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Cave Troll
 
Joined: Sun Jun 04, 2006 10:07 pm
Posts: 53
Location: Brisbane
 Post subject: Database entries for savage worlds?
PostPosted: Thu Aug 07, 2008 5:00 am 
eg entry

<description>(S, Fighting d8): Heroes who engage in frequent hand-tohand combat are far more skilled in personal defense than most others. They’ve learned not only how to attack, but how to block their opponent’s blows as well. A hero with this Edge adds +1 to his Parry.</description>
<modifierSetName>edge.block</modifierSetName>
<applies>gte(root.fighting.baseDie, 8)</applies>
<edgeType>Combat</edgeType>
</edge>

where an edge requires a skill prerequisite of a certain level, such as d8, is the above entry correct? Haven't been able to find anything in the files to confirm it. Also, is 'gte' right, I have this urge to think it is 'get' but it probably isnt.

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Cave Troll
 
Joined: Sun Jun 04, 2006 10:07 pm
Posts: 53
Location: Brisbane
 Post subject: similar vien
PostPosted: Thu Aug 07, 2008 5:25 am 
eg:
<description>(N, Rich or Noble): The character is very wealthy. He has five times the starting funds for the setting and, if appropriate, a yearly income of around $250,000. Wealthier characters should have a very complete background as well. This needs to be worked out with the GM, and comes with many more assets as well as onerous responsibilities.</description>
<modifierSetName>edge.richFilthy</modifierSetName>
<applies>inList(root.edges, "Rich", "name")</applies>
<edgeType>Background</edgeType>
</edge>

How do you describe the OR condition for reqs?

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Cave Troll
 
Joined: Sun Jun 04, 2006 10:07 pm
Posts: 53
Location: Brisbane
 Post subject: Another
PostPosted: Thu Aug 07, 2008 5:39 am 
<edge>
<name>Dodge, Improved</name>
<description>(V, Dodge): As Dodge but attackers subtract 2 from their attack rolls, and the character adds +2 to evade area effect weapons when allowed.</description>
<modifierSetName>edge.dodgeImproved</modifierSetName>
????
<applies>and(gte(root.smarts.baseDie, 6), gte(root.experience, 40))</applies>
<applies>inList(root.edges, "Dodge", "name")</applies>
<applies>gte(root.experience, 40)</applies>

<edgeType>Combat</edgeType>
</edge>

Reqs previous Edge of Dodge AND 40 experience.

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