Howdy Folks!
Been messing around a bit the last couple days with the latest versions of both MapTool (1.3.b73) and CharacterTool (1.0.b13). Am I correct in assuming that CT is very much in alpha-stage, and I shouldn't expect much functionality? I'm not sure if I'm just not doing things correctly, or if CT just has a long way to go.
When I start CT, I go to "Game --> Select Game" and choose "GURPS - V2". A nice basic character sheet pops up - but I find no way to add skills, or vantages (though they are listed under "View --> Show Property Table", I cannot edit them), or languages, etc.
Just to experiment anyway, I saved the character as "testguy.rptok", but if I attempt to drag the token into MT, I see the error:
"Error during drag/drop operation - java.awt.datatransfer.UnsupportedFlavorException: Group Tool Token List"
If I add the directory containing "testguy.rptok" to MT resources, the token appears in the list, but if I attempt to put it on a map, I see the error:
"java.lang.NullPointerException
at net.rptools.maptool.util.PersistenceUtil.loadAssets(PersistenceUtil.java:489)
at net.rptools.maptool.util.PersistenceUtil.loadToken(PersistenceUtil.java:470)
at net.rptools.maptool.client.ui.assetpanel.ImageFileImagePanelModel.getTransferable(ImageFileImagePanelModel.java:101)
at net.rptools.maptool.client.ui.assetpanel.AssetPanel$4.getTransferable(AssetPanel.java:277)
at net.rptools.lib.swing.ImagePanel.dragGestureRecognized(ImagePanel.java:397)
at java.awt.dnd.DragGestureRecognizer.fireDragGestureRecognized(Unknown Source)
at sun.awt.windows.WMouseDragGestureRecognizer.mouseDragged(Unknown Source)
at java.awt.AWTEventMulticaster.mouseDragged(Unknown Source)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:24)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)"
Should I just stick to creating bare-bones character sheets directly through MT, and discount CT for the time being?
Thanks!
Are the latest CT and MT compatible?
Discussion of your thoughts & requests, help for users and game specific configuration files for Character Tool
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