4e Powers Scripts

Discussion of your thoughts & requests, help for users and game specific configuration files for Character Tool

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jstgtpaid
Giant
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Joined: Sun Jun 22, 2008 1:23 am
Location: Tampa, FL

Post by jstgtpaid »

jay wrote:I'm going to use the support for feats to do the class build support. I've already implemented it for the Fighter Weapon Talent and we can do the same thing for the rogue builds. It lets the user select the class specific stuff they want and then allows the scripts to find out which one was chosen.
Cool. If you have that code checked in, then I can take a look at your example and update the powers that I have submitted.

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jay
RPTools Team
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Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

Post by jay »

The feat code is checked in. You would put the data describing the class feature into feats.rpdat. You can tell if the character has that feature in scripts using

Code: Select all

inList(root.feats, 'Class Feature Name', 'name')

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