Cool. If you have that code checked in, then I can take a look at your example and update the powers that I have submitted.jay wrote:I'm going to use the support for feats to do the class build support. I've already implemented it for the Fighter Weapon Talent and we can do the same thing for the rogue builds. It lets the user select the class specific stuff they want and then allows the scripts to find out which one was chosen.
4e Powers Scripts
The feat code is checked in. You would put the data describing the class feature into feats.rpdat. You can tell if the character has that feature in scripts using
Code: Select all
inList(root.feats, 'Class Feature Name', 'name')