Very nice game. Starting Level 9 today. Still lots of things to re-think from D&D (Dex being good for fighters / melee and strength being good for purely ranged characters is quite a change from my usual RPG). Also skills seem much more important than abilities (and the game [or should I say the first dungeon in many to come...
] is quite unforgiving about misspent skill points sadly so playing on hard might require a solid build-plan).
Got the uncanny feeling that the skill perk is the best of the lot hence (and ye ole humans might be the best race and by quite a margin for Characters having to go down 2 trees like melee fighters...).
Current party is a attribute geared one. 2 fighters (1 human tank and one Minotaur Flesh mountain with high sword-skill and low dex), 1 rogue (dagger assasin from the back), 1 mage (bug with rather useless for him protective hide and spread out magics). Good and fun enough for normal (had some troubles in the mid-levels though before I grasped how important high skill-ranks whould be...)
Will probably try a 2-rogue (1 minotaur or human archer, 1 Dagger Front-row dodger...), 1-fighter(sword-tank), 1 mage (focused air next time) party on my second playthrough.
Hope the Level-Editor will be out soon. As nice as premade Dungeons are. Hurts replayability alot probably with just a single one available at this time. (Have no doubts that Almost Human and the community will come up with splendid new dungeons though... Just hope its soon)
If you are new to the game: I Don't recommend going hard on first playthrough because of the unforgiving system if you go to bad with it (unless you read guides first and know how the skill-system works from the start in which case hard seems right.)