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Kobold
 
Joined: Sat Oct 09, 2010 5:41 pm
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 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Sat Oct 09, 2010 5:44 pm 
I'm interested in seeing this happen. I'm in the middle of building my own multi-touch table and the one thing really holding me back from completing the project is that there is no good multi-touch tools for running a D&D game. Map Tools would be ideal, but you have to go into the menu too often for things that you should be able to handle with things like two-finger touches and tap and holds.


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Dragon
 
Joined: Mon Mar 23, 2009 3:48 pm
Posts: 312
 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Sun Oct 10, 2010 6:34 pm 
How much does a table like that cost?


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Giant
 
Joined: Thu Apr 09, 2009 3:10 pm
Posts: 142
 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Sun Oct 10, 2010 10:14 pm 
Always wanted to try something like this ever since the first videos for multitouch tech came out. http://cs.nyu.edu/~jhan/ftirtouch/

You could even probably set up something like a rfid chip in the base of a miniature and have it connected to onscreen tokens.


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Great Wyrm
 
Joined: Sun Aug 12, 2007 9:49 am
Posts: 1362
Location: Midsomer Norton, (Near Bath), UK
 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Mon Oct 11, 2010 1:21 am 
Nice table, now I just need the cash to be able to afford one

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Giant
 
Joined: Thu Apr 09, 2009 3:10 pm
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 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Mon Oct 11, 2010 1:38 am 
Zamrod wrote:
I'm interested in seeing this happen. I'm in the middle of building my own multi-touch table and the one thing really holding me back from completing the project is that there is no good multi-touch tools for running a D&D game. Map Tools would be ideal, but you have to go into the menu too often for things that you should be able to handle with things like two-finger touches and tap and holds.

http://boingboing.net/2009/10/29/dd-on- ... ch-ta.html
http://www.etc.cmu.edu/projects/surfacescapes/

(ps. does anyone else think the virtual dice-rolling shown in that is kind of foolish and backwards?)


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Cave Troll
 
Joined: Sat Mar 27, 2010 11:29 pm
Posts: 42
 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Mon Aug 15, 2011 4:42 pm 
Azhrei wrote:
grimjack2600 wrote:
All of the orientation and location data is currently available via our vision interface (Community Core Vision 1.4 or better) and can create events which would need to be handled. My initial plan is to leverage heavily from MT4j (MultiTouch 4 Java) when adding these elements to MapTool.

I would love to get an official sanction to add MT support to MapTool.

Should we spawn a separate thread for MapTool MT discussions?

I have zero experience with MT4j but I'm certainly willing to help in integrating that library. Feel free to start a thread in the Developer Notes section to discuss technical details. One of the first goals for 1.4 is to better modularize the existing code and that could serve you well as the input handling would be separated into a set of APIs for input event handling. Start your other thread and we can get into it in more detail.


I looked at MT4J for this, myself, but found that their code was heavily in-bed with Processing, and getting Processing to work alongside maptools proved to be cludgy at best, and beyond my level of patience to continue.

Their event processing and Gesture Recognition code might port across well enough, though.

In my code (which stalled, unfortunately, due to real life) I created a new version of the maptools "Hand Tool" for map interaction. That meant I didn't have to deal with simulating mouse events, I just consumed the TUIO events directly.

It looks like you guys are further along than I was though.


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Kobold
 
Joined: Mon Nov 28, 2011 6:05 am
Posts: 3
 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Mon Nov 28, 2011 6:38 am 
Zamrod wrote:
I'm interested in seeing this happen. I'm in the middle of building my own multi-touch table and the one thing really holding me back from completing the project is that there is no good multi-touch tools for running a D&D game. Map Tools would be ideal, but you have to go into the menu too often for things that you should be able to handle with things like two-finger touches and tap and holds.


Exactly my thoughts, Zamrod! We would like to build a MT table as well, but multi touch capable Maptools is missing.


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Kobold
 
Joined: Mon Nov 28, 2011 6:05 am
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 Post subject: Re: MapTools at GenCon 2010 (on a Multi Touch Game Table)
PostPosted: Mon Nov 28, 2011 6:42 am 
eRaz0r, grimjack2600,

has there been any progress? I would so LOVE to hear some good news about this! ;) It would be so awesome if this would work out. I have a feeling there are really a lot of players waiting for such a feature/functionality in Maptools.

...or am I missing another thread where progress is indeed being tracked?


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