Perhaps, though I've not had similar issues with other internet apps. Perhaps none of the rest do much uploading.Phergus wrote:I doubt MT can do anything about that. That delay is probably all thanks to your ISP.
Just carrying on this time. Went as far as rebooting last time. Don't recall if it made a difference. If its relevant, it seems the players connected in turns. It was like it it took 10 minutes *per player*, but they could only connect one at a time.Phergus wrote:Are you shutting down MT and restarting it when that happens or just trying to carry on?
I find that hard to swallow. Dynamic IPs are common enough that this sort of stuff must have aleady been figured out.Phergus wrote:Once you know about the IP change the session is already lost.
1. The server starts timing out the session with the clients. It goes -- "what? oh, my IP changed."
2. The server sends a message to the clients. "I'm over here now" and relaxes the session timeout.
3. The clients see the change, and relax thier own session timeout. They start sending to the new IP.
Likewise, if the client's IP changes it can send a "I'm over here now" message to the server.
I'd actually be rather suprised if this wasn't already built in to MapTool. I'm thinking that it just might be my ISP getting in between all the handshaking.
Well, yeah. I'll be sure to mention that while I'm asking (again) why my bandwidth is a third of what its supposed to be.Phergus wrote:As the customer paying for the service I would think you letting your ISP know just how unacceptable this resetting of your IP address is to you would also be a good step to take.