CT has no edit vs. using mode itself. I usually do this with two different screens, one for editing and one for playing. Then you can switch between them using the view menu.
Ok.. so how hard do you think it would be to make a "wizard" type approach. Open a sheet that has no "editable" information, except for perhaps name, race, etc(I know I can do that via the forms designer..)
Say it's called New Character. Is there an "On open" event I could bind to that form/sheet/view to open another (modal style popup) form to step through the selection process and have that form be similar to a "wizard"? Likewise, I would probably need to make a "level" style form with similar functionality if that's possible. For that matter, can modifying something on one form(say rank) tie to an event to open a different form/view?