August 15, 2008
Kassim - 4
Colaudra - 6
Smoke - 6
Goth - 5
Electra - 4
Felix - 5
Wait -6
Halbord, Ghrym, Beverly, Larka and Mordacai are not feeling well. They got a room at the inn, listened to part of the story, turned green and bought chicken soup and disappeared for the adventure.
The evening opens finding the balance of the adventuring troop at the Inn of the Welcome Wench. The Inn Keeper’s name is Osler Gundergucht. His daughter, Vesta runs the Inn. During the meeting Calaudra buys dinner and drinks for the rest of us. The bar wench Maridosen demands that we buy food. We then discuss purchasing ochre robes in case the evil is back and we need to infiltrate. However, we are not sure if we need yellow ochre, brown ochre, red ochre or purple ochre. We are stymied.
We get one suite for the night and one large room for the healthy persons. The sick persons need to decide if they paid for a private space hung out in the common room. It is unclear how much a non suite room costs..
In case of future need:
Rooms at the inn are comfortable and simple. Each has a soft bed with a quilted blanket, a desk with a chair, and a pitcher of water and a bowl for washing up. A single two-room suite is available for 3 gp per night. Room doors have locks (Open Lock DC 18), and a client can rent the key by paying Maridosen an additional 1 gp per night. A common room, for those unable or unwilling to pay for a private room, is available for 5 sp per night, although the inn does not guarantee the safety of one’s belongings there. A dozen bunks are located here
The bard who is very bad claims he went to the moat house recently and found undead. It was dank and moist and mildew-y. He didn’t see them. He just heard moaning and scratching. Hmmm a couple of live ones or a group of undead ones????? Either way it seems like a job for Ghrym, and he’s indisposed.
We meet a busy body who shares:
• Temple ruins is an excellent hideout for monsters
• Kids hang out at the moat house
Questin Himmble – we meet him – he is an ugly Halfling who looks like a goblin. He knows nothing.
Next morning we set out for the moat house. We find it. There is a blood smear on the courtyard and two corpses inside the manor house and one blue dragon! Yikes. One body is in a ochre cloak. Not sure which type of ochre.
The dragon bites Smoke and then gets Smoke with a fury of blows. Smoke is bloody. A hideous battle ensues. Smoke is close to death. Coladra uses a fast heal and then flanks everyone swings or spellcasts, Goth and Felix cast, Kassim sings, Electra bows and Wait confuses the beast. Calaudra makees herself srong and wades into hand to hand. It breathes and Kassim, Goth (down to -9), and Calaudra nearly drop. With a total team effort, the dragon dies and we don’t! Kassim saved Goth.
Most excellent spells including burning hands, magic missile, sound burst and confusion, two scorching rays and Bellagorn’s sounding horn were used. Several situational awarenesses were used! Dragon was AC 21 with 102 hitpoints.
The dragon was eating two bodies. The rogue has necklace with a black iron triangle with an upside-down yellow Y inscribed within. The cleric also has a necklace. Their stuff is listed below.
Calaudra checks her knowledge religion about the necklaces and learns: It is the symbol of Apep.
Apep is reviled, not revered, in the temples of the Pharaonic pantheon. Officially — according to the priests of Re-Horakhty and the other deities — Apep has no worshipers, no temples, and no creed but destruction and evil. Those deranged, corrupt, and otherwise evil souls who devote themselves to Apep agree, at least in part. He has no creed but destruction: destruction of all the Pharaonic gods, their temples, their clerics, their worshipers, and even the world they created and the creatures that inhabit it. The followers of Apep — not as few as the priests of other deities would like people to believe — do not strive for a world dominated by evil; they strive for the end of the world.
Felix who also knows about religions, knows:
There is a rare and obscure cult known as the elder elemental eye. Not sure of details. It is evil and this is their symbol.
Treasure:
• A normal curved dagger
• Masterwork studded leather armor (dyed black) – Electra
• Longsword – 15 gp
• Shortbow (magic +1) with 12 arrows - Smoke until we find someone better
• 13 gp
• Three 100 gp jade gems – Wait, Electra and Felix
• Chain-mail – 150 gp
• Heavy mace +1 – magic – Goth until we find someone better
• A scroll of cure light wounds magic - Kassim
• 24 gp
• A lilac-colored stone mask worth 200 gp - Smoke
• Ochre colored cloak – not sure which color ochre due to blood
Everyone gets 100 gp. (702/7 = 100)
Technology worked well. The phone was clear and Tammy’s speaker was wonderful when dangling off her forehead. We are still slowed down using the tool and need to stop letting it distract us!
Also shared:
To speak of dogma in connection with Bast is almost contradictory. Bast is a chaotic, often whimsical deity who demands no rigid adherence to principles of faith. In general, she promotes life and liberty, asserting the value of mortal life, things of beauty, and freedom from oppressive regulation. Bast hates evil, particularly Apep and his followers, and people who worship Bast generally share that enmity.
Experience 4th = 514, 5th = 493 and 6th = 429
Here we see the oversized (was a medium sized dragon that I scaled in the token to make the body fit the square and let the wings go larger) dragon that is near death. It just breathed and just about killed off a few of the party. While fun, the blood was too distracting and we will be changing to health bars.