Got a chance to play fiasco last night after one of my Mutant City Blues players didn't show up. We jumped in, none of us having played before, and had 10 times more fun than I expected us to have. Here is what the game is for those that don't know:
THINGS CAN GO WRONG, FAST…
…Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.
It seemed like such a good idea at the time.
Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.
Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
I quickly rigged up a dice rolling macro that would change the token image to one of the dice facing images for a d6. Since I didn't see a black d6 anywhere handy, I simply added the hidden state (giving it a dark overlay) and a black halo to the dice we used. Did a mass roll and moves the dice(tokens) in the center.
We used the boomtown playset, basically setup in a wild wild west game. The initial mechanic was pretty straightforward, we could move the dice around to establish relationships by "buying" them with the dice on the table.
The four players were as follows:Clyde Long
- A local boy from Virgin Gulch, CO who was working as a ranch hand at Buffalo Joe's ranch. His dad had recently died, and his mother Marlena married the local Sheriff...Sheriff Billy Joe Beane
- A real jerk, a drunk, a womanizer, who beats Clyde's mom and is hated by all including his DeputyDeputy Deke Lazarus
- Current deputy who is filled with all the wrong kinds of revenge and secret plots to get even. He is Former confederate soldier, who had his leg cut off brutally during the war by...Quigley Bongo
A former union soldier who is crazily obsessed with legs, bones, and is losing it little by little... happened to move to Virgin Gulch and works on Buffalo Joe's ranch, but does not recognize Deke. Has a saloon wench of a wife who Deke is trying to sleep with... and trouble ensues when Sheriff Billy Joe tries, too.
We just used the text labels, some colors, a few lines and were able to play out the story... a cave filled with treasure and bones led to some craziness, NPC death, a crazy chase, more legs getting cut off, and some very poorly done accents made for a fantastic evening. And in the end, all the players ended up really bad off except Sheriff Billy Joe who took up to bone collectin' himself and was running for mayor - d'oh!
Definitely will be playing this again and thinking of ways that we can better use MapTool.