Well then we are a good pair Sir Longshot. I have over 200 tokens left to build for the next adventures I will be DMing. I at lease look at each power and test the powers that might be questionable.

    Abhorrent Reaper
    Acererak
    Acererak, God-Golem
    Ancient Ghost
    Arena-Trained Ogre
    Armor Guardian
    Arnak, Stone Giant Thane
    Aspect Of Nerull
    Aspect of Vecna
    Assassin Devil Cultist
    Azer Blackguard
    Azer Fireweaver
    Azer Hallwarden
    Azer Pyromancer
    Azer Servant
    Belastraya, Stone Giant Castellan
    Blade Swarm Guardian
    Bodak Skulk
    Bog Hag
    Boldo, Fire Giant Prisoner
    Bone Collector
    Bone Naga
    Bugbear Jailer
    Bugbear Jailer Captain
    Carnivorous Ape
    Carrion Crawler Hatchling Swarm
    Cave Roper
    Crag Roper
    Crystal Gargoyle
    Danica Stonesong
    Diamondhide Xorn
    Dire Bulette
    Dire Krenshar
    Dire Polar Boar
    Displacer Beast Slave
    Doom Shrieker
    Dragonscale Slough
    Dram Blighthammer
    Drider Assassin
    Drow Captain
    Drow Hypnotist
    Drow Infiltrator
    Drow Skulker
    Drow Underpriest
    Dusk Unicorn Slave
    Dwarf Forge Slave
    Dwarf Mason
    Dwarf Mine Slave
    Dwarf Rift Slave
    Earth Archon Ground Rager
    Earth Archon Rumbler
    Eclavdra Eilservs
    Elder Blizzard Dragon
    Elder Chimera
    Elektra, Storm Giant Emissary
    Elf Prisoner
    Ettin Berserker
    Ezevon, Adult Adamantine Dragon
    Famine Spirit
    Fell Troll Wraith
    Feramaug, Adult Iron Dragon
    Feymire Crocodile
    Fiendish Dire Weasel
    Fire Archon Sentinel
    Fire Bat Swarm
    Fire Elemental
    Fire Giant Death Knight
    Fire Giant Executioner
    Fire Giant Flameskull
    Fire Giant Forgecaller
    Fire Giant Houndmaster
    Fire Giant Knight
    Fire Giant Priest Of Imix
    Fire Giant Torturer
    Firetusk Boar
    Fonkin Hoddypeak
    Frightened Sheep
    Frost Giant
    Frost Giant Ghost
    Frost Giant Ice Shaper
    Frost Giant Marauder
    Frost Giant Shaman
    Frost Giant Shield Bearer
    Frost Giant Swordthain
    Frost Giant Winterlord
    Frostrage Yeti
    Frupy, Fire Giant Queen
    Galeb Duhr Rockbreaker
    Galeb Duhr Rockspawn
    Giant Frost Hawk
    Giant Mummy
    Glabrezu
    Glacial Fire Beetle
    Gleep Wurp, The Eyebiter
    Goliath King’s Guard
    Grugnur, Frost Giant Jarl
    Hespotherad
    Hezrou
    Hill Giant Torturer
    Human Prisoner
    Hunting Hell Hound
    Ice Archon Hailscourge
    Ice Toad
    Ice Troll Grunt
    Javok, Half-Orc Scout
    Keak, Gnome Scout
    Knell Beetle
    Kvaltigar, Skeletal Frost Giant
    Larva Mage
    Marilith
    Medusa Spirit Charmer
    Merlian Saar, Corrupt Noble
    Mind Flayers Unseen
    Mirgvard, Frost Giant Emissary
    Moonshadow, Elf Princess
    Nothic Mindblight
    Nyfellar Mammoth
    Obmi Ironwhisper, Dwarf Advisor
    Ogre Champion
    Orc Ruffian
    Rakshasa Archer
    Rakshasa Mage
    Remorhaz
    Rockfire Guardian
    Salamander Whip
    Seething Flame Shard
    Shattered Colossus Hand
    Shattered Colossus Head
    Shoggo, Stone Giant Gardener
    Slaughterstone Eviscerator
    Sly Gulla, Hill Giant Subchief
    Smolderheart, Fire Giant Smith
    Snurre, Fire Giant King
    Spectral Terror
    Spriggan Giantsoul Slave
    Spriggan Witherer Slave
    Steel Gorgon
    Stirge Suckerling Swarm
    Stone Giant Advisor
    Stone Giant Cavestalker
    Stone Giant Mine Overseer
    Stone Giant Windrider
    Svarhilda, Frost Giant Consort
    Tempest Wisp
    Tenebrous Assassin
    The Keeper, Hill Giant Jailer
    Tormenting Ghost
    Troll Wraith
    Two-Headed Fire Giant
    Umber Hulk Bewilderer
    Umber Hulk Tunneler
    Undead Vecna Cultist
    Utanu, Stone Giant Seer
    Vampire Lord
    Vampire Lord Berserker
    Volcanic Iron Golem
    White Pudding
    White Pudding Spawn
    Wind-Claw Owlbear
    Winter Wolf
    Winter Wolf Snowfang
    Wintermaw, Winter Wolf
    Yochlol Demon
    Young Fire Giant
    Young Frost Giant
    Young Ice Toad
    Young Stone Giant
    Zandor Caskerhill
    Zarkad, Fire Giant Blacksmith
    Zombie Mangler
    Zorsa, Stone Giant Tamer


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Sun Jun 09, 2013 8:28 pm 
That is a great list. I look forward to learning how the importer handles that.
And I enjoy the small challenges in making the tweaks that have come along in our little partnership. So don't be shy in anything you see that you want to suggest. :)


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Great Wyrm
 
Joined: Wed Nov 15, 2006 9:03 am
Posts: 1023
 Post subject: Re: DD4e, Rumble framework
PostPosted: Mon Jun 10, 2013 7:53 am 
Since it sounds like this is more of a contribution type of thing, and not an actual game report, do you think it might be wise to move this to UC instead of here?


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Mon Jun 10, 2013 1:13 pm 
I agree. I had sent a PM to Azhrei a few days ago to ask just that. Short version: It was appropriate for the External links page. It started here because this is how I run my games and I didn't want to spread something that was for my personal play style into the forums of actual contributors. I plan on editing this section and running posts from there. :)


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Mon Jun 10, 2013 11:16 pm 
*Phew*...
Done. Edited all links and references to the Importer and moved it to External resources and links.

Good times.


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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 3:30 pm 
Hi Longshot, two more little anomalies...

On the Zombie Mangler.
The power Flailing Strike was setup as an Immediate interrupt, and should be a Immediate reaction.
~~~~~~~
On the Blade Swarm Guardian
The Vulnerable 10 against close and area attacks was setup as Vulnerable 5.
~~~~~~~
FYI...
It was a nice surprise to see you configured Poison with a 0 multiplier due to its immunity. Great work.


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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 7:09 pm 
Now I have a question... I am building a token with Regeneration. I searched this thread for info on your RegenControl marco, and didn't find mention of it.

Does it have functionality other than toggling a halo on the token?

<<<EDIT>>>
Ah, I figured it out once I added the Regeneration condition: When there is a red halo, Regeneration is suspended.

Cool.


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 7:15 pm 
Yes. Rumble has a built in function that toggles regeneration on and off for a token .
When you hit it and the halo goes on, you also get a chat output that says "Regeneration Suspended", or "Regeneration Resumed"
I figure it is handy when your were-creature gets hit by silver, or your troll gets hit by fire/acid.

-Oh, and I'll get those updates done today when I get home.
Don't forget, I moved the Importer to Links and External Resources, so we can start chatting in there. :)


Last edited by Longshot on Wed Jun 12, 2013 7:17 pm, edited 1 time in total.

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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 7:17 pm 
Longshot wrote:
Yes. Rumble has a built in function that toggles regeneration on and off for a token .
When you hit it and the halo goes on, you also get a chat output that says "Regeneration Suspended", or "Regeneration Resumed"
I figure it is handy when your were-creature gets hit by silver, or your troll gets hit by fire/acid.

It will be handy... thanks!


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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 7:25 pm 
Another question... the data we paste (the HTML code). Is it stored on the token? Would be nice to be able to reference the data as a pop-up.


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
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Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 7:51 pm 
Nope, no storage, but I will add that for you. You want the actual dirty html code, or looking for the formatted page?


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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:08 pm 
Longshot wrote:
Nope, no storage, but I will add that for you. You want the actual dirty html code, or looking for the formatted page?
Formatted would be wonderful.

However, it will likely add quite a bit of size to the token. Might be best to leave it out.

Just wondered if the data was already there. I didn't see it, but thought I would ask.


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
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Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:17 pm 
Token only went from 51KB to 53KB after I saved the HTML data. I think the image governs the size more than anything else.
Are you thinking of having a button on the token that pops up the HMTL for viewing during game play? Or did you just mean some formatted feedback for after the import?


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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:28 pm 
Longshot wrote:
Token only went from 51KB to 53KB after I saved the HTML data. I think the image governs the size more than anything else.
Are you thinking of having a button on the token that pops up the HMTL for viewing during game play? Or did you just mean some formatted feedback for after the import?
Yes the image is the big thing. I try to keep my tokens under 25Kb. I'll have a look then. A few Kb won't hurt too much.

A button would be great, with an popup like Rumble's "Character Summary" from the Management console. That would be uber cool.


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