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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 51
 Post subject: Which is more efficient?
PostPosted: Sun Jul 16, 2017 7:00 pm 
In my Pathfinder framework, I have set up skills on each token. I have properties on the tokens with Jsons for all the skill names, the stat that affects the skill, skill ranks, and various bonuses.

As the framework developed, it's been taking longer and longer to load the framework. I was wondering if it would be better to put the skill name and the controlling stat in the skill check macros rather than as properties on each token.


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7749
Location: Bay Area
 Post subject: Re: Which is more efficient?
PostPosted: Sun Jul 16, 2017 9:00 pm 
I doubt that's the reason for the loading slowdown if I'm understanding you correctly.

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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 51
 Post subject: Re: Which is more efficient?
PostPosted: Sun Jul 16, 2017 9:28 pm 
Well, I typically have dozens of tokens on the maps, with all of that information on them.


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Joined: Tue Nov 10, 2009 6:11 pm
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Location: Bay Area
 Post subject: Re: Which is more efficient?
PostPosted: Mon Jul 17, 2017 1:39 am 
text and data doesn't really contribute that much, usually large map images. What can slow things down is a lot of macros on a token and having the select window open. Rendering those can take awhile. Also, tokens with a lot of FOW data on them can slow your system during the game. But the load time is mostly images.

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9263
Location: Netherlands
 Post subject: Re: Which is more efficient?
PostPosted: Mon Jul 17, 2017 2:16 am 
you can unzip the campaign file and have a look in the asset folder to see if there's something big in there. (the .cmpgn file is a .zip)

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