Exporter for new maps.

We are always looking for new tools to create to help facilitate the table top gaming experience. Let us know if you have an idea for a new gaming tool you'd like to see. (Note: this is NOT for feature requests on existing tools!)

Moderators: dorpond, trevor, Azhrei

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Do you like this idea?

Poll ended at Mon Jul 27, 2009 11:26 am

Yes
7
64%
No
4
36%
 
Total votes: 11

Dedric
Cave Troll
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Joined: Fri Jul 04, 2008 1:31 pm

Exporter for new maps.

Post by Dedric »

Being able to save a new map as a jpeg where you can input the size of the map to export.

So if you make a map that's 800x600 it's not exported as a 200x150 where when you zoom in all the graphics are shot.

with this you can create town, city, and overland templates that can easily be added to anyones custom map.

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UntoldGlory
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Post by UntoldGlory »

Yes but I'd prefer to export a map not as an image, but as a data-included map to be imported. So like, can still be erased, and all the objects are still objects (not just part of the map like with an image).

Cweord
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Post by Cweord »

An .RPmap format would be far better, the advantage with MT is it uses place holders, not full images, so if you use the same image multiple times, you only need to load it once - Saves space and bandwidth and speeds things up somewhat - if you exported a map as a JPEG then it would either have to be a small map, or fairly low res (in comparison with what you can do - Dorpond is the master of large maps).

The headache with the .RPmap would be that it should technical only comprise of place holders, and the data should be in your resource library - which is difficult if you want to send it to someone with out the same resources.

What would probably be necessary would be 2 formats

.RPmap that just contains place holders, for personal use or to give to people you know what the resources used in it.

.RPEmap (where E stands for export) which not only contains the map, but the content included in it.

This would be different from a campaign file, in that it would not include macros and would be importable in to a campaign.

This would also enable the creation of generic maps that could be used in multiple campaigns - but with all the advantages of using Tokens, Objects etc. So you could have a fully propagated bar, with patrons, movable furniture etc.

Also when VBL is assignable to objects, hopefully before v2.0 (and with assignable anchor points to objects - doors for instance, to enable easy partial opening) this would mean you could export a map, with full VBL (though the 2 formats above should do that part) and then have the vision corrects as you partially open a door for your characters to peek through.

With options like these mostly available now, and hopefully available in the future - adding a JPEG function seens a little pointless, when the work could go in to something more beneficial
Cweord

This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/

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UntoldGlory
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Post by UntoldGlory »

As I recall though, trevor is working on map exporting, but it has some weird issues that are not easy to overcome.

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Stitched
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Location: Uppsala, Sweden

File format

Post by Stitched »

Why not a single file format that contains all the separate pieces as "elements"?

That way, you can export selected elements from a checklist, that you chose. The same would go for loading: only you could have a merge function that either "adds new to campaign" or "merge with existing content".

I use a software package at work called "Motionbuilder" and it does file handling in this fashion; a single format container that contains all the elements of an animation scene in one file (.fbx)

In the file itself, each elements has a unique "header" which is pretty easy to read when loading specific elements (you know all information for tokens is going to be located under <tokens></tokens>

For example: you could have a campaign template file with all your macros, resource libraries, properties, tables, preferences. From that file, you export just the elements you want to reuse in another campaign, and using "merge", bring in those same elements into a new file that contains your maps, objects, lighting, etc...

Another example: The rules for a game have changed or you've just discovered a new wicked way to handle scripted properties. Using merge, you import new to override all the existing information of that element or add only what is new/different.

In the example Cweord gave, you would hand out the campaign file that only contains the map that he wants to share. Everyone would then take the file and merge the "map" element into their campaign template (that contains all their macros, token info, etc...) This might require some form of embedding media into the file format (we kind of already are doing that with resource folders so is file size negligible to what we have?)

Because of the abundance of sharing, not only between DM's and their players, but also members of the board and the dev-team themselves, having a single streamlined file type that robustly handles content in RPTools seems to make sense.

Just thinking out loud and sorry if this is already being considered or I sound completely bat-feces crazy.

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