Yep, I've been keeping an eye on your framework. That's very close to the level of automation that I use in my own game. Core functionality covers most of those things. Yours is an excellent example of that. I'll have a proper play with it and see how it goes. If we do end up using it I'll certainly credit you. I might have to edit sections as we go, but I'll get in touch beforehand if I do. Thanks very much for the offer.
Quite a compliment, and thank you.
It's very simple, so anyone decent with macros should be able to extend and adjust it easily. Mind you, the level of simplicity it has is so much that there are no properties for Ability scores. You're supposed to do the math first, and just punch in final numbers.
On the flipside, if you need anything specific for it, just drop me a line and I'll hammer it out for you. Knowing what's under the hood makes it easy to extend.
I know what to do. I'll post a bunch of monster tokens!
Including ones with area attacks and recharges, which provide a base to edit and create from.
OK, I've updated the post in User Creations.
The framework hasn't changed, but I added a "Token Box" map with all my pre-existing tokens on it, ready for use.