It definitely helps if the following are true:
- ISP/Paid Server has a fast connect up and down
- Players ping time to said ISP/Paid server is less than ping to you(otherwise might as well host yourself, but theoretically this should not happen as the packets should be being routed thru ISP's DNS servers)
- DM's PC is old and CPU spikes consistently causing lag as MapTools is waiting for processor
- DM continuously updates files on server each time map assets change
If the above is true, then theoretically, the ISP/Paid server will always win. Before I am flamed, I do know that this is very simple explanation, but that is why I state it is all in THEORY
My computer is definitely not what you'd call old
. I'm trying to get my ISP server ftp to work to try that. They seem to be having a problem with authentification currently.