To get to the point, though. I'm working with Macros for the first time tonight, and trying to set up a basic attack function for a Player Character token.
What I want to accomplish is: Check the player token's (that is, the one holding the macro which was just clicked and activated) {Strength} property. Then, check the selected token's (this will be the target) {Constitution}.
So far I have this:
Code: Select all
Attacker's STR is equal to {Strength}.<br>
[switchToken(getSelected())]
[h:TarCON = Constitution]
The target's CON is equal to {TarCON}.
How do I do this?
Am I going about this in the most efficient way?
I apologize if this is a question that's been answered a thousand times over- I've been looking for the answer in google, the wiki and these forums for about an hour now, and... I'm admittedly a touch frustrated. :(