RPTools.net

Discussion and Support

Skip to content

It is currently Sun Jun 25, 2017 3:54 pm 






Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4

Previous topic | Next topic 

  Print view

Author Message
 Offline
Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:34 pm 
I haven't learned the maptools HMTL code yet, but I don't think it will be a problem. Maptools made the coding simple and effective. I'll probably get these added by tonight, -my time obviously. Only 3:30p at the moment. :) Throw on any other requests if you want.

Oh, and yeah, that extra reminder is ticking me off. Will get rid of that.


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:35 pm 
Deadolus wrote:
Hi Longshot, two more little anomalies...

On the Zombie Mangler.
The power Flailing Strike was setup as an Immediate interrupt, and should be a Immediate reaction.
~~~~~~~
On the Blade Swarm Guardian
The Vulnerable 10 against close and area attacks was setup as Vulnerable 5.
~~~~~~~
FYI...
It was a nice surprise to see you configured Poison with a 0 multiplier due to its immunity. Great work.
A few more anomalies...

Been working on the Vampire Lord Berserker

His Blood Drain power has "Melee 1" as the range, but should be "Melee 1 (one creature granting combat advantage to the berserker)"
Also (small thing); Healing should be range 0 (not 1).

The Flaming Broadsword power's Crit damage was missing the "+58". Not a very critical hit without it. :lol:

Blood Drain might need some extra text...
Has "Melee 1" as the range, but should detail;
"Melee 1 (one creature granting combat advantage to the berserker)"
The "Melee 1" is free text. I think you can just add the extra text, pending anywhere better to put the (important) info.


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:41 pm 
Longshot wrote:
I haven't learned the maptools HMTL code yet, but I don't think it will be a problem. Maptools made the coding simple and effective. I'll probably get these added by tonight, -my time obviously. Only 3:30p at the moment. :) Throw on any other requests if you want.

Oh, and yeah, that extra reminder is ticking me off. Will get rid of that.
9:30 here... Time for some TV with the wife.

That is cool about the reminder thing. I have found (as they were a late addition to the FW) that they are a little buggy. For example, the Reminder text does not always get removed as it should). I personally only use them for power that have aftereffects or Failed Saving Throw effects. Just for text like "Tell the DM if you fail this save." Your implementation with multiple powers is almost exactly what I did manually. This is saving me hours, despite finding these little issues.

Thanks again!


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Wed Jun 12, 2013 8:59 pm 
Oops, I'd better make those Failed Saving throws and After Effects not personal. Otherwise it won't apply to target. :?

They used to work right until I tweaked the Personal search. Good thing you're running creatures for me so I can notice this in addition to what you're sharing. You are saving me hours of searching for this kind of feedback.

**Edit** Oops, oops. Personal was working. The top/prime/main/whatever power had no range, no damage, and no creature targets listed.
Either way, easy fix.


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Fri Sep 09, 2011 3:41 am
Posts: 176
Location: Honolulu, HI
 Post subject: Re: DD4e, Rumble framework
PostPosted: Thu Jun 13, 2013 3:23 am 
Not to derail, but your time comment made me look where you're from Longshot -- and I also live in Honolulu. =P

_________________
My stuff:
Translation (Font) Tool
Custom Mods for Rumble's 4e Framework


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Thu Jun 13, 2013 3:27 am 
Heh, I noticed that you were here, then included I that in my profile too since I wanted show island pride :)
I mean, we are probably all there are from here that use Maptools.

Represent! :D


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: DD4e, Rumble framework
PostPosted: Thu Jun 13, 2013 5:57 am 
Most changes have been made. Update is here:
http://forums.rptools.net/viewtopic.php?f=10&t=23821&p=242517#p242517


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 52 posts ]  Go to page Previous  1, 2, 3, 4

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 3 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman