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Posted: Thu Jun 05, 2008 3:36 pm
by CJack42
http://rapidshare.com/files/120340419/R ... s.rar.html
That has the bitmaps and jpegs in it, as well as some handouts. I'd give you the MT campaign files but they are spread out amongst a years worth of development versions so probably would be of little use.

You may need to adjust the grid in MT for some of the maps, I wasn't as stringent with making everything work perfectly in the beginning. nothing difficult though. Hope you can make use of them.

Posted: Thu Jun 05, 2008 5:15 pm
by lmarkus001
Nice maps! Thanks for sharing!

I like your temple map a lot, I am trying to decide if I have the time to redo that part of one of the campaign files...

The CRM areas look really nice, I will have to look at them closer as I get ready to build up that campaign file.

Posted: Fri Jun 06, 2008 2:32 am
by Azhrei
I have the Outer Fane with VBL added to it and all DM-specific stuff on a layer that only the DM can see. In addition, I've used stamps with Notes so that the players can click them to see the room description or get other information. I have not done that for all rooms, however. And many times the stamps have GM-specific notes that the players can't see to serve as reminders.

I have also done the Inner Fane, complete with VBL. It's a little tricky to do, but I decided to use a single map and put all of the different levels on it. I added VBL as indicated by the grid (ie. VBL always fills a grid square or leaves the grid square completely empty) as this allows the players to know which grid squares are valid for movement. But it kinda' messes up the players' view of the map, IMO. If I had to do this over again, I might fill the entire map with VBL, then carve out the areas they can see. That prevents them (somewhat) from moving into areas that I don't want them moving into.

I have, of course, somewhat customized my RttToEE campaign, but mostly via NPCs and background and not so much through maps.

I have not set up any token macros for the NPCs, as I use DM Genie for all of that stuff.

I'm particularly proud of how Level 9 of the Inner Fane turned out! Read the description of that area and you'll see what I mean when you try to figure out how to put it into MapTool...

Drop me an email via this forum and I'll use a reply to send you back the files I have. They worked in 1.3.b20 (I think) so they should still be fine now.

Posted: Mon Jun 09, 2008 4:17 pm
by lmarkus001
My first session will be this Friday...

I have posted up my overland campaign that has Homlet and Nulb included (we are setting our campaign in Cormyr in the Forgotten Realms).

http://rapidshare.com/files/121286324/M ... cmpgn.html


I have my first technical difficulty.

I want to have audio and video if possible. As I mentioned I am planning to use Ustream.tv for the video feed and Skype for the audio (because of the D-Link USB to Skype adapter).

Well it turns out the D-Link drivers eat 30% of my cpu. Then Skype takes its chunk bringing me to around 75% cpu utilization. If I add in the video I am at 92+% utilization and I have not even launched MapTool...

So the video is going to wait a bit. I have found a nice phone-to-PC audio jacks cable and once I build or buy that, I will probably change to using Ventrilo. I expect the cpu utilization to drop massively as Ventrilo is far less resource hungry and the internal audio system should be way less than that stupid D-Link device.

http://www.vital.pri.ee/PSTN
or
http://www.chat-cord.com/

Posted: Tue Jun 10, 2008 10:19 am
by lmarkus001
Here is my Moathouse campaign file:

http://rapidshare.com/files/121452168/M ... cmpgn.html

I am choosing to not script the more complicated foes (like those with PC caster levels). But most of the critters have macros.

Posted: Sat Jun 14, 2008 10:32 am
by lmarkus001
Session 1 - Technical Report

The Good:

Stable - I had 7 machines in total connected and all connected effortlessly and maintained the connections through the night. Things that have changed since our last trouble ridden night include:
  • 1.3b31 vs. 1.3b30
    Put the repository on a web server
    Host box was not running the Cytrix VPN client
    Ran the 512M memory version vs. the Web launch version
Fast & Easy to setup - All users had to get the 1.3b31 client downloaded and running with 512M memory. I was able to help everyone get that done quickly and without any complications.


The Mediocre:

I have an Actiontec router and I use the MAC address restrictions to limit who can access my network. It turns out that that router seems to have a limit of around 10 MAC addresses that it can store. So I opened up the network for the evening just to not have to mess with it. For the future, I will probably disable the wireless bit of that router and use a nice SMC router I have.

Skype - Skype audio is wonderful. We had clear consistent professional conference call quality the entire evening. But Skype + the D-Link USB-phone adapter use up 85% of the cpu of the 1.6GHz Athlon 64 processor laptop I was hosting on. This left very little processor for MapTools. Next week I am replacing the D-Link CRAP with another link so we will see if that is sufficient. Also the new adapter will allow me to use Ventrilo which is far lighter.

MapTool performance - I have a very busy map that was just too much for the system configuration. It has a bunch of stamps and a lot of VBL squares (it is an outdoor setting). When I swapped to that map, and attempted to drop a PC token onto it, my processor pegged at 100%. It then took me about 20 minutes to drop the 6 tokens on and Edit them to give the players rights to their tokens.

I think there is a need for a way to associate a token to a connected machine that does not require the Edit window. That window was taking 1-3 minutes for me to open as the processor was pegged. I will make sure all player tokens are on all of my maps now as that process took forever... especially since I could not drop an entire party at once.

MapTool privacy - I set a bunch of maps in my campaign file to NOT PLAYER VISIBLE. While that worked, the map names were still visible to the players in the pull down globe icon. So they know that there are some 6 odd maps in the campaign that are to be found, and they have clues to where to look based on the map names (for example, on map is named Mill so now they are on the lookout for a mill).

Video: As my processor was at 92-100% all evening, I decided to not run any video as there were no resources to handle it.


The Bad:

D-Link USB-Phone adapter: This thing is total crap. Every time I need to connect it, I must reinstall the drivers. That installation often takes multiple attempts. Once I get it working, it takes up ~40% of my cpu. Stay away from this junk.

Posted: Sat Jun 14, 2008 11:01 am
by Phergus
lmarkus001 wrote:MapTool privacy - I set a bunch of maps in my campaign file to NOT PLAYER VISIBLE. While that worked, the map names were still visible to the players in the pull down globe icon.
Not supposed to do that and I can't reproduce that here. Were the maps set to hidden before the players connected? Before the server was started?

Posted: Sat Jun 14, 2008 6:56 pm
by Azhrei
Regardless of the answers to Phergus' questions, I would still like to have two names for the maps: GM name and player-visible name.

Or the ability to rename the map would be fine, too.

Posted: Sat Jun 14, 2008 7:08 pm
by Phergus
You can rename the maps and, myself, I keep them hidden until needed and even then give them pretty generic names.

Posted: Sun Jun 15, 2008 12:54 am
by trevor
You should be able to rename the map already, check the Map menu.

Posted: Mon Jun 16, 2008 1:01 pm
by lmarkus001
Ah ha! I had missed the Rename feature of the Maps (although I do agree a GM name would be nice).

The Hills map in the Hive campaign file is a great example of a not very functional MapTool map generation technique. On my 3GHz P4HT with no one connected it takes upwards of 30 seconds to drag a single PC token onto the map. The map has a bunch of repeated stamps (trees) with a fair number of VBL blocks scattered about. Also, the tree stamps I dropped on were resized in MapTool so they are way over sized for the map.

I did this map this way to specifically stress test. Now I know that I must be much more conscious of stamp sizes, quantity, and VBL usage.

http://rapidshare.com/files/120327925/M ... cmpgn.html

Image

Posted: Mon Jun 16, 2008 1:14 pm
by trevor
Cool, I'll use that during my profiling session

Tactical Retreat

Posted: Sat Jun 21, 2008 8:22 am
by lmarkus001
Image


After our final return to the Galactic Repository, we found ourselves with a little downtime. The automatons deemed our exit a low priority. We thus had a few weeks to wait while they fixed other things. Eventually they were willing to clear the door for our benefit. In any case, our implausible plan of stuffing intelligent mice up the nose of a powerful entity to eat it's brain proved surprisingly effective. The repository of knowledge was secured and we were given the opportunity to spend some of our downtime researching the vast archives. While much of the writing was for a world with different mechanics than our world, there were a few volumes that contained texts that were quite useful indeed!

Each of us found out how to bring on a Healing Surge as well as a Second Wind. We were also able to glean special knowledge of ways to gain an additional action 1/day. Lastly, I found an ancient text that allows a wizard to cast an unusual form of cantrip. I can cast this more or less at will and create a cloud of daggers (1D6 – Affects a 5x5x5 square – reflex save) as long as I stay focused (1 std action). Others were able to research similar special powers unique to their classes.

When we finally exited the repository, we caught up with the instrument maker. He was disappointed to learn that he could not take the perfectly musical rock. Had a bard in his shop, Cacyn, who chose to join us in our travels. We agreed to resume our quest to reach one of the main cities and register as an adventuring group. I fear we are well beyond any illusion we are anything but full blown adventures at his point and I am convinced that we will be arrested before we arrive at the capital.

Just before Tilverton, we encounter a road sign... A bad sign...

The road appeared to be closed and there was a hastily constructed detour. There was a LARGE sign bearing the mark of the Purple Dragons warning us not to proceed on the main road under penalty of death. We looked down the detour and pondered the probability it was a trap. This was a real quandary! If the sign was a construct of bandits, we would surely be attacked! If it was a legitimate mark of the Purple Dragons, we would be on the very wrong side of the law indeed! At this moment, our fortunes change. A cloud along the main road told us that a group of horsemen was approaching. We sought some measure of cover, but we were unable to hide due to our horses. My goat hides in my pocket just fine, thank you!

The approaching horsemen turn out to be the Purple Dragons. They informed us that Tilverton had been annihilated. If we dared even approach the town we will be annihilated as well. The puzzled looks on our faces must have spoken volumes as, after a brief pause, he explained that he would kill us if nothing else did. That was enough for me. He prattled on for a while about details. He then asked us for our adventuring papers, which we don't yet have.

We were promptly arrested. He was fairly nice about it. I had figured we would be bludgeoned into submission, then arrested. I chose not to ask why for fear of giving him an idea.

We were taken, politely, to the captain of this brigade. She was also surprisingly polite and made us a very generous offer WE COULD NNNNOOOTTT REFUSE. (see also: Bludgeoning) Being wiser than the average rock, we accepted. We were given temporary adventuring papers and a task to locate a band of dwarves who had agreed to patrol a trade trail. They were hired for the task as the Purple Dragons had all hands assigned to guard the smoking hole that was formerly Tilverton. They set out 2 weeks ago but are at least 1 week overdue. The captain is worried, but noted that there may be a very good reason why they have not returned, such as a vein of ore... Were are given a few names and some general directions.

We headed off up the trail and, after a time, found a single Dwarf in vicious armed combat with a giant ant. At the moment we spot him, he manages to fell the beast. The signs of a serious battle remain scattered about. A number of giant ants had met their end. He spoke to us briefly and we discovered that he is a prospector by trade rather than one of the band we are looking for. He has abandoned his home up the trail as a result of various troubles similar to the ants.

We also learned that he had seen the band we are looking for at his former homestead. He gives us the kind of directions only a dwarf could understand. It is pure nonsense to me, but others in our party managed to follow him well enough. After a good solid march, we discover a large cabin. As we prepare to hail, we are addressed by some fellows pouring out. They tell us to go away and suggest we are jumping their claim. We assure them that we are not claim jumpers, but they won't hear it. We elect to try to subdue them.

The party spreads out and begins the offensive. As some in the party approach, they are horrified to discover that these dwarves are changed. They appear to have been transmuted into insect like shadows of their former selves. After a few rounds of combat, they are subdued. These are clearly two of the dwarves we are looking for, Dorlin and Isskolar. They are bearing medallions with insect markings. After a period of questioning, they agree to take us to the “Queen”. I find this prospect worrying.

We travel with them to a tower...

--------------------

We refresh ourselves that our mission is to find the dwarves and return them safe and sound. Dorleen and Iskilar – our chitinous dwarf prisoners want to take us to their queen. We are pretty sure we don’t want to see the queen, but also sure we need to enter the anthill to save the dwarves. Oh bugger.

Before leaving the path, we meet with an armored almost giant who wants to join us. After her promises not to kill me and take all my possessions when we are in the trees, we allow him to join us.

We go into the woods and do find the ant hill. Smoke, Ghrym, Mordacai, and Beverly Hill stay outside the ant hill guarding the dwarves.

Halbord, Wait, Larka, Feliz, Kayssim, Calaudra, Electra and Goth enter the ant hill. We see two ants dragging the carcass of a boar into the ant hill. The initially seem to ignore us as we move in. Goth charges to the front and nearly dies from the initial attach of the first two worker ants. Then he Burning Hands them and uses his new Fey Step power to retreat to the cleric who cures him.

Our new fighter, Halbord, is pretty good with his chains, killing the first and second and third and fourth ants that he attacks. As he mows through the ants, they claw and bite, but he is invincible. Maybe they don’t actually have the ability to do damage? No, Larka jumps in and is immediately hurt.

We defeat the ants and move into a room full of decaying body parts and carcasses. Yuk. There are crates with golden eagle runes on them. Wonder what that means.

We find dried figs and 3 crates of expensive and yummy dryad walnuts. Continuing to the next room – oh my goddess – there is an Ettin. Holbard goes in as does Electra and Felix and Larka. He gets two attacks of opportunity and Larka drops. Bravely Caulaudra brings Larka to zero, steps into the room and cures Hobard – that situational awareness is very cool. Now, if we can only get out…..

We strategically retreat – this ettin is one tough bugger! He follows our retreat. For a moment I thought we would get red Lizard Woman boots and grey Lizard Woman gloves, but it seems that Larka worked a second wind and is more than 0 htpts now. Electra summons a dog and Felix shoots many magic missiles and Wait hits it too. As a team, we manage to make it drop! Yea us!

2008 06 20 Tech Report

Posted: Sat Jun 21, 2008 8:34 am
by lmarkus001
Setup changes:

1) Dumped the D-Link USB-phone adapter. Wired up my own adapter to send the phone to the headphones+microphone jacks of the laptop. This reduced cpu utilization from 85%++ to 35% and the sound was still great. HURRAY!

2) Hosted the campaign on my beefier desktop, connected as a GM with the laptop.

This significantly improved token moving. Everyone was able to move tokens at the same time without issue.

One issue from this setup. When I placed a token on the board, then changed its image, that image never propigated to others.

3) With the improved cpu utilization, I was able to add in streaming video. It was only used to show the cookies that one of the players brought (but sufficiently hungered the remote players).


Observations:

The various text boxes were from the 2 bards trying to keep up bard song info for the party. From this I definetly see a need for a floating info box tool. The MT text gets lost in the fog of war (hence the multiple repetitions of the song info).

Perhaps just a toggle for Text that makes it globally visible / over top of fog of war-VBL?

------------

MapTool requires additional communication. I find the players get absorbed in the tool when it is their turn, and it is not obvious if they have started or finished their turn. Having players verbally (or in chat) state they are starting, and have ended their turn, greatly speeds up the play and smooths it out too.

2008 06 27

Posted: Sun Jun 29, 2008 6:57 pm
by lmarkus001
Setup Changes:

1) Tried to use the Chat-Cord to connect the speakerphone to the PC. This produced some bad hum in the audio, so replaced it with my ugly hack cord which works flawlessly.

2) Tried to use an on table top grid for initiative tracking. While this let the remote people see the order, everyone pretty much ignored it and listed to the person calling initiative (so and so on deck, such and such's turn). General consensus was that the on map tracking is not functional. So we will continue to EAGERLY await a basic Init Tool inside MapTool. The issue is people do not want to have to zoom out and in all the time.

3) 1.3b32 (was 31 previously)


Observations:

People are still loving the fact that MapTool is enabling our remote players. We would have been too few to play without it, but with it we had a group of 5+GM, huzzah.

Having to individually select each NPC and set ownership really slowed things down. But I understand this is on the to be fixed list.

One player lost the ability to move her token. I was able to set individuals to have rights to the token, but I was unable to set the token Ownership to ALL. We decided to not spend debug time so I just moved her token for her (as this happened late in the evening). In the future, I will have her disconnect then reconnect.

I loaded a b31 campaign but used b32. Was unable to create campaign macros initially. Then at some point I was able to and so I created some. But they were only visible on the machine I created them on. I think this issue is addressed in b33.

I still ran the server on my desktop and had my laptop as an additional GM. Next week I am going to not load MapTool on the laptop but instead just remotely connect to the desktop and directly use MapTool there.

Our very weak approach to visual initiative (I do not recommend this):
Image