Expanding Beyond d20
Moderators: dorpond, trevor, Azhrei
Surely you jest!
And of course our gaming sessions are held at a luddites house that doesn't have WiFi so it wouldn't work for me anyway.
Call me paranoid but I prefer to run apps locally. I'm not <pause> comfortable with running them via webstart.dorpond wrote:I always webstart the apps.. It ensures the latest and greatest
And of course our gaming sessions are held at a luddites house that doesn't have WiFi so it wouldn't work for me anyway.
Technically the applications are being run locally. Web Start just checks for updates on the server and automatically downloads any it finds. You should also be able to run it w/o a network if you had previously downloaded the app. Although we might not have configured it properly to allow that to happen.Phergus wrote:Surely you jest!
Call me paranoid but I prefer to run apps locally. I'm not <pause> comfortable with running them via webstart.dorpond wrote:I always webstart the apps.. It ensures the latest and greatest
And of course our gaming sessions are held at a luddites house that doesn't have WiFi so it wouldn't work for me anyway.
I actually have the modified version here:trevor wrote:As in adding code to support a different kind of rolling ? If so you might invite them to send it in as a patch so that everybody can use itdglas wrote:I have the good fortune to kow a friendly java-geek, and have had Open and Closed rolls incorporated into the chat tool. Now I can run Feng Shui online.
http://raeat.sasktelwebsite.net/fsmapto ... _terry.zip
Download at will. I understand it's open source.
Sadly, I am not the java-geek, Terry is. But I'll check with him when the opportunity presents itself. He's kinda a busy guy.
Check out /oroll and /croll and variants. These are his work on my behalf. What exactly the code is, I cannot say. All I can say is I am happy and I am not questioning the powers that be...
As far as the die tool, the one thing I really hope that is do-able is enforcing a 'gm-side only' rolling mode. Nice to roll your own things client side, but in a real connected game you should be able to enforce a GM side rolling to avoid any issues with 'creative' players. That is one of the beefs I have with OpenRPG which I believe the OpenRPG 1.7/ OpenRPG+ has finally dealt with.
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Do you mean the player rolls but only the GM can see it ?Heroman wrote:As far as the die tool, the one thing I really hope that is do-able is enforcing a 'gm-side only' rolling mode. Nice to roll your own things client side, but in a real connected game you should be able to enforce a GM side rolling to avoid any issues with 'creative' players. That is one of the beefs I have with OpenRPG which I believe the OpenRPG 1.7/ OpenRPG+ has finally dealt with.
Dreaming of a 1.3 release
Nope, have the clients send across the unresolved die roll request (or expression if we get to a more advanced scheme). The GM app should be the one rolling the dice and producing the result to avoid any kind of client manipulation to fudge rolls. If it is all client side, it is trivial for one to fudge the roll.
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