The Levitator's Tuesday night victims.

Tell us how you are using our gaming tools and how your sessions are going.

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thelevitator
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Post by thelevitator »

Another fantastic recount of one of our sessions! :D It's been so great trying this system out with complete strangers all with different backgrounds and gaming experiences. The feedback I've been receiving from this group has been so helpful.

So far, it has really helped me feel great about the changes we've made to the system. It seems like everything we were going for has been attained, at least on some level.

The fact that this group is also so creative with tactics has really pushed the envelope too. I learned more about mounted combat in one session than I have my entire time with 3.5.

What I love most about my new online group is that they have shown that using all of the dreaded tactics available in 3.5 (disarm, grappling, bull rushing, overrunning, etc.) actually improve the combat dynamic and can tip the scales in their favor, even against mismatched foes (like Orogs in half-plate armor).

I'm still not being as descriptive as I like to be with this group, as I'm focusing most on learning everyone's playstyles and trying to keep things moving as efficiently as possible. The players have all been really patient, as this is my first attempt to run an online group. But description is something that will improve as we grow as a group.

The VOIP issues were a bummer, but since I can't seem to figure out how to set up a server in Ventrilo, we might just have to live with those issues for a while. But overall, Maptools has been rock solid, and I run big maps with lots of LBL. I have a map prepared for this group that is almost 1/2 mile square. It should be a great time! :D
"Neither hexes nor squares can confine me!"

James Anthony
"It's all in your head....."
http://www.spelz.net

Double King
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Post by Double King »

Hawke, just a little bit further north on that second map is littered with topo - one dense dense forest. My character overshot on flanking and got lost out of battle because of it. The funny thing was we were on voip so i could "hear" what the rest of the party was doing but i was staring at Steel Rat's map alone in my apartment for about ten minutes before i could see the orcs for the trees.

Lev, loving the home brew additions. I sat through the after-talk the other night but didn't say much. Looking back on it i wonder how you feel about the orog armor break-up and if the armor dr shouldn't allow for three crits before becoming useless - on a sliding scale or something like 100%, 80%, 60%, 20%, 0. Seems like we scored a couple of good hits on the one Kruug was battling and the armor just shredded.

One of the mechanics of 3.5 i had a hard time with was that the horses - as good as they are - were so often ineffective. This is probably me over-thinking it but you'd think a horse blowing you down would automatically cause a stun or some subdual damage.

A final question, maybe next time we run skype on somebody other than Josh's machine. He'd had problems with his box overheating in the past right? I would volunteer but i'm on wireless at the moment and don't think that's going to bode well for multiple connections.

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mrobviousjosh
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Post by mrobviousjosh »

Double King wrote:A final question, maybe next time we run skype on somebody other than Josh's machine. He'd had problems with his box overheating in the past right? I would volunteer but i'm on wireless at the moment and don't think that's going to bode well for multiple connections.
I haven't had any overheating problems that I'm aware of but, like you, I'm also using wireless internet (I'm at my parent's house and using my laptop). When I get back to campus next week, I'll be on the University server and they're great with maintaining a constant signal, but for simplicity I'd probably still use wireless even though I could connect to the hard line without too much of a hassle. In any event though, I think switching out would be a good idea to just figure out who has the most stable connection to host with.

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Azhrei
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Post by Azhrei »

Double King wrote:One of the mechanics of 3.5 i had a hard time with was that the horses - as good as they are - were so often ineffective. This is probably me over-thinking it but you'd think a horse blowing you down would automatically cause a stun or some subdual damage.
That's actually one of TheLev's house rules (the "armor as DR" thing).

I hadn't thought about the horses attacks that way. You make a good point -- one would think that a horse hitting with both hooves would at least stun the victim, even if their armor was absorbing the damage. After all, something hit them like a ... well, like a horse! ;)

TheLev: perhaps some kind of non-lethal damage should be dealt under some circumstances, even if the armor negates all HP damage. Perhaps when an attack does maximum damage, even if it doesn't get through the armor, it should still stun the opponent for one round?

The problem I see with that is that an owl that does 1d2-1 damage has a 50% chance to stun the opponent, while a horse that does 1d4+3 only has a 25% chance!
A final question, maybe next time we run skype on somebody other than Josh's machine.
I'm willing to host Skype on my cable modem ... I've done it before and it's worked out well. But because I travel a lot, I'll be connecting from a hotel room about 50% of the time and I wouldn't expect that to be a very good connection.

In addition to Ventrilo, there's also TeamSpeak...

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mrobviousjosh
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Post by mrobviousjosh »

Azhrei wrote:The problem I see with that is that an owl that does 1d2-1 damage has a 50% chance to stun the opponent, while a horse that does 1d4+3 only has a 25% chance!
Yeah, but you could just put in a way to compute that like 1/2 the DR must be dealt on the roll in order to stun. This would eliminate the 1 damage stuns (unless it were something like leather armor, lol).
Azhrei wrote:In addition to Ventrilo, there's also TeamSpeak...
Yeah, I've been meaning to give TeamSpeak a try in addition to ineen which has been suggested on these boards (http://www.ineen.com/). Ineen looks VERY similar to SKYPE so I'd like to see the differences.

Double King
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Post by Double King »

The problem I see with that is that an owl that does 1d2-1 damage has a 50% chance to stun the opponent, while a horse that does 1d4+3 only has a 25% chance!
and/or whatever non-lethal damage is allowable only to blunt/concussive attacks - not piercing or slashing.

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trevor
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Post by trevor »

I love your write ups, very story-esque.

That caravan encounter map looks very neat, love the blast marks on the ground.

Are you using halos for friend/foe, or for health status ?
Dreaming of a 1.3 release

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thelevitator
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Post by thelevitator »

trevor wrote:Are you using halos for friend/foe, or for health status ?
We use the halos for relative health:

Green = Healthy
Yellow = Light Battle Fatigue (75% of total HP, -1 STR, -1 DEX)
Orange = Moderate Battle Fatigue (50% of total HP, -2 STR, -2 DEX)
Red = Heavy Battle Fatigue (25% of total HP, -4 STR, -4 DEX)
Black = Down (dead, dying, unconscious, sleeping, faking or otherwise down on the ground)

This corresponds with the Battle Fatigue system that we use. :)
"Neither hexes nor squares can confine me!"

James Anthony
"It's all in your head....."
http://www.spelz.net

Double King
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Post by Double King »

Looks like we're going to be on hiatus another week, as the Lev is trying to tie things down on the Reno side.

Fwiw, I won't be around next week.

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Azhrei
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Post by Azhrei »

Thanks for the note, DK. Turns out that I've been swamped with my Sunday evening FtF game so having a week off is a Good Thing (tm). :) Sorry to hear you won't make it next week, though.

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thelevitator
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Post by thelevitator »

I may be able to give it a go tonight if everyone is up for it. I'm not sure what kind of connection I'm getting here, but I'm guessing it's around 2Mb. I'm going to make sure I can host ok though, and then I'll try and get ahold of everyone.
"Neither hexes nor squares can confine me!"

James Anthony
"It's all in your head....."
http://www.spelz.net

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Azhrei
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Post by Azhrei »

Hi, James. We can spread the load to other machines, too. I've hosted Skype before and I'd be happy to do that again -- I have everyone in my Skype contacts list now.

My upload speed is only about 15% of my download speed, so I may not be a good choice for hosting the map server (about 825KB down, ~100KB up).

Double King
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Post by Double King »

Session 4: Of Kruug's Adventure; Merciful returns; and Keys in the Dark

"You measure men by how much they will pay for their lives when war arrives. Step right up ladies and gentlemen. The strong will sell the meek to each other in order to book passage out of town. The meek will thank them for doing so. And with that we we christen the Adbar Express - a horse-drawn wagon borrowed on the credit of childish hopes and underwritten in knife and greed. For thems that can afford: the pillowy dreams of a downy tomorrow. For us, a belly full of gold and many more things for the orcs to shoot at." - from the journals of Pip Helix.


Though our group is fitted with a scout, we leave our recon to the priest, Kruug - a difficult character of slippery intent. As we finished surveying the carnage that lay at our feet before Sundabar, we could almost hear the roaring hell that crowed from over the foothills beyond.

Kruug offered to head into what would surely be the deepest orc country yet. And off he set to get word to Sundabar if possible. Perhaps one could succeed where the five of us would be lame on horse? Arkwood gathered himself into a nearby Poplar tree and watched the witch steal off to the horizon.

Walking with a most obvious cant of a labored orog warrior, Kruug had disguised himself with arcane trickery to fool the eyes of the enemy. He lumbered through a boxy gulch within a mile of Sundabar. Orc siege towers lay dotting the landscape and rich pavillons with orog harems and tents adorned with horns stood planted in the ruined eaves of a once fertile forest. His approach gathers a welcome by a horn. From crevices and corners round a squad of orcs who bar his progress. One confronts him.

A simple exchange fools the timid guard into escorting him through the barracks in order to depose him. Kruug's soft steps and canny resolve drift his walk and twists his direction. He blends and murmurs through the orc crowd. Nearer and nearer he makes his way to the final road up to Sundabar. His escort has followed him through the crowd and yet at the last moment, Kruug twists his hand and a letting free a sprinkle of fey dust and crushed dragonfly wings... the air swallows him up Kruug and is gone: there but unseen. Walking into thin air he arrives unmolested at the city gates. His magic veil is quickly dropped and the world is awakened to him again.

The city guards seeing a human man once more, somehow incredulously escort him in. Inside the walled city, Kruug met with the city's leaders. Sealed messages were exchanged and he was quickly escorted a secret passage that would take him well outside the city.

Image
an orchish skirmish on our way back to Newfort


Well into the night, Kruug finds his way through cursed thicket and rotten bower to the spot where his comrades awaited. All had tried to sleep but the constant march of the orc/orog war machine had made sleeping impossible. Shortly before dawn, some huge wooden and iron siege machine was escorted through the valley by hundreds of orcs. Orcs marching in formation - such madness.

With nothing to gain by staying so close to Sundabar and the mounting orcish efforts, the group makes haste for Newfort with the response from Sundabar in hand and the end of their cursed contract. The weather is brilliant and merciful as the miles fall rapidly under hoof. A day goes by with little report. The second day is met by the call of barks and orcish gibberish over the hill. Our scout, Denton, reports a large party of about eighty orcs coming towards us on the main road. We manage a small copse about 100 yards off the path but are finally spotted by one of the orcs. A horn cries out and packs of them are sent into the hillside after us.

Thankfully, we manage a small cave with enough foliage that Arkwood and Pip can dress the opening with further disguise. Still the gray army clambers the woods in our direction. Fearing detection, Kruug volunteers himself as a rabbit. Off he charges into a loud underbrush. He tugs at his ear, rubbing some mouse oil and crumbling a pinch of fire barley and suddenly the sound of thundering horse hooves can be heard on every of his footfall. This stampede of Kruug leads the army away from our warren and off to the distance.

Soon the orcs are exhausted and confused. Whatever they had once seen is clearly no more. Some arguing breaks out between clarion and corporal. That brutish barking is heard as far as our secret den. Minutes pass and the heavy steps and broken armor can be heard stamping once again further to the West.

Fine weather and haste quickly gives way to the tiny town of Newfort. We are eagerly given access through the gate where stable boys tend to our horses and the city council soon resurrect themselves. Again we are assembled in a wealthy merchant's home with healthy libation and general cheer. Unfortunately the news from Sundabar is not so good. Whatever poorly the document tells, our stories of the orc army and the battle scars we carry further diminish the spirits. The townsmen, deflated, thank us again and dismiss us as they talk in hushed tones about how to deal with the creeping threat.

Our good deeds and heroic stories are enough to buy us stout Augur beer and the finest elven wine. The simple folk of Newfort are anxious to hear our stories and how the hordes were batted back from their door. Never before have you seen less worthy heroes - though the accolades be true.

The murmuring through Newfort raises to a steady drone as the townspeople talk of a need to flee the city, from a certain death that can only be days away. Mercifully, we agree to escort as many as we can to Citadel Adbar, but first we must make a half day trip to a cache in the hills where the local militia stores some armory. Though our hearts are big, our wagon will only hold eight. Still, we agree to take twelve. If only it could have been more. Yes, if only it could have been more.

Image
things buried too long under the hills outside Newfort


We've marched the better part of the day to the militia depot, escorting the men of Newfort. Thereafter, we move on with a map provided by the townspeople - additional thanks as it were for all of our efforts on their behalf. It takes an hour for us to find the door guarding the cavern. Some fancy contraption at the base of the hill hides a lever which opens the long shut door.

Down slides a seamless piece of mountain and a large open maw leads us into promises of treasure. A steep slope leads us down cautiously. A few pitons lodging the door open; and one for us to fasten a rope. Soon, it darkens too much even for good elven eyes. Arkwood pulls open the bag at his side and out crawls a small bat. He then spits on the thing and then soon after it crackles with light. The small winged creature flutters forward describing the cavern in gibbering light.

The floor soon enough levels out but chittering is heard in the darkness. Down a Southern passage, we see a large centipede with massive tentacles come scurrying forth. We attack in mass, but the menace charges and its spicy arms flange out as the beast reaches forward and up to attack Pip. Nimbly, Pip sidesteps once and the biting arm glances off his elven chain shirt. A sharp bolt lunges out of Pip's crossbow and charms the air. It flies for the beast's face, through its toothy maw and shatters from the back of its head. A sharp cry fills the corridor before the chitinous mass slumps to the ground.

We round the corner into a dank room. A deep pool of sludge decorates the floor. Another crawler lurches from the back of the room and clambers forth along the wall. From the south something large lumbers barking orders. Our small group is cornered between the walls and the well. To our South a large ogre, swinging a club, bellows charms and makes contact with Javirgen. To the East, the Crawler rounds the cavern walls and lunges for our priest. Kruug battles it with pure fortification but the beast rattles its wicked tentacles and alights him with its poisons. Our comrade falls in a toxic swoon and drifts on the edge of the pool. Shifting backwards, Denton tumbles into position and lets loose his bow into the shambling bug. Its innards rattle forth and cover the cavern walls with a pale mucous. Now only shell and shamble.

Arkwood fires into the Ogre most foul. The beast shudders, complaining in its horrible tongue. Stealing his opportunity, Pip steps away from his fallen colleague and unleashes hell from his crossbow. The bolt slips out from its woody sheath and anoints the beast's head with spite and vengeance. It rears back to bellow again but its breathe is gone, its song hoarse, and its bones limp. It trips down in a thunderous bundle.

The only bounty here are lessons hard won and within the ogre's paw a small key double bound - now covered in greenish bile.

....

Technical problems. Maptools performed very well this session. We continue to use 1.3b18. Even though a few of us are wireless... things progress well. Most of our problems are around voip and dropped calls or bad mics. Again, i'll highly recommend Plantronics sp500 headsets to any that are interested. There may have been a few other little glitches that some of the others might come in with but i don't have other notes.

Not so bad considering our ref was holed away in the back of a truck in a parking lot in Reno.

I'll be gone next week - hope somebody present will contribute a write-up. And that you don't kill my character. ;)

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Azhrei
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Post by Azhrei »

Arkwood Thunderoak wrote:Aye, my friend Pip tells a good tale. And it's mostly true (wink).

Verily, we are not the saviors that the poor folk in Newfort truly need. Instead, we take their money from them and escort them from one danger to another. But 'tis a troubled time and all must do what they can to survive. For those who are hardy and can live directly off the land, there is a chance at continued existence -- I hesitate to call it "life". Those who know of nothing but what can be seen inside the walls of a city gate will not last long against the orcish hordes.
Pip's story is a good one. Kruug actually became visible as he ran for the gates of Sundabar, and we battled a small patrol of orcs the following morning (It's always on my watch, says Arkwood. Perhaps someone else should be taking the morning duty? Or, perhaps we're safer because I do it. Hmm).

I will try to do justice to Pip's legacy of a campaign log for next week's installment. I don't have the literary skills needed for creative writing, but I'll think of something. Perhaps Arkwood the Wild Elf Cleric can simply jot down some notes in that shorthand that he uses...
-------------
MapTool did very well, especially considering that the map server was not only in an RV in a parking lot in Reno, but he was using a Sprint cellular data connection!

Skype continues to drop people; we don't know why. We must at some point investigate TeamSpeak and Ventrillo. Perhaps I'll recruit someone here on the forum to work with me some weeknight to try it out. If you'd like to volunteer for that duty (!), please drop me a PM or email. Thanks.

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Post by SDShannonS »

We use Ventrilo for our games and it has been consistently good to us. Only occasionally does anyone have an issue and a quick reconnect is enough to resolve it.

I highly recommend it. The free version will accept up to 8 connections which is enough for our games and you can set up rooms as free-for-all so everyone can talk over each other if you want, or as queued so only one person can talk at a time.


Shannon
"You must be the change you wish to see in the world."
- Mahatma Gandhi

"You know what the chain of command is? It's the chain I go get and beat you with until you understand who's in ruttin' command here."
- Jayne

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