The Battle for Cormyr

Tell us how you are using our gaming tools and how your sessions are going.

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Ryss
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Post by Ryss »

Laptop... check.
Books... check.
DMGenie... check.
MapTool... check.
Dice... check.
Pen... check.
Eraser... check.
Paper... check.
DM Screen... check.
Projector... check.
Junk food... check.

At this point a German would be satisfied and say "Alles in Ordnung".

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UntoldGlory
Great Wyrm
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Post by UntoldGlory »

Kids stuff shoved out of the way so you have room to play.... check

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lmarkus001
Great Wyrm
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Location: Layfayette Hill, PA

Post by lmarkus001 »

What do you use the pink lunchbox for?

Big_Mac
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Location: Brockton, MA
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Post by Big_Mac »

UntoldGlory wrote:Kids stuff shoved out of the way so you have room to play.... check
Yep Oh so true.

Each Kid has a bedroom with toys.
Common are between Bedroom with toys.
2 Living rooms with toys.
Dining Room has toys.
2 basement room has toys.
--
Big Mac

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Ryss
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Joined: Sun Jun 15, 2008 1:12 pm

Post by Ryss »

Big_Mac wrote:
UntoldGlory wrote:Kids stuff shoved out of the way so you have room to play.... check
Yep Oh so true.

Each Kid has a bedroom with toys.
Common are between Bedroom with toys.
2 Living rooms with toys.
Dining Room has toys.
2 basement room has toys.
With the cutest look on my face, I'm asking you: Will you adopt me?

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trevor
Codeum Arcanum (RPTools Founder)
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Post by trevor »

Awesome ! Thanks for sharing. Hmmmmm jumk food !

are you aware of fullscreen mode ? It's not perfect, but if you are using a second instance of MT for the projector, go full screen on it.
Dreaming of a 1.3 release

Big_Mac
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Joined: Thu Aug 17, 2006 10:37 am
Location: Brockton, MA
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Post by Big_Mac »

trevor wrote:Awesome ! Thanks for sharing. Hmmmmm jumk food !

are you aware of fullscreen mode ? It's not perfect, but if you are using a second instance of MT for the projector, go full screen on it.
The only reason I do not do full screen is I need access to all of the menus and buttons. I do some of the AoE's for my players. Through it of if I am moving a player. Of my 6 the are 4 laptops and one is remote. most of the time.
--
Big Mac

Big_Mac
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Session 7 - 23-May-2008

Post by Big_Mac »

Day 11 - Kythorn 11th, 1372 dr

The party decided to continue on with the search of this region. As they walked down a hall they found the shell of a centipede. As the party entered the next room they were set upon by a group of hungry centipedes. These were of no real consequence to the party who quickly dispatched them.

They found a locked double door. The party had no quiet way of opening the door so it fell to Actor and his battle axe to batter down the door. Luckily for them this did not seem to attack any undue attention. As they continued down the hall they investigated a door and went into a the room behind the door. Candito decided to rush in and was set upon. As were the others as they entered. The chokers just kept hoping down on to them as they entered. Many of the party were injured and they were out of spells and injured they decided to head back to the dwarf city to rest and hope nothing changed while they were gone.
--
Big Mac

Big_Mac
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Session 8 - 06-Jun-2008

Post by Big_Mac »

Day 11 - Kythorn 11th, 1372 dr

They party returned to the Dwarven Inn and decided to rest and be ready to go back in 2 days.

Day 12 - Kythorn 12th, 1372 dr

This day they rested and healed. They also discussed the tactics that should be employed. There has been some confusion during the fights.

Day 13 - Kythorn 13th, 1372 dr
They made their way back down to the problem area. They got through with out incident, back to the double doors that they had broken open. They found the doors crudely repaired. The party quickly busted them down and continued down the corridor they found that the remains of the creature had been place into the room with the chokers. There seemed no other signs of actual activity. As they work down the hallway they found another door. When it listened to all that could be heard was some scratching. As the opened the door they were assailed by a smell of rotting flesh. As they readied themselves they were attacked by zombies that were in a small store room. The zombies proved to be tough fight caused a number of wound and forced the party to use much of their spell resources. In the end they had to go back to the City to rest and get healed.

They decided to get some healing from outside the party because they wanted to get back down to work the next day so they did not have to worry about to many repairs being done.

Day 14 - Kythorn 14th, 1372 dr

The party party again made their way down. This time the doors had not truly been repaired. They were able to pass them with out issue. As they continued on down passed the other rooms they noticed no other changes. They check one of the door and found a long room that looked like it was being used for storage. After a thorough search of the room the found nothing of note. They Crossed the hallway had to break down another door. In this room they saw a large chest. It was on the far wall. they entered the room but nothing seemed out of sorts. As Shamgar crossed the middle of the room he had to make a sudden leap to prevent himself from falling into a large pit.

The very fine chest was locked. They talked about breaking it open then decided that it was better to wait. There could be something fragile within and they did not want it to be broken.

They reached the end of the hallway and there was another set of double doors. This set of doors was not locked. The doors open onto what looked to be a temple being finished. They were confronted by a group of 7 elves. One, the priestess, looked to be a drow.

The party was able to quickly disable 2 of the elf with longsword right by the doors. The party was then ineffectually target by the 4 elves with bows, they all moved up to be in the face of the party. Shamgar having moved up looked to rush the drow. She cast a spell at him and he was able to resist it as monk can do very well. At this point there were only 3 left standing from the elves and the priestess slipped out. As the remaining 2 tryed to block the path of the party.

Those 2 remaining elves quickly meet their demise. They have given the priestess precious time. When Shamgar gets to where the drow disappeared he finds a camouflaged corridor. They attempt to follow when at they find an area of total darkness...
--
Big Mac

Big_Mac
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Post by Big_Mac »

lmarkus001 wrote:What do you use the pink lunchbox for?
Do you really want to know? :shock:
--
Big Mac

Big_Mac
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Session 10 - 04-Jul-2008

Post by Big_Mac »

Day 15 - Kythorn 15th, 1372 dr
On their travel back to the city after the demo work the party came across a room that was dark but had been lit previously. Shamgar went first to investigate. What he found was that the Braziers had been put out. As he relit 2 of them Loc Nar also came forward as he approached a doorway he heard a slithering sound. As he moved forward to check it a creature with a worm like body and 4 tentacles on it's head and a beaky mouth, attacked.

The fight was problematic for the party they seemed to be unable to seriously harm the creatures. When Arkus decide to switch to, what is becoming a great weapon for him, his axe and struck one of the creatures with a mighty blow and cut it cleanly in 2. Poor Shamgar who had been grappling the creature was now cover with it's entrails. The remaining grick was then quickly defeated.

Once back to the city Loc Nar went back to his Temple to see Hadras, the high priest of his temple. He was given some good and bad news. The good new was that Hadras had come up with a spell that might help. The bad news was that he did not know if it would work. He said that he could cast the spell in the morning if Loc Nar wished. Loc Nar said yes.

Day 16 - Kythorn 16th, 1372 dr
In the Morning, Hadras cast the spell. He is not sure when or if anything will happen. There is a monetary flash for Loc Nar but not much else. After that the party heads out. They are able to safely make it all the way back to the docks. There is no ships available to take them back so they will have to wait till morning. The docks look much diffeernt than when they first arrived. The fortifications are going up very quickly.

Day 17 - Kythorn 17th, 1372 dr

In the morning the Party finds a familiar ship has arrived. The Captain is more than willing to carry them back to Suzail he just need to get the ship unloaded and reloaded. Some members of the party help with that endeavor. This speeds up the total process.

They set off on their second boat trip. They do notice a few things that are different since last trip. The captain has a few more crew because of the pirate scare and he also now sails further in the deep water as opposed to close to the coast.

The day goes along with out incident. Just as the sun is setting Shamgar spots a head in the water about 100 ft in front of the ship and just to the port side. As many look to see what it is, they are attack from the starboard side. These creatures breath acid onto many of the party and some of the crew. The party works quickly to eliminate these strange creatures. Many of them retreat into the water because they are flying and the spells cast on them make it impossible for them to continue their attack.
--
Big Mac

Big_Mac
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Post by Big_Mac »

I have canceled this campaign. Not that anyone was waiting with baited breath, for an update. I figured out that I do not have the Story telling creativity and the do not do artistic license well, to be an effect DM.

May be some time later.
--
Big Mac

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trevor
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Post by trevor »

Bummer that it didn't work out.
Dreaming of a 1.3 release

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