Pretty new with MapTool, very excited about what it can offer. I'm experimenting with a morale system in which the lower a token's health, the more likely it is to flee each combat round.
I've learned that [switch():] cases can't logically check values, so I'm trying to think of the best way to structure my macro. I wanted to do something like:
- Roll a 100-sided die. If the token is at 50-40% health, a roll of 1-25 will cause the token to flee.
If the token's at 39-30% health, a roll of 1-35. Etc., etc.