First off, thanks for answering questions about the generator...
Here are some links with similar content....YMMV:http://www.bin.sh/gaming/tools/dungeon.cgihttp://www.gozzys.com/article.php?cm_id=8
And thank you! I hadn't seen the www.bin.sh
model, and it seems very detailed. I love a self operating mechanism. The less I have to do the better!
As for Pangea....this looks great.
I like the concept as it gives the players a lot of familiar names and whatnot to work with. I find myself wanting to know more about the actual world, however. The areas with names that sound familiar--how similar are they to what I would expect? And the ones with unfamiliar names? What should I expect?
Dantier looks interesting...and not too different from what I created for my current campaign. Actually it's a bit more heavily populated than what I have.
My current campaign only boasts five major cities, and a very few minor ones, on a single continent. Ruins and wilds fill the interior of the continent and while there is a road between some of the cities, it is traveled only at great risk.
I like what I see so far. Perhaps as your campaign progresses you can post more information?
First I'd like to thank you for your comments and interest in case I forget.
To answer your questions, Yes my world is large, but not severely populated. I use AD&D population numbers with regard to calling a city a city, but when you look at the maps, those red circles? they're 50 mile areas. That's all the city can adequately patrol. Much of the world is wild.
Yes a name is worth a thousand words. Japan (with Japan Isthmus), and Great Europe in particular would probably be more differentiated by architecture than anything else
but yes, You Know What to Expect When You Go There. I'd give anything to see the party grovel before a Shogun. ha ha
I haven't filled all the countries in because it hasn't been necessary. Players haven't expressed an interest in these other sites, only the ones involved in the Quest Information page. Actually it allows me to fill in as I go along. Poor Maritain is now under demon control with a hodge podge of refugees hiding in the interior. Unless the party gets brave, it's unlikely they will go to visit this otherwise poor enslaved country. Nevertheless, even though the majority of the world is player unexplored, it gives me lots of room to be creative.
But if you take a gander at the Quest Information page, it does give the rather large clue of history ranging past 3000 years, which is still known about (like seeing through glass darkly) during the present day. The majority of ruins the party goes through are ancient 3,000+ years ruins architecture, and I think its safe to admit that even though the Imperial City is their main base of operations and any City News players hear is listed there, the Quest Information page sees more change and addition than any of the other pages. I only add what the players uncover.
They're such an unruly unorganized bunch.
Oh I meant to add that we play on an every other Saturday basis. These pages are meant as memory refreshers as opposed to diaries (which believe it or not, my players keep one themselves). But you are guaranteed the more they uncover, the more is there to read.
Thanks again for your interest.