Calm down there. You're taking this far too personally and you're not paying attention to the point behind the argument let alone the path of logic involved with it.
You seem to be confusing readying for delaying in your arguments above. Earlier in the thread you were arguing the difference between refocus and delaying. Then you were arguing that delay doesn't allow you to gain initiative to position yourself first in the next round so that you can ready an action against BG 3 who has a higher initiative. I was merely stating that the ready action handles that need. Then you began to argue about how readying an action doesn't guarantee an action, but that just argues against your own point about needing higher initiative to ready against a spell cast by BG 3, which doesn't really contribute to your own argument about the need for refocus so I'm not sure where you're going with this.
Additionally, Star Wars RPG is not an open system, and thus developers cannot legally program logic against its game mechanics.
Now to your argument above.
mrobviousjosh wrote:...I'll quote the SRD directly: "If the character takes the readied action into a subsequent round, and the conditions are met before the character's normal initiative, the character's initiative rises to that new point in the order of battle, the character may take the readied action, and whether that action is taken or not, the character does not get a regular action that round."
Having said that, if the readied trigger never comes, but you continue to hold it, you do NOTHING. So, your suggestion then, is to ready and "hope for the best." You end up wasting an entire round, if not more, if the readied trigger doesn't occur that round, or the next, or the next.
See my point above regarding ready vs. delay vs. refocus in this discussion. You're jumping all over the place and aren't sticking to the points. Specifically, you were arguing for being able to ready against a caster. You can't argue against the ready action after arguing for it.
mrobviousjosh wrote:FOR THE RECORD THOUGH, previously I'd mentioned other d20 games like the SWRPG. It specifically says in the SWRPG RCR, "The longest a character can delay before taking an action is until everyone else has acted in the round. At that point, the delaying character must act or else forfeit any action that round."
Tell me, what's the difference between taking an action at the end of one round vs. taking an action at the beginning of the next besides the label of Round N vs. Round N+1?
mrobviousjosh wrote:Also, while readying would work under the SWRPG RCR for taking your action at a higher initiative, if it doesn't come (or as per my example can't possibly come until the following round) refocus prevents you from losing 2 actions (the round you readied in and the new one). Why? Because your target could die, the condition doesn't happen, etc. Readying locks in your action from the previous round. YET, if you had refocused, you could have done whatever you wanted (this is even more the case when you consider that 3.0 only allowed you to ready partial actions and the SWRPG RCR preserves an attack action- not a movement action).
Again, that's what delay is for. PC 1 could delay until the end of the existing round, essentially acting before the BG 3 in the next round. If PC 1 wanted to ready against a spell BG 3 casts in the next round, PC 1 can do so this round and that ready state carries over. If PC 1 simply wanted to take any other action before BG 3 acts, going last in the current round is no different than going first in the next round, as mentioned above.
mrobviousjosh wrote:BUT, EVEN IF YOU ARE CORRECT, THIS THREAD SHOULD BE LOCKED DOWN.
I hardly think so. It's a civil conversation about rules implementation, and no one has made any inflammatory statements against the other.
mrobviousjosh wrote:I will say, yet again (for the third time no less), "since the delay function in initiative tool can handle 85-95% of currently played d20 combat which no longer uses refocus, you're also right that refocus probably doesn't need to be added to initiative tool."
I don't even why you feel the need to argue mechanics when, as I've already conceited MULTIPLE times, while the option could be included, especially given the rewrite for 3.5, most games won't need refocus. Seriously man, I get it, I've said I get it, and now you're just trying to argue who knows 3.0 better because nothing productive is coming from this discussion anymore.
And I will say yet again, the 3.0 refocus option is obsolete even in 3.0, thus there is no real need for any development to support it. The software can handle 3.0 mechanics for ready and delay as is. Even if SWRPG did allow for unlicensed third-party developtment of supporting software, the point still stands that SWRPG doesn't differ enough to warrant development support, IMHO.
Now, these are just my opinions. I'm not a decision maker in terms of what does or does not get developed for InitiativeTool. If you don't care to engage in the conversation regarding the differences between 3.0 and 3.5 combat actions for delay and ready and support for those differences in InitiativeTool, then why are you even participating in the discussion? More importantly, why should I be prevented from having a civil discussion about such a topic just because your opinion is different than mine? (These are rhetorical questions. I'm not really looking for answers.)
To summarize my points: 3.0 refocus contributes nothing to 3.0 rules that delay and ready didn't already handle. The only thing it did was place someone at the top of initiative for the subsequent rounds, which made players feel better but served not functional purpose. Rounds are just circles. Going last in one circle is no different than going first in the next as you're still going before everyone else's next turn. If you want to ready an action in one round against another's action in the next round, 3.0 rules allow you to do so.
Regarding SWRPG, I don't own those books, and given that your understanding of 3.0 rules seems to be a bit inaccurate, I don't know how accurate your interpretation of the rules are. If you are correct, then I personally would house rule that one can ready into subsequent rounds or delay into subsequent rounds. Using refocus vs delaying into a subsequent round bears no difference at all in terms of actual play.
Finally, in regards to using InitiativeTool for those systems: If someone wants to refocus, just set them to delay and trigger an alarm at 20+ Init modifier, or manually change their initiative. I'm sure there might be one or two other options as well. It's really not that hard to accommodate using the software as is.