Cons:
- A couple players were experiencing serious lag with the map downloading. It appeared to be downloading one at a time instead of broadcasting to all of us.
- A couple players experienced dropped connections.
- The die rolls were a little clunky as most were brand new to MT.
It would be really nice to be able to pass out Macros to people. As that would have sped things up. - While the die rolls worked, it would have been nice to have the HERO specifics spelled out as a few players were new to HERO as well.
- Everyone seemed to catch on really quick to the token movement and using a couple tools.
- The macro buttons worked great for me to build a list of damage rolls and skill rolls. (minus the HERO specifics)
- HERO system mechanics integration.
- Sharable macros
I didn't do any screen captures this go around as most of my role-playing was done more outside of the map until the very end. I'll be sure to do some screen capturing next time though.
All in all it was a great experience and showed that even without the HERO system integration MT was up to the task. I'm looking forward to our next game and will continue to post recaps after they happen.