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Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: The Deck Tool
PostPosted: Sat Aug 28, 2010 9:22 pm 
There's actually a decktool-1.0.b2.jar file in the MapTool project. But it's not referenced from anywhere and I don't know what the contents even look like.

I'm working to get the current code base into Git 'cuz we're going to start using that at some point, and while working on that I came across the JAR file.


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Great Wyrm
 
Joined: Wed Nov 15, 2006 9:03 am
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 Post subject: Re: The Deck Tool
PostPosted: Sun Aug 29, 2010 8:22 am 
try this thread


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 Post subject: Re: The Deck Tool
PostPosted: Sun Aug 29, 2010 10:32 am 
Naw, that seems to be a Lib:Deck token that does all the work in MTscript. I was referring to Java code that had been compiled and was in the lib/ directory of the ZIP file that MapTool is in...


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Great Wyrm
 
Joined: Wed Nov 15, 2006 9:03 am
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 Post subject: Re: The Deck Tool
PostPosted: Sun Aug 29, 2010 12:37 pm 
I know that, i was referring to wings desire for a deck solution, which for now, that seems to be the most readily available answer.


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Kobold
 
Joined: Fri Dec 10, 2010 5:26 pm
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 Post subject: Re: The Deck Tool
PostPosted: Sat Dec 11, 2010 11:50 pm 
I like the idea of a deck tool. I would love to be able to set up a game of Arkham horror or Zombies!!! and play with my friends across the country. Scanning in all those game pieces and decks would be a chore though.I think a customizable size two sided token creator type tool would be useful in creating the cards.


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Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
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 Post subject: Re: The Deck Tool
PostPosted: Sun Dec 12, 2010 11:19 am 
Azhrei wrote:
Naw, that seems to be a Lib:Deck token that does all the work in MTscript. I was referring to Java code that had been compiled and was in the lib/ directory of the ZIP file that MapTool is in...


DeckTool contains 3 source files that are models for Deck, Card, and DeckDefinition (actually, that last is an interface). That's all there is at this point.

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What I'm Working On

MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


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Great Wyrm
 
Joined: Fri Apr 20, 2007 11:12 pm
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Location: Albuquerque, NM
 Post subject: Re: The Deck Tool
PostPosted: Sun Dec 12, 2010 7:17 pm 
Really if there were some good macro functions to interact with tables then we could quickly and easily get deck like functions with only a few lines.


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Giant
 
Joined: Sun Jun 13, 2010 7:01 pm
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 Post subject: Re: The Deck Tool
PostPosted: Tue Jan 04, 2011 2:03 pm 
Now that 1.3 is just about final, do we have any idea where this is in the list of priorities for 1.4?


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 Post subject: Re: The Deck Tool
PostPosted: Tue Jan 04, 2011 2:52 pm 
Jade wrote:
Now that 1.3 is just about final, do we have any idea where this is in the list of priorities for 1.4?


It won't be unless someone REALLY want's to do the dev work to get it integrated AND it does not require a large effort to plug into the existing code(doubtful). There is existing code for a deck tool, however, it is fairly small and useless at this point.. more like a specification starting point that any real usable code from what I have been told.

1.4 has some very specific goals in mind and a very small number of user visible features are being added. The main things which will affect users is:

  • Changes in the code behind light/vision/VBL to make it work faster/better
  • Movement Blocking(I am not 100% sure that this will make it or not...have not checked the latest status)
  • Implementation of Javascript
  • UI changes to how lights and sight are configured

I am sure there are 1 or two other small items I am missing, but the idea is smaller, more frequent releases major releases. 1.3 went on for way longer than it should have due to various reasons.


EDIT: blah.. knew I was missing some stuff. Here is a high level overview of what is planned.

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I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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Joined: Sun Jun 13, 2010 7:01 pm
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 Post subject: Re: The Deck Tool
PostPosted: Tue Jan 04, 2011 3:46 pm 
That lists "support for card decks/hands etc." Anyway, I'm excited for the continuing improvements to Maptool.


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 Post subject: Re: The Deck Tool
PostPosted: Tue Jan 04, 2011 3:59 pm 
Jade wrote:
That lists "support for card decks/hands etc." Anyway, I'm excited for the continuing improvements to Maptool.


Ah... It's not something I recall(though... my memory is pretty darn bad!) us talking about on the dev list. Of course... that list could still be in flux for some of the things that are not near the top of that list, so don't count your chickens before they are in Maptool...

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


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