Today was a first for many things. My first time using MapTools, I jumped right in as the GM, it was the first time for all 5 players as well. We had several stumbling blocks, but I'll focus on the possitive for now. My first time with the gallery and attaching links from there.
My first real map, a little large for a first try, the "playable area" is about 900x700 squares. Campaign file is 24mb.
http://gallery.rptools.net/v/contrib/kh ... 0.gif.html
The first fight scene...
http://gallery.rptools.net/v/contrib/kh ... 9.gif.html
... and later, same fight.
http://gallery.rptools.net/v/contrib/kh ... 5.gif.html
Everyone had a blast and we're going to finish next weekend.
Khallel's First Session, Aliens
Moderator: Azhrei
Khallel's First Session, Aliens
Last edited by khallel on Sun Feb 24, 2008 2:54 am, edited 1 time in total.
I was using 1.3.18 for the cone vision. It was Savage Worlds, I recently discovered it, while using a different "pay VTT", and I love it. I've only seen posts of Snikle's game, that was my inspiration. I did most of the details myself, stats and what not, based mostly off the core SW rules.
As for the maps, I made the buildings in CC3 using textures mostly off Dunjinni forum, along with the objects, marines, etc. Except for the alien token, I ripped it out of a java game based on the old Aliens boardgame, I didn't care for the DJ ones.
However, the way I did the buildings was my biggest problem. I cut them up and reused them, to reduce the amount of memory used. The hallways were all 5 squares long and I just stamped em a long to whatever length I needed. BUT... if the FOW hadn't been revealed in the upper left corner of the stamp that section wasn't visibile, even if they were standing right on it. Which is why I just started clearing sections that they couldn't even see yet. That's why it looks like the FOW wasn't on.
I'm sure there's a better solution to what I was trying to accomplish, but that's what this session was about, figuring it out and we had fun in the process
As for the maps, I made the buildings in CC3 using textures mostly off Dunjinni forum, along with the objects, marines, etc. Except for the alien token, I ripped it out of a java game based on the old Aliens boardgame, I didn't care for the DJ ones.
However, the way I did the buildings was my biggest problem. I cut them up and reused them, to reduce the amount of memory used. The hallways were all 5 squares long and I just stamped em a long to whatever length I needed. BUT... if the FOW hadn't been revealed in the upper left corner of the stamp that section wasn't visibile, even if they were standing right on it. Which is why I just started clearing sections that they couldn't even see yet. That's why it looks like the FOW wasn't on.
I'm sure there's a better solution to what I was trying to accomplish, but that's what this session was about, figuring it out and we had fun in the process
The main issue I had was my building sections not showing up unless the upper left corner was exposed to FOW. I just had to expose areas manually to make sure that corner was exposed.
Another issue was port forwarding. I know how to set that up, it looked like it was setup right, MapTools said I could be seen, yet the player I was testing my connection with could not connect, neither could I if I loaded a second MT. This is like 15 mins before start time, and I was like, how do you say, freaked out. Finally I had one of the other players try and it worked. Turned out my first player couldn't connect through the internet because he was on my LAN, he connected through the LAN and everything worked great.
The only real other thing was not having an initiative tracker or control over turns. I know those are on the Wall of Features and they certainly weren't show stoppers as I've known my players for years and they were very patient and helpful.
Another issue was port forwarding. I know how to set that up, it looked like it was setup right, MapTools said I could be seen, yet the player I was testing my connection with could not connect, neither could I if I loaded a second MT. This is like 15 mins before start time, and I was like, how do you say, freaked out. Finally I had one of the other players try and it worked. Turned out my first player couldn't connect through the internet because he was on my LAN, he connected through the LAN and everything worked great.
The only real other thing was not having an initiative tracker or control over turns. I know those are on the Wall of Features and they certainly weren't show stoppers as I've known my players for years and they were very patient and helpful.