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Kobold
 
Joined: Sun Jul 20, 2008 2:23 am
Posts: 2
 Post subject: SVN
PostPosted: Sun Jul 20, 2008 11:53 pm 
One question for the start: is there a policy on how to check in which content to SVN (like development only to branch_x, lead developer decides when to merge this to main branch and so on)?


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RPTools Team
 
Joined: Tue Feb 07, 2006 1:07 am
Posts: 1766
Location: Austin, Tx
 Post subject:
PostPosted: Mon Jul 21, 2008 12:12 am 
To check things in you have to send me a patch file from Eclipse. The instructions to do that are here: http://forums.rptools.net/viewtopic.php?p=47001#47001


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Kobold
 
Joined: Tue Jun 24, 2008 6:34 pm
Posts: 15
Location: Singapore
 Post subject:
PostPosted: Mon Jul 28, 2008 10:38 pm 
It seems that no one has offered to help with RSRD/MSRD aka D20 version 3.5. I have conferred with Jay via PM and it seems that the Computer Use DC is within reach of my skill rank. (Hopefully taking 10, not 20.) So, I'd be happy to help with the game file for this system.

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flatrat


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RPTools Team
 
Joined: Tue Feb 07, 2006 1:07 am
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Location: Austin, Tx
 Post subject:
PostPosted: Tue Jul 29, 2008 3:07 am 
Thank you flatrat! It is appreciated.


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Kobold
 
Joined: Mon Aug 04, 2008 9:52 am
Posts: 1
 Post subject:
PostPosted: Mon Aug 04, 2008 10:24 am 
Hi !

I've the very private project to translate the DnD4e.rpgame file in french. Perhaps it could help if I give it to you ?


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Cave Troll
 
Joined: Thu Aug 07, 2008 5:02 am
Posts: 45
Location: Australia
 Post subject:
PostPosted: Thu Aug 07, 2008 5:15 am 
man, i am psyched for the 4e version of character tool. Have been a fan of the rptools for a while now and though i better become a registered fan :D
Have been using maptool for our p+p gaming since back in the 1.2.18 days when one of our group DM'd a hellgate london inspired rpg based of the d20 modern rules. Never really got around to using chartool, but inittool was a big help for some of the massive swarm battles we had to fight. We used to use dmgenie for most of our stuff, but having to track 50+ creatures in that program wasnt the best.
Now 4ed has come out and im dming the game we've gone completely tech heavy, using initool with just basic stats at the moment to run the creatures. maptool and some of the great macros created in these forums. and am psyched so much work is being done on the 4ed chartool so i can directly import tokens from it into maptool.

Thanks guys, your awesome


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Kobold
 
Joined: Sat Dec 29, 2007 6:01 pm
Posts: 17
Location: Chicago
 Post subject:
PostPosted: Wed Aug 13, 2008 10:59 am 
is there any reason the files arent just straight XML? if they were XML then anybody could make their own at any time without having to submit requests.

if not, could the source (or at least the way the files work) at least be released? if i knew how these files worked i could probably write something that translates an XML file into them easily, and anybody who knew XML could crank out files all day long.

edit: in any case, i can help with d20 3.5


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RPTools Team
 
Joined: Tue Feb 07, 2006 1:07 am
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Location: Austin, Tx
 Post subject:
PostPosted: Wed Aug 13, 2008 11:21 am 
The game settings file is actually a zip file containing a bunch of XML files and images. You can see the entire layout of the zip file here.


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Giant
 
Joined: Thu Jul 31, 2008 5:13 pm
Posts: 227
 Post subject: Re:
PostPosted: Wed Jan 14, 2009 4:21 pm 
jay wrote:
Thank you for your help Highland Piper! You are now in charge of the GURPS game settings file. It needs a lot of work, as it is only partially complete. I'll be happy to assist where I can, but I don't have access to these rules and I have never played the game.

I don't have an editor available for game settings files so for now any changes will need to be done by hand. Check the Adopters threads for instructions on how to do this. If there is any help I can provide please don't hesitate to ask.

Thanks!
Jay


Not sure what is being/still needs to be done but I play GURPS and will help if I can.
BTW...Do you need a copy of the rules?


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Kobold
 
Joined: Mon Jan 26, 2009 1:52 pm
Posts: 5
 Post subject: Re: Call for Volunteers
PostPosted: Mon Jan 26, 2009 1:54 pm 
Wow, only two people for 3.5 so far? Sign me up! I've got Java experience as well as XML and C#.


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Kobold
 
Joined: Tue Jun 24, 2008 6:34 pm
Posts: 15
Location: Singapore
 Post subject: Re: Call for Volunteers
PostPosted: Mon Jan 26, 2009 5:21 pm 
Kyouhen wrote:
Wow, only two people for 3.5 so far? Sign me up! I've got Java experience as well as XML and C#.


Having volunteered some months ago, I have fallen quiet myself. Typical demonstration of Murphyistic principles: as soon as I raised my hand, the free time I thought I had for the chartool project was absorbed by other demands.

Kyouhen, I can pass the torch to you as the owner of the 3.5 implementation of Chartool, or we can collaborate more closely here. Your call. I do not know the programming side of things well, but I have a ridiculous amount of experience with SRD/RSRD.

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flatrat


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Kobold
 
Joined: Mon Jan 26, 2009 1:52 pm
Posts: 5
 Post subject: Re: Call for Volunteers
PostPosted: Thu Jan 29, 2009 4:36 pm 
flatrat wrote:
Kyouhen wrote:
Wow, only two people for 3.5 so far? Sign me up! I've got Java experience as well as XML and C#.


Having volunteered some months ago, I have fallen quiet myself. Typical demonstration of Murphyistic principles: as soon as I raised my hand, the free time I thought I had for the chartool project was absorbed by other demands.

Kyouhen, I can pass the torch to you as the owner of the 3.5 implementation of Chartool, or we can collaborate more closely here. Your call. I do not know the programming side of things well, but I have a ridiculous amount of experience with SRD/RSRD.

I vote collaborate. Coding I can handle, but I'm still fairly new to D&D in general. Someone with more experience might be able to put up more suggestions on what can be done to improve it.


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Kobold
 
Joined: Tue Jun 24, 2008 6:34 pm
Posts: 15
Location: Singapore
 Post subject: Re: Call for Volunteers
PostPosted: Thu Jan 29, 2009 5:08 pm 
Kyouhen wrote:
I vote collaborate. Coding I can handle, but I'm still fairly new to D&D in general. Someone with more experience might be able to put up more suggestions on what can be done to improve it.


Works for me. We can coordinate through the boards here, or directly via email, as you see fit. I'll send you my email address via board message.

Cheers

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flatrat


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12068
Location: Tampa, FL
 Post subject: Re: Call for Volunteers
PostPosted: Fri Jan 30, 2009 12:00 am 
If it would help to have a subforum, let me know.

I'm thinking that it might be good to have your work included on the forums as a backup, if no other reason. But I don't want to force any structure on you -- it's your project.


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Kobold
 
Joined: Tue Jun 24, 2008 6:34 pm
Posts: 15
Location: Singapore
 Post subject: Re: Call for Volunteers
PostPosted: Fri Jan 30, 2009 1:38 am 
Azhrei wrote:
If it would help to have a subforum, let me know.

I'm thinking that it might be good to have your work included on the forums as a backup, if no other reason. But I don't want to force any structure on you -- it's your project.


A sub-forum makes sense. How are other groups working on other game-specific files managing things?

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flatrat


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