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Cave Troll
 
Joined: Thu Oct 26, 2006 8:56 pm
Posts: 67
Location: Washington, DC
 Post subject: Side effect of using maptool instead an old school battlemap
PostPosted: Fri Nov 23, 2007 5:41 pm 
http://forums.gleemax.com/showthread.php?t=953349

It's a maptool sighting -- of course, I was the one to bring it up but I think it still counts.

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Cave Troll
 
Joined: Thu Oct 26, 2006 8:56 pm
Posts: 67
Location: Washington, DC
 Post subject:
PostPosted: Fri Nov 23, 2007 5:42 pm 
Maptool is in post #13.

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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject:
PostPosted: Fri Nov 23, 2007 5:43 pm 
"There are no limits!"

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Dragon
 
Joined: Thu May 24, 2007 8:44 am
Posts: 532
Location: Copenhagen, Denmark
 Post subject:
PostPosted: Sat Nov 24, 2007 2:40 am 
Oh, brother - now we have to implement planet curvature.

*groan*

;-)

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Calling for Halos to be Hexified.


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Great Wyrm
 
Joined: Fri Apr 20, 2007 11:12 pm
Posts: 2317
Location: Albuquerque, NM
 Post subject:
PostPosted: Sat Nov 24, 2007 2:10 pm 
It should be a custom setting depending on the world. Some worlds may be larger than others and thus affect the curvature. Maybe a per-map setting?

:wink:


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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3840
Location: MD
 Post subject:
PostPosted: Sat Nov 24, 2007 5:43 pm 
Don't believe the hype.

The world is flat.


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Demigod
 
Joined: Sun Jul 01, 2007 12:23 am
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 Post subject:
PostPosted: Sat Nov 24, 2007 6:51 pm 
But my settings are a Dyson Sphere and a Ring World. I hope you have negative curvature included. :twisted:

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