New session from last friday. MapTool got to play a pretty central role.
I had decided that their new enemies from last time would send a demonic strike team to asassinate their sorry asses. The strike would take place in the characters' town house (in a city many leagues away from where the action took place the last time).
Only problem was - we never did those floor plans did we?
So the session started with us doing just those - the floor plans to the house. So we did up a little two-storey building with a cellar and an attic. They got the house they wanted and I got the death-trap
I wanted, hehe.
Now, I am fortunate to have mature and seasoned players, so they willingly "acted normal" and the PC's slept soundly apart in their individual rooms, which are spread out over all four stories (yes, the earth priest-former dungeon denizen lives in the basement).
Well, the demons - Seductor type things in unearthly beautiful human forms, with considerable magical and martial powers to match those of the PC's - entered, overconfidently so and not keeping especially quiet or hidden. Things came to a head on the second floor, as PC's came rushing in from above and below. They came in waves, and were thus more exposed to be taken out by the enemies as they arrived - which was almost what happened. Also, a critical spell failure that placed a very powerful protective spell on one of the
demons, played a significant part, as the female demon got rendered impervious to metallic weapons. Oops! All PC's were out of their usual armour, of course.
The two PC's who lived on the second floor were the first to encounter the demonic team. Both PC's are fearsome warriors, and as they beat the natural enthrallment powers of the demons, they could proceed to battle. The male demon fared badly agains Baruk, a master fencer wielding dual rapiers, but the female had a significant edge against Niviena, who is a master swordswoman specializing in dual-wielding shortswords. Those swords passed right through the demon when they struck, and Niviena had to turn to unarmed combat, a weak aspect of her trainig. The demons had this as their speciality, and the female demon basically wiped the floor with the poor PC, throwing her into walls, pinning her to the floor and skewering her with mighty talons suddenly sprouting from the demon's hands. Niviena was soon out cold on the floor.
Next, another PC arrived from above. Lac is a martial artist and a match for the female demon, and he heroically jump-kicks at her ... and get's his leg grappled in the process, after which he get's the same treatment as Niviena, getting slammed back-first into a doorpost, then held to the ground while the demoness started carving him up. His traning (and luck!) enabled him to just keep hanging on, though, warding off some of the attacks (but still getting grieveously wounded).
The male demon has in the mean time tried to get hold of Baruk, but has flied and has taken significant wounds. So he goes for a big charming spell ... and Baruk fails to resist, becoming the willing slave of the demon (within some limits).
OK - three out of five PC's out - the players are starting to sweat here.
The last two PC's arrive, one from below and one from above. They start attacking the demoness who is in view, with little success. Lac is still fighting back, so he holds the attetion of the demoness, even if others are attacking her. He is risking death every moment, though, taking constant and serious damage.
Cormallen, an elf diplomat/fencer, learns of the spell protecting the demoness, and Levin's (the earth-priest) wooden staff seems all that can hurt the fiend.
Then the male demon orders Baruk into action - to neutralize Levin. This gives away his position to Cormallen though, who makes a mad dash around the corner from the stairs, and buries his saber deep into the body of the demon, ending his exisitence, as he was already grieveously hurt from his battle with Baruk. Baruk's enchantment is not ended though, and he disarms his friend, then runs to find healing for his fallen master.
But one demon is down, and three PC's are there to deal with the remainig one, even if one of them is at death's door.
Realising this, Lac feigns unconsciousness. As the demoness is otherwise under attack, she must attend to this, turning around. Lac quickly rolls away, out of more harms way. Cormallen and Levin try to harm the demoness, but make little headway, Cormallen having lost his sword. On the other hand, the demoness has been attacked many times now, and has been hurt some. Cormallen turns to taunting, calling the demoness' attention to her fallen mate. Seeing this has the surprising effect of snapping her out of her battle-frenzy, making her take a step back, and teleport (or something) out, with the name of her fallen mate on her lips.
With several of the PC's seriously hurt, the group has to call on their patrons to get more healing assistance. Leg and arms have been broken badly, needing powerful restoring magics, and even if they have ressources available to them to mend, it is obvious that they have had a close call, and they have to delay their next mission some.
The rest of the session deals with character updating, something we have now decided must take place outside the sessions. The characters have become powerful and complicated, with equipment adding to the time needed to deal with. We are spending too much of our prescious time dealing with that.
But the battle was fun
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.