Random Map Generator

We are always looking for new tools to create to help facilitate the table top gaming experience. Let us know if you have an idea for a new gaming tool you'd like to see. (Note: this is NOT for feature requests on existing tools!)

Moderators: dorpond, trevor, Azhrei

dorpond
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Post by dorpond »


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trevor
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Post by trevor »

Very cool, lots of potential for some sweet maps
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dorpond
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Post by dorpond »

trevor wrote:The neat part is that you can actually start using those immediately by creating a stamp.
Yeah, but we really need to have a freestyle size function because it makes them too small for this type of overlay. Hopefully that is up and coming in future revisions.

These stamps are much larger that colossal and would do better if they at least kept their native size.

So what do you think, implement a manual size function? You know, the shrink and grow arrows that we can just pull to make the images larger and smaller :)

dorpond
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Post by dorpond »

Maptools/Image question:

I notice that my shadows (png's) look great when I plop them down in Photoshop (onto a JPG background) but when I put those same images on the same background in Maptool, they appear whiter and totally take away from the affect. They almost look like they have water in them now..

Here is the example in Photoshop:
Image

Here is the example in Maptools:
Image

Can any of you graphic experts tell me why? Is it me or something with Maptools?

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Vry
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Post by Vry »

How are you saving them in photoshop?

Using the "Export Transparent Image" command used to do something similar to my images so I've been using the standard "Save As" and choosing .png instead now.

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trevor
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Post by trevor »

Weird, I have no idea. Try out Vry's idea, if that doesn't work, we can work something out.
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dorpond
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Post by dorpond »

I do 'Save As'.. And select PNG.

I will see if I can plop them down with a different app and see what it looks like.

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Post by dorpond »

Well I tried it with the only program I have installed that can do overlays and that is Dundjinni. As you can see here, it looks fine also. It must be something with Maptools:

Image

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trevor
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Post by trevor »

OK. Could you send me a sample of your shadow stamp ? I'll play with it, see what's up.
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heruca
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Post by heruca »

Looks to me sort of like the difference you get in Photoshop if you set the layer mode to different settings, like Screen, Multiply, Darken, Normal, etc.

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drswoboda
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Post by drswoboda »

Is this a straight alpha vs. premultiplied alpha issue?
-David

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trevor
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Post by trevor »

OK, I've found out the problem. Take a brief look at this:

http://bugs.sun.com/bugdatabase/view_bu ... id=4243044

It says it was closed many years ago, but there's still something related that's causing the problem.

If you change the output image to be 24bit instead of greyscale, MapTool will render it correctly.

Hmmm, this is probably something that should go into a faq. I wonder if we have one ...
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dorpond
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Post by dorpond »

Odd that it was a 1999 issue and fixed.. I will test it today and get back with you. I am assuming you already did with my samples?

Be back soon!

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trevor
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Post by trevor »

Yeah. It worked fine after saving as a color image.
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dorpond
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Post by dorpond »

Yes, that did do the trick! Thank!

Being an IT guy, I guess I am a bit confused about this.

If Dundjinni works and is built on Java
If Maptools doesn't work and is built on Java
Then it still looks like a Maptool issue especially since Java claims it is fixed..

Is Java suggesting using different code? I am not hip on the lingo used on that TID. Is there so way of fixing it within Maptools via code so that there it will never be an issue for others down the road?

Not a big deal in my case since I am going to change all of my grayscales to RGB anyway; I am just curious, that is all.

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