Looks really cool but...
Looks really cool but...
It looks like it could be areally cool tool once it's done, especially if it gets that online host thingy they were talking about on another thread, but it doesn't work, I don't mean it's not very good, or not well done, I mean it doesn't work. It displays a white screen, and the menus, nothing else, except if i choose GURPS i get some fancy little grey rectangles. Since other people are still talking about it, I assume the problem is something local and not the program itself, so does anyone have any ideas how i could fix it so i can use it?
S'ok youre not the only one that thought that when you first opened it
There are a great team of people working very hard on getting this going and I have full confidence in seeing great improvements in the near future.
There are a great team of people working very hard on getting this going and I have full confidence in seeing great improvements in the near future.
Those Points of Light might just be Magic Missiles headed your way
Minions are your friend - Gotta love those mob rules and swarm charges on the meat shields with an immortality complex
Minions are your friend - Gotta love those mob rules and swarm charges on the meat shields with an immortality complex
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- jfrazierjr
- Deity
- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Two questions:
1) can/have we talked about property names to coincide with the eventual integration of CharacterTool, InitTool, and Maptool? I would hate to have to ask hundreds or thousands(dare I say millions????) of people to modify their maptool properties and existing tokens to be able to take advantage of the init/char tool features.
2) along the same lines as above, since Maptool allows short names for properties with the parenthesis syntax, I want to make sure that Chartool development does not cause a problem with things like Craft (Alchemy) and other such things. I don't have a specific fix in mind other than changing the format in on tool or another to use some other type of delimiter. Of course, if the property is stored internally in chartool without the parenthesis, then this probably wont be a problem.
Joe
1) can/have we talked about property names to coincide with the eventual integration of CharacterTool, InitTool, and Maptool? I would hate to have to ask hundreds or thousands(dare I say millions????) of people to modify their maptool properties and existing tokens to be able to take advantage of the init/char tool features.
2) along the same lines as above, since Maptool allows short names for properties with the parenthesis syntax, I want to make sure that Chartool development does not cause a problem with things like Craft (Alchemy) and other such things. I don't have a specific fix in mind other than changing the format in on tool or another to use some other type of delimiter. Of course, if the property is stored internally in chartool without the parenthesis, then this probably wont be a problem.
Joe
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
The Map Tool and Character Tool property sets are completely separate. Changing either doesn't really effect the other. The Character Tool property set does have a way to tie to a property to its Map Tool equivalent, but any mismatches are ignored on both sides.jfrazierjr wrote:1) can/have we talked about property names to coincide with the eventual integration of CharacterTool, InitTool, and Maptool? I would hate to have to ask hundreds or thousands(dare I say millions????) of people to modify their maptool properties and existing tokens to be able to take advantage of the init/char tool features.
Character Tool has a display property that is different than the actual property name so there aren't any problems with 'Craft (Alchemy)' being displayed to the user and craftAlchemy being the name of the actual property. The existing d20 game settings file shows this.jfrazierjr wrote:2) along the same lines as above, since Maptool allows short names for properties with the parenthesis syntax, I want to make sure that Chartool development does not cause a problem with things like Craft (Alchemy) and other such things. I don't have a specific fix in mind other than changing the format in on tool or another to use some other type of delimiter. Of course, if the property is stored internally in chartool without the parenthesis, then this probably wont be a problem.