FORGIVE IF ITS IN THE WORKS
Moderators: dorpond, trevor, Azhrei
FORGIVE IF ITS IN THE WORKS
Okay Dm here last night games was fun, but I missed something that one of my players blurted out.
"A Rustmonster runs into the room heading right for the half orc" DM
"Oh man this is going to be fun" Player 1
"It's only going to get better becuase it says that is Rustmonster 3" Player 2
They had just enetred the dungeon when they came across this RM.
I cut and paste tokens to save time, but it will be all for not, if I have to go back and RE-name everthing. Is there a quick fix to stop the numeration of Tokens?
Mikey
"A Rustmonster runs into the room heading right for the half orc" DM
"Oh man this is going to be fun" Player 1
"It's only going to get better becuase it says that is Rustmonster 3" Player 2
They had just enetred the dungeon when they came across this RM.
I cut and paste tokens to save time, but it will be all for not, if I have to go back and RE-name everthing. Is there a quick fix to stop the numeration of Tokens?
Mikey
Hopefuly not a dumb question
What will be randomly generated? Numbers or names or nothing ?
Mikey
Mikey
oKAY
Okay Isee how that works..sort of plain though, what about using a name generator instead of numbers...I would be willing to make 99 names for you. I use a ton of monster fodder, and I think generated cool names would be great.
Dont mean to step on any toes.
Mikey
Dont mean to step on any toes.
Mikey
Names
Everyone needs to be able to diffrientiate between the 10 goblins in the room. So Goblin 1, Goblin 2, goblin 3, is sort of a give away of how many goblins there are. I give them actual names. ie . Bill, fred, clark, etc...
That way when the party is engaged in combat they are "I close on bill, I let an arrow loose on Clark. Much more enertaineng.
Now names like fred , Clark , and Bill are out of place for Fantasy gaming (they're great names so I do not mean to insult) But I put together a list of 99 Fantasy themed names, since MT can already randomly generate a 2 digit number for names ,could it not be possible to substitute the numbers for a real name?
SO instead of "Goblin 67 and Goblin 41" it would read "Goblin Meepo" and "Goblin Crux"
Mikey
That way when the party is engaged in combat they are "I close on bill, I let an arrow loose on Clark. Much more enertaineng.
Now names like fred , Clark , and Bill are out of place for Fantasy gaming (they're great names so I do not mean to insult) But I put together a list of 99 Fantasy themed names, since MT can already randomly generate a 2 digit number for names ,could it not be possible to substitute the numbers for a real name?
SO instead of "Goblin 67 and Goblin 41" it would read "Goblin Meepo" and "Goblin Crux"
Mikey
- darkeness66
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- Location: Fremont, OH
That's an interesting option Mike, but I wonder since its random will they be repeated? If so you could theoreticlly end up with a room full of goblin meepos!
Another option is when you set the numbering (incremental or otherwise), set it up to show in the DM name rather than the player name. The players will see a bunch of monsters all named the same, but you will at least be able to differentiate between them. The players can pick their targets by mousing over the token and pressing the space bar.
Another option is when you set the numbering (incremental or otherwise), set it up to show in the DM name rather than the player name. The players will see a bunch of monsters all named the same, but you will at least be able to differentiate between them. The players can pick their targets by mousing over the token and pressing the space bar.
Naming
Well I do agree with the original idea that instead of creatures having the same generic name they need to be indintifiable. Imagine 6 players in a room with 5 Orcs, 3 Goblins, and two Trolls. Not an easy place to be, but not unrealsitc, especialy in my games.
I see where I would want my players to quickly indentify where they intend on attacking, there by undrestanding the need for Numbered enemies.
Dave I like your idea, but you must admit it was pretty easy for the party to quickly identify whom they were going after! "I will attack goblin joe" vs a generic non numbered game "I will attack the middle goblin out of the five that are behind the table."
As a DM I have no issues tracking my monsters so that isn't issue for me.
Mikey
I see where I would want my players to quickly indentify where they intend on attacking, there by undrestanding the need for Numbered enemies.
Dave I like your idea, but you must admit it was pretty easy for the party to quickly identify whom they were going after! "I will attack goblin joe" vs a generic non numbered game "I will attack the middle goblin out of the five that are behind the table."
As a DM I have no issues tracking my monsters so that isn't issue for me.
Mikey
- darkeness66
- Giant
- Posts: 124
- Joined: Wed Feb 07, 2007 8:55 pm
- Location: Fremont, OH
Re: Naming
Yes, having random names to identify the creatures is a cool idea and does lend more spice to the game (I think I actually said somethink like that before ). As long as the names don't repeat it would be a cool option. Just a little more flavor for the game.mikey wrote:Dave I like your idea, but you must admit it was pretty easy for the party to quickly identify whom they were going after! "I will attack goblin joe" vs a generic non numbered game "I will attack the middle goblin out of the five that are behind the table."Mikey
If it does get added would it be possible to modify the database to swap out names?
Not a bad idea and a modifiable name base would be very cool. I'm already seeing Thugs named Heckyl, Jeckyl, Moe, Larry, Curly, Tweedledum, Tweedlestupid. I can hear the moans from the players now!
Just to make Trevor's impending nervous breakdown a little more impending (sorry, Trev) how difficult would it be to have several name bases? That way there could be regional or factional names that could be useful and flavorful. In the Deliverance RPG you could have thugs with such lovely names as Jim Bob, Joe Bob, Cletus, Billy Bob, and so on. You could have Elvish names or Orcish names set up for fantasy stuff. I'm not sure if this would be something people would find useful enough to put in but figured it might be worth mentioning.
Just to make Trevor's impending nervous breakdown a little more impending (sorry, Trev) how difficult would it be to have several name bases? That way there could be regional or factional names that could be useful and flavorful. In the Deliverance RPG you could have thugs with such lovely names as Jim Bob, Joe Bob, Cletus, Billy Bob, and so on. You could have Elvish names or Orcish names set up for fantasy stuff. I'm not sure if this would be something people would find useful enough to put in but figured it might be worth mentioning.
I cast firecube! ~4E