I'm running a Black Crusade Campaign where the players are able to get Minions. One of those Minions stats (Loyalty) are related to a property of the player (Fellowship).
So if this stat was to change, I would like to change it only on the player token instead of his/her minions, which is why I added a default Property to the Loyalty property:
Code: Select all
Loyalty : {getProperty("Fellowship", "TokenID")}
From a GM perspective everything looks fine. However logged in as player this just won't work (trusted macro rules I guess). All I can see is the unevaluated string.
Now to the main question: How do I get this to work, or which alternative solution would you suggest?
Thanks for your effort,
Netsky